RimWorld

RimWorld

2,093 ratings
Shella Backgrounds
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Mod, 1.3, 1.4, 1.5
Content Descriptors: General Mature Content, Some Nudity or Sexual Content
File Size
Posted
Updated
73.025 MB
24 Aug, 2022 @ 6:06am
2 Aug @ 11:23pm
16 Change Notes ( view )
You need DLC to use this item.

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Shella Backgrounds

Description
New anime-version backgrounds:
  • Royalty
  • Ideology
  • Biotech
  • Anomaly
  • Rabbie & Dragonian
  • Mincho & Moyo
  • Kiiro & Miho
  • Kurin & Ratkin
  • Kurin, Ratkin & Dragonian
  • Milira & MoeLotl

Setting
- Set the background in Game Options - Interface.
- Random will now display one of new backgrounds. (Restart needed)
- Check mod options to hide translation or DLC icons to prevent overlapping.

Compatibility
No dependencies other than Harmony. Compatible with Vanilla Background Expanded.

Credit
Inspired by vanilla art style from three DLCs, also the Lilith class character from a Darkest Dungeon mod Deovolente by GhastRiv.

Adding backgrounds
Adding backgrounds from other mods is simple.
<ShellaBackgrounds.Shella_BackgroundDef MayRequire="stm.ShellaBackgrounds"> <defName>YOURDEFNAME</defName> <backgroundPath>PATH</backgroundPath> <isDLC>false</isDLC> <modIdentifier>YOURMODIDENTIFIER</modIdentifier> </ShellaBackgrounds.Shella_BackgroundDef>

Changelog
Update, December 22, 2023
Updated a new background image, both are mod characters, namely Moyo and Mincho.

I am working as a wage slave in a game company, so I have almost no time to make any mods now. I'm sorry... the race mod may be delayed indefinitely. Speaking of which,I thought my workload would be pretty small as the lead artist, but it turned out that the other members of the art team could only draw girls and scenes. So I almost took on all damn male roles······

Oh, by the way, my background pictures will be updated regularly, but mods I have played are very limited. So if you have a good theme that you think fits me, you can leave a reply in the comment area.

Update, March 18, 2024
Updated a new background image, the theme of version 1.5.
Made some optimizations and version support

Update, April 4, 2024
Updated a new background image, both are mod characters,Kiiro & Miho

Update, April 19, 2024
Updated a new background image, both are mod characters,Kurin & Ratkin

Update, May 4, 2024
Updated a new background image, all mod characters, Kurin & Ratkin & Dragonian. This is an additional update, considering that many people reported that the previous picture of Rakin was too plump and did not fit the setting.

Update, August 3, 2024
Updated a new background image, all mod characters, Milira & MoeLotl,These are two new races.

Popular Discussions View All (8)
3
1
30 Oct, 2022 @ 10:09am
Any chance for redhead ideology girl?
Zorelnam
2
8 Jan @ 10:42pm
Shella Mod When?
Der Freischütz
1
2
25 Aug, 2022 @ 2:50pm
AWOOGA
SENPAI!!
460 Comments
Ambir 26 Sep @ 8:18am 
Could you make one background for Save our ship 2?
芒草星 22 Sep @ 6:14am 
为什么刚打mod的时候在设置-背景那里还能调背景,但后面玩了会后就在设置-背景里找不到这个按钮了
FG_Remastered 16 Sep @ 6:17pm 
@Spark_Gate: That looks like base RW isn't working correctly. Try validating your game files. To do this: Close RW, go to your Steam library, r-click on RW > Properties > Installed Files > Verify integrity of game files. Then wait for it to finish (you can check the progress under Downloads) and restart RW.
Spark_Gate 16 Sep @ 1:57pm 
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Spark_Gate 16 Sep @ 1:57pm 
Type Patch_UI_BackgroundMain_DoOverlay probably needs a StaticConstructorOnStartup attribute, because it has a field bgTexture of type Texture2D. All assets must be loaded in the main thread.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.StaticConstructorOnStartupUtility/<>c__DisplayClass2_0:<ReportProbablyMissingAttributes>b__0 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 ()
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
Spark_Gate 16 Sep @ 1:54pm 
用不了,没有那个设置,无论如何都只是原版,单独开也试了,没用
传火快乐 15 Sep @ 7:40pm 
有大有小,又大又小.:steamsalty:
nuckingfuts 14 Sep @ 6:35pm 
thank you
1242175123 6 Sep @ 9:14pm 
环世界的经典mod之一!必加mod。赞美大佬
Yuka 27 Aug @ 1:55am 
YESSS! Hen hao update, makes my lotyl spin.