RimWorld

RimWorld

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Obsidia Expansion - Arachnas Xenotype
   
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Mod, 1.4, 1.5
File Size
Posted
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1.945 MB
17 Jun, 2023 @ 6:23am
8 May @ 5:48pm
11 Change Notes ( view )
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Obsidia Expansion - Arachnas Xenotype

In 1 collection by Lored
Obsidia Expansion - Collection
8 items
Description

The main innovation of the mod is the Arachna(Spider like) xenotypes, from the planet Obsidia.
Successful result of research to recreate and insertion of genes that imitating the powers of the divinity by the Crimson Arachna Cult. The main feature of the Arachna xenotype series is the presence of several pairs of additional arachna legs, which improve their movement and manipulation, a gland capable of releasing a dangerous neurotoxin, secreting a sticky web with which they can stun and slow down enemies. Arachnas are nocturnal, very aggressive, warlike but weak to temperature extremes and fire.
  • Widow Arachna - quite delicate, but deadly at long range combat and can be excellent psy-users. As a side effect, they gained an affinity for Crafting, but this cost them a large debuff at Animal, Plant, and Mining skills.
  • Wolf Arachna - the most deadly and dangerous, due to their increased aggressiveness, they are equally skilled in both melee and ranged combat, they also have the potential for psy-users. As a side effect, they gained an affinity for Arts, but this cost them a large debuff in Animal, Plant, and Medicine skills.
  • Goliath Arachna - the sturdiest and most furred, but slow and prefers melee combat, they also don't well psy-users. As a side effect, they gained an affinity for Building, but this cost them a large debuff in Animal, Plant, and Cooking skills.




In general, the mod adds:
  • Xenotypes: 3
  • Genes: 23

Q: Is this mod CE compatible?
A: Just like the core mod - Obsidia Expansion.

Q: Will this mod work on 1.0, 1.1 or another game version?
A: Mod only supports the versions stated in the description.

Q: Is this a completed mod?
A: Yes, in terms of content, the mod is complete. But support for the mod continues.

Q: Is this mod save game compatible?
A: Maybe. But due to the fact that the mod introduces a new xenotypes and genes, I still recommend using the mod with new saves.
Translation
  • English - included
  • Ukrainian - included
  • Russian - included
  • Japanese
  • If you would like to translate this mod into your native language, I will be happy to help with this.
Special thanks
For excellent character illustration lns_owl Instagram[www.instagram.com] / Steam

[ko-fi.com]
Popular Discussions View All (2)
4
11 Apr @ 2:22pm
PINNED: Bug reports / Баг репорт
Lored
3
6 Sep, 2023 @ 9:48am
PINNED: Suggestions / Предложения
Lored
15 Comments
Lored  [author] 20 Dec, 2023 @ 8:21pm 
@K41RY Yes. There will never be a version for HAR.
K41RY 20 Dec, 2023 @ 4:27pm 
Does it actually require BioTech? I only have HAR.
Splinter 28 Nov, 2023 @ 9:03am 
YOOOOOO spider people!, i don't have biotech yet so i can't play with this mod but spider people is so cool yoooooooooooo
Haerzog 3 Nov, 2023 @ 3:12pm 
Ah, reminds me of City of Villains
DesuVults 6 Aug, 2023 @ 1:03pm 
gonna need an "arachnophobia" trait to just traumatise people when they get near one of these dudes lol
Lored  [author] 28 Jun, 2023 @ 12:40pm 
@Glacies It's incredible! :GhostLoveEyes:
Glacies 28 Jun, 2023 @ 7:50am 
Spiderfolk, Spiderfolk,
When they raid you it ain't no joke,
builds a base, any size,
when you're captured they'll take your eyes,
look out!
here come the Spiderfolk
Jack Salem 23 Jun, 2023 @ 6:07am 
Ох ты, наконец то кто-то сделал для умений механику накопления зарядов. Вот бы эта механика стала стандартом, а не эти раз в пять дней плюнуть огнем.
Lored  [author] 18 Jun, 2023 @ 7:23am 
@Bobkiri No. These xenotypes, like the previous ones(with latest update), are not part of the main mod anymore, but are completely standalone, including patches for compatibility with the main mod.
Bobkiri 18 Jun, 2023 @ 6:38am 
is this xeno included in your main mod like other xenos?