RimWorld

RimWorld

6,606 ratings
Dubs Mint Menus
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
15.153 MB
20 Jul, 2018 @ 9:43pm
8 Apr @ 11:13am
87 Change Notes ( view )

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Dubs Mint Menus

In 1 collection by Dubwise
Dubs Mods
12 items
Description
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

New Mint wheel, a floating designator selector that can be opened via hotkey or mouse button, assign up to 20 designators from the Mint build menu.

New Rimatomics style research menu, search by mod, project, or unlocks, filter out completed or locked projects, view all unlocked recipes things and plants. (May not work with other research mods)

Plant selection UI with search function, scaling options, shift click multi select and set, infocard on mouse over, and organised into sections by plant type like tree or food.

Recipe bills list with search function, image previews, scaling options, and displays the infocard on mouse over.

Health bills list with search function.

New build menu with search function, open with a hotkey or ctrl + click architect menu, or set it as default menu.

[ko-fi.com]

[ko-fi.com]

[www.patreon.com]

Discord for my mods: Discord[discord.gg]

Github releases[github.com]


Search tips
You can use the search function to filter results

Recipe bills list search rules:
Thing type - e.g. "melee" "ranged" "apparel"
Recipe name - e.g. "hat"
Product name - "hat"
Mod name - "core"
Stuff Categories - "leathery"
Apparel body parts - "legs"
Apparel tags - "industrial"
Apparel layer - "OnSkin"

Build menu search rules:
Designator name
Category name
Mod name
Stuff category

Research menu search rules:
Project name
Mod name
Tech level
Unlocked thing name
Unlocked recipe name
Unlocked plant name
Popular Discussions View All (46)
7
13 Jun @ 12:56pm
Default Research Menu not working. Also unable to cue research goal in advance before getting prior techs.
Ranger Dimitri
2
8 Jun @ 9:27am
Can't search in health (prosthetics) tab
SCdoc
8
3 Apr @ 10:23am
When using VGP mode, nothing is displayed in the plant menu.
Ripam
1,806 Comments
pureMJ 11 Jun @ 10:06pm 
The mint menu search seems to have bug:
https://jmp.sh/s/0gF5MvSK9oTDjBCtzsVo

It's not showing anything when I type some search string.
战地记者 射命丸 8 Jun @ 9:50pm 
Was auto research all prerequisites ever part of this mod? I found it missing 1.5
XelNigma 8 Jun @ 7:03pm 
Reporting that the surgery search bar does not work.
Pretty Silly CatGirl 7 Jun @ 11:23pm 
Would love if the plant menu was stand alone.
Lambda65 28 May @ 8:54am 
How to make this mod compatible with simple sidearms?
:spiffo:
Aether 28 May @ 6:25am 
Is it possible to add the option in the research screen to filter by the tech level/cost needed to research a technology?
Rypool 25 May @ 9:00am 
Can we get a fix on the surgery search bar?
dalebarrett 25 May @ 5:40am 
could you pls add anomaly support? My colonists use regular research benches when I use the research tab added to research anomaly stuff
CrackaJack 22 May @ 5:37pm 
mkay not a conflict then, alright i can wait^^
xkp92110(orick) 21 May @ 9:08pm 
I still play 1.4.
Some grimworld research always stop that dubs research ui nothing to show.
i need to open vanilla ui like plasma reactor(requires study of 2 more stg fragment)