RimWorld

RimWorld

834 ratings
Animal Controls
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
326.998 KB
15 Mar, 2021 @ 5:07pm
17 Aug @ 4:44am
29 Change Notes ( view )

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Animal Controls

Description
Tools to make general animal herding more convenient.

Features
- makes so all animals can have food restrictions (the same as Animal Food Restrictions mod);
- makes so "Animals" tab has "Food Restriction" category (similar to AnimalFoodRestrictionInTab mod);
- adds food categories for all plants. All "tree" class objects go to the "trees", other plants that can be grown by the player go to "crops", and everything else goes to "plants";
- adds "Other Edible" category for everything that can be eaten, but doesn't go to the "Plants" or normal "Foods" category, so you can now restrict edibles that can't be usually forbidden. Don't forget to synchronize your food restrictions with drug restrictions;
- you can restrict pawns (i.e. animals) from eating growing plants;
- added an option to set default food restriction for all joining animals (see Food Restrictions -> Defaults);
- added an option to set a food restriction that all handlers will use when taming or training animals. This restriction overrides current restriction set to the animal (see Food Restrictions -> Defaults). I. e. you can set all grazing animals to only wild plants, yet your handlers still can train them using separate restriction;
- all newborn animals inherit their food restriction from their parents;
- all newborn animals inherit their area restriction from their parents;
- handlers, instead of using only non-meal food, now can use any food with low nutrient value for taming and training (euqal or below 0.1). In vanilla it means you can use pemmican;
- (optional) an option to allow pawns feed, tame and train animals using hay. Animals also prefer growing plants and hay over everything else if they're allowed to eat it;
- (optional) an option to make animals pay attention to the handler, preventing them from running off right in the middle of interaction.

Can be added mid-game. You might need to update your food restrictions. Can be removed mid-game with generally harmless error messages. You might need to re-draft your pawns.

Translations:
- Chinese Simplified by HawnHan;
- German by Dimos;
- Russian by Reiquard;

Contributors:
- YodaDoge;

Known issues:
- it was reported that this mod conflicts with Replimat, and Meal Printer because it extends on Replimat.

non-steam: github[github.com].
Popular Discussions View All (6)
2
14 May, 2024 @ 7:59am
Missing comp error and resulting madness
MercuryDoll
5
18 Jul, 2021 @ 7:42pm
Simplified Chinese Mod Description
HawnHan
0
19 Mar @ 1:51pm
Training is looping without a termination
ambelghan
399 Comments
Scytheangel 24 Oct @ 7:04am 
definitively removing pawn rules fixes the problem, i havent seen an animal ignoring the filters again.
Scytheangel 24 Oct @ 1:34am 
to be sure the mod is called Pawn Rules, not to be confused with better pawn control, just in case.
avil  [author] 23 Oct @ 4:39pm 
I see. Ill check how disabling works in pawn controls and see if there is an easy way to make them work together.
Scytheangel 23 Oct @ 4:19pm 
tested and removing pawn rules solves the problem, or at least i didnt see any animal eating what tghey souldnst, also tested changing the load order putting AC after pawn rules but the problem persisted in that case didnt take too long for my animals eating my meals and crops. tomorrow i will spend more time checking without pawn rules to see if removing it actually solves the problem or if it was just luck.
avil  [author] 23 Oct @ 10:19am 
If that's not much of a hassle try disabling pawn controls briefly just to verify if they conflict. If they do, try changing the order and see if it helps. Regardless of result, please report the result of experiment, I'll check what I can do or add a memo that this mod should be in certain order after pawn controls.
Scytheangel 23 Oct @ 10:17am 
having an issue where animals are ignoring the filters and eating things that are forbidden on their food policy, no errors and no other mod that touches policies (except pawn rules but it has animal policies disabled), have all dlcs and animals are randomely ignoring night grass growing in their pen, somethimes thei go for the grass other times they go for wathever crop or crop resource they have access..
wynnyx 21 Oct @ 9:59am 
I LOVE this mod so much. Thank you!!!!
Protok 5 Oct @ 10:25am 
Ok, with filters too
Protok 5 Oct @ 10:23am 
For me personally disabling Area Defaults option is all I need.
I mean AC is no in need of patch current thing.
It is not even an issue now. Imho
avil  [author] 5 Oct @ 10:03am 
Hm, filter uses whatever your regular food filter allows. I'm afraid I could break compatibility with some other mods that modify food filters for a minor convenience option.