RimWorld

RimWorld

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[RH2] Uncle Boris' - Brainwash Chair
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Mod, 1.4, 1.5
File Size
Posted
Updated
57.875 MB
6 Nov, 2022 @ 5:56am
19 Apr @ 1:15pm
11 Change Notes ( view )

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[RH2] Uncle Boris' - Brainwash Chair

In 1 collection by Chicken Plucker
Red Horse²
20 items
Description
"A mind is a terrible thing to waste."
- Mr. Yuri



Description:
The brainwash chair, developed from the files of Project MK ULTRA, is a permanent solution to your uncooperative prisoners.


Features:

Instructions for use:
- x1 uncooperative prisoner
- A room that is sealed with the brainwash chair facing any form of television
- Select "brainwash reduce will" option in the prisoner interaction menu
- After brainwashing, your prisoner will undergo a catatonic breakdown of up to 3 days.



Feature list:
* Brainwash pawns into reducing their will and resistance to 0
* Working on unwavering loyalty
* The ability to brainwash pawns into changing their traits and passion levels for things through brainwashing
* Mod settings to allow modifying pawn backstories and abilities through brainwashing
* THE NUMBERS, WHAT DO THEY MEAN?!?!?!
* Note: Physical traits such as beauty and toughness are excluded from the list you can modify through the brainwash chair



Research Required:
- Multi-Analyzer
- Tube Television
- Complex Furniture

*I can't find the chair, help!*
Note: It's in the furniture tab, please please make sure you have all the research in this list done so you can see it appear in the construction menu.


Compatibilities

Does this need Uncle Boris' - Used Furniture to work?
- No. It is a standalone mod.

Combat Extended
- Should have zero issues with Combat Extended.

Other factions/races
- Should have zero issues with other factions/races.

Modded televisions
- Works with any modded television as long as it uses vanilla base coding for it's television comp

"Unwavering Loyalty"
- Works with unwavering loyalty feature, can reduce the pawn's will and loyalty to 0 using brainwash mechanic

Is this safe to enable mid-save?
- Yes

Safe to disable mid-save?
- You will get errors. If you have several mods, you may crash your save due to the cocktail of effects other mods could have. Before removing, destroy all your brainwash chairs and ensure nobody is in process of brainwash. You may receive errors after disabling but you can continue your game as normal.


Please consider to:
[ko-fi.com]

Only if you have the spare coffer, please always MIND yourself first. Apologies for the dad joke, don't MIND me.


Credits:
Taranchuk - C# coding
Arquebus - C# coding
SirLalaPyon - Building art
Treyarch - SFX
Activision - Black Ops Cold War
Westwood Studios - Yuri's Revenge
Muon Ray - Hypnosis pattern
Popular Discussions View All (2)
3
20 Jan @ 4:03pm
Planned compability for VE-Skills Expd?
Emberbuck
0
6 May @ 9:00am
Changing Pawn Backstory dosent change pawn skills
fosuster
269 Comments
Crowbot 3 Jun @ 4:17pm 
It would be nice if you could make the unwavering loyal to one of your pawns. That would be more than nice.
Cat Kraken 25 May @ 6:53pm 
is there a way so they dont watch it as a normal tv LOL
Chicken Plucker  [author] 20 May @ 1:15pm 
@tankuwell - Cheers buddy

@Carlos Yeblewski - Yes, personality change can only be done by a colonist you already have, not a prisoner. You can only reduce wills and resistance for prisoners.

When you get your new colonist (prisoner you just recruited), you right click the TV for personality change.

@Psyckosama - Hey mate. I'm currently happy with how the mod is, I do not want to overcomplicate things. The reason being, I have very very limited time with coders because they're busy working for other modders. In an ideal world where I have infinite real life money, I can get priority on C# coders and all of my mods will be perfectly balanced (as all things should be) but it isn't, so I'm happy with keeping it how it is.

Feel free to still drop your suggestions in the off chance it's simple to implement, and it's too good to pass down, but as I said above, I can't make promises with the limitations hobbyists like myself have.
Chicken Plucker  [author] 20 May @ 1:11pm 
@supervette22
@CloakTheMailman - Hi guys, it's not something that can be easily patched into the mod without C# coding. I only know .xml. I did ask for Taranchuk (the original coder of this mod) to make a patch but he hasn't responded for several weeks since we spoke, so maybe he's busy (or he's chinned me right off)

At the moment my hands are tied until he does anything, I do want a patch for this thing, but right now there's no movement without the coder. I personally think Ogam just knew this mod existed so he made that gene. How in the heck is "unbreakable loyalty" a gene? Because it surely didn't stop the Space Marines from defecting into Chaos Marines during the Horus Heresy.

Plot holes aside, one day, hopefully, there'll be a patch.
Chicken Plucker  [author] 20 May @ 1:07pm 
@☭Commissar Midnight Man☭ - Here's my test: https://imgur.com/a/Q5UhiMl

You'll see in the first image that brainwashing reduced the prisoner's resistance and will to 0. The second image shows reduce certainty and the third shows 0% certainty. My mod is working fine based on the test. Its not working for you likely because of some mod conflict, or you're doing something wrong. Without a full paste of your console log, it'd be impossible to figure out what the problem is, and even then it could be any of the mods you have on.
☭Commissar Midnight Man☭ 20 May @ 11:43am 
the brainwashing is not reducing their resistance and will
Psyckosama 17 May @ 1:38pm 
would be interesting to give it a balance pass. Have some ideas if you're interested.
IQ 420/69 15 May @ 4:59am 
"We've got a job to do..."
Carlos Yeblewski 12 May @ 1:30am 
how exactly does personality brainwashing works? like in order to do it do you have to first reduce prisoner resistance to 0?
tankuwell 7 May @ 12:29pm 
how is this my first time seeing this? Looks awesome