RimWorld

RimWorld

68 ratings
Litters for Biotech
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
3.300 MB
16 Jan, 2023 @ 2:21am
11 Jul @ 3:13pm
3 Change Notes ( view )
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Litters for Biotech

Description
Litters for Biotech is a small expansion for RimWorld: BioTech.

Features:

- Biotech pregnancy compatible multibirth system, allowing pawns to have random twins with a default 1-in-100 chance.
- Littered births gene, where pawns can have guaranteed litters of multiple babies.

Known issues:

- Reloading the game while a pawn is in labor will reset the counter. I'm calling it a feature in addition to a bug.

This is a fork of another mod designed for use with The Forbidden Mod, see the git repo for more details.

https://git.shadowkat.net/izaya/litter-biotech
76 Comments
PHCGamer 11 Jul @ 3:46pm 
Cool. One thing I would like to see changed though is the gene this mod adds being moved from the miscellaneous tab to the reproductive tab in the xenotype creator.
Izzy  [author] 11 Jul @ 3:17pm 
I didn't do extensive testing but I've been busy and it seemed to work so I've pushed that update.
It probably won't build on anyone else's machine as the project file is but I'll do some cleanup when I feel motivated.
vsochi 10 Jul @ 2:33pm 
so how did the test go?
Izzy  [author] 7 Jul @ 3:51pm 
Yeah okay it seems to work with a recompile. Probably should've tried that earlier, haha. Will push that later today.
PHCGamer 6 Jul @ 4:47pm 
Good to know that this mod is on track to an update, even if it's a mod I can probably do without. (There is a mod still in 1.4 I don't want to play without, though)
Izzy  [author] 6 Jul @ 4:09pm 
Not gonna lie I don't know C# and the toolchain on Linux is hell* so I was just avoiding doing anything about it. That said, I got it building this morning without errors, and I did the same as @Jcking in accordance with the warnings (`RimWorld.Pawn_GeneTracker.HasGene(Verse.GeneDef)' is obsolete: `Use HasActiveGene() instead').

Will test today probably, then push an update.

* I still haven't gotten `dotnet msbuild` to actually build the project - it doesn't know about mono's reference assemblies, I guess - but mono xbuild seems to work. I think I've solved this before for Cities Skylines, but didn't write it down.
Jcking 6 Jul @ 3:28pm 
Open up the .sln file with Visual Studio, replace all lines of "__instance.pawn.genes.HasGene" with "__instance.pawn.genes.HasActiveGene" in LitterBiotech.cs and rebuild the project.
Cannon_Fodder 6 Jul @ 6:35am 
@PHCGamer Forbidden mod has updated. Please do not ask how I know...
PHCGamer 5 Jul @ 3:33pm 
I know that the mod this is a fork of remains unupdated, but I haven't checked to see if that's because the mod author hasn't gotten around to updating it or if its dependency (the forbidden mod) hasn't updated yet either.
Carl 23 Jun @ 5:21am 
don't work, is big sad