RimWorld

RimWorld

15,286 ratings
Pick Up And Haul
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.656 MB
23 Jan, 2018 @ 6:31am
28 Aug @ 7:39am
46 Change Notes ( view )

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Pick Up And Haul

In 1 collection by Mehni
The many mods of Mehni
17 items
Description
"Greatest hauling mod ever" - Chicken Plucker

Colonists will gather stuff in their inventory, then haul it all to a stockpile.

This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart and intelligent colonists can use their inventory! You gotta see it to believe it.

Functionality:
If possible, colonists that can haul will haul stuff to their inventory, pick up one more item to haul to a stockpile and then unload their inventory. Colonists that have traveled far to haul something, will look further to haul other items to haul. This distance is dynamic, thanks to AlexTD.

Colonists will unload themselves:
- At semi-regular intervals, if their inventory contains multiple items.
- When their inventory has reached a certain mass limit.
- When they haul something else to a stockpile.
- When they're idle.

You can tell colonists to pick up an item and keep it in their inventory. They will remember what they have and keep it on their person. This is very practical for field doctoring, or for animal trainers taming herds of animals.

Want field-doctoring to be even better? Use Smart Medicine by Uuugggg and doctors will automatically use the meds in their inventory.

Limitations:
- Only player-owned humanlikes can use their inventory to haul. Rule of thumb: If you can order it to equip a gun or wear a pair of pants, it'll use their inventory to haul for you. No guests, animals pretending to be robots, dogs, prisoners, or whatever else.

- The unloading isn't 100% perfect, but it's pretty darn close.

Compatibility notes:
- Works great with AllowTool's Haul Urgently.
- Fully compatible with Combat Extended

FAQ:
I cannot pick up a corpse it's too heavy!
- You need a storage stockpile configured to accept corpses. Make a dumping zone.

Credits and thanks:
- erdelf[ko-fi.com] - this mod would not be possible without him
- AlexTD for many direct code contributions.
- Zorba, Why_is_that and Dingo for code and advice
- Chicken Plucker, for the preview image
- Brrainz, for the amazing Harmony library
- (Spdskatr) return false;
- mlie, for keeping it warm
- My patient testers. You know who you are.

Come join us on discord. https://discord.gg/RimWorld

Translations
- Spanish (courtesy of mora145 and 53N4)
- Russian (courtesy of HanabishiRecca)
- Korean (courtesy of Defo and Pu Rn Ha Ni)
- Chinese (courtesy of 烨灬 and shiuanyue)
- PortugueseBrazilian (courtesy of Bambinoff/Edu)
- Italian (courtesy of kenciccio)
- German (courtesy of Prism)
- French (courtesy of qux)

Balance notes:
On the one hand this takes away a frustration of mine, but I can't deny that it won't make the game at least somewhat easier. You can bring back some of that challenge again with my other mods like Sun Tzu Raider Tactics or Climate Cycle ++.

Ludeon: https://ludeon.com/forums/index.php?topic=35832
GitHub: https://github.com/Mehni/PickUpAndHaul/releases
Steam: https://steamproxy.net/sharedfiles/filedetails/?id=1279012058

If you like this mod, please considering buying me a coffee.
[ko-fi.com]
Popular Discussions View All (50)
30
6
22 Sep @ 2:18pm
o7
BLAZE
14
5
5 Aug @ 6:59pm
READ FIRST: Status update 1.6 and future
Necrotic
158
2
26 Aug @ 11:46am
PINNED: Bug reports
Mehni
4,762 Comments
Ginkafexor 18 hours ago 
o7
whom? 24 Nov @ 8:47pm 
o7
st903202xp 23 Nov @ 8:17am 
o7
irydescent_Aria 19 Nov @ 11:51pm 
o7
pleione 16 Nov @ 8:31am 
as of 1.6, it works, but really inefficiently. pawns pick up items next to a shelf, walk across the map, drop the item there when they pick up something else, then walk back, Can't remove mod from an existing save.
阿飞 12 Nov @ 10:29pm 
When "Allow putting corpse into inventory" is enabled, temporary members or colonist who are overburdened cannot carry corpses(by vanilla method).
KILLERm12 10 Nov @ 5:03am 
Happens to me too. I have several pawns literally starving themselves as they take haul many items then take forever to unload everything.
I do get the old “standing” activity that ppl used to complain about years ago sometimes. But luckily it’s a quick fix with a draft and undraft.
Davey Bubbles 8 Nov @ 4:28pm 
Is it just me or does this mod seem way less efficient as of 1.6?

I'm constantly watching my pawns pick up something right next to the stockpile zone/shelf it should go to, walk across my entire base to deposit another item, then walk allll the way back to put the first item away.
Snomianis 6 Nov @ 5:09am 
o7
mr-mucho-Bueno 5 Nov @ 6:26pm 
can the "pick up and haul" make the pawn "pick up and haul" the surrounding items near the designated item? like for example 3 cells radius around the hauled berries.

also o7