RimWorld

RimWorld

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Slave Outfits [1.6]
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.030 MB
25 Sep, 2018 @ 3:59am
19 Aug @ 5:20pm
23 Change Notes ( view )

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Slave Outfits [1.6]

Description
Mod originally created by Gerrymon. https://steamproxy.net/profiles/76561198089422935


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Do you have a bunch of slaves/prisoners wearing the same clothes as your colonists? Did your inner slaver get triggered because you just can't find proper a uniform mod? Give your beloved prisoners the outfits they deserve at last! Concentration camps not included.

This is a really basic mod that adds some apparel for slaves and prisoners.


You can view the changelog for more info on what was fixed/changed. You know.. the thing in the upper right corner that says "23 Change Notes ( view )" :)

B18 version: https://steamproxy.net/sharedfiles/filedetails/?id=1359198200
B19 version: https://steamproxy.net/sharedfiles/filedetails/?id=1543073330
Ludeon forum post for original mod: https://ludeon.com/forums/index.php?topic=40821.0

Latest Changelog

V1.7.3 8/19/25
Odyssey update. Spacer suit now has vacuum resistance.



V1.7.2 6/18/25
Changed a description. Updated to 1.6

V1.7.1 3/13/24
Touched up art, removed rogue coloring outside the outline of clothes. Added black outlines to hats as suggested by Arky. Doubled resolution of clothing. Fixed off center clothing sprites. Rebalanced clothing cost and stats. Fixed missing tech level for spacer uniform, thanks for pointing it out Vartarhoz.

V1.7 10/22/22 Hats no longer cover legs, as the workaround is no longer needed since 1.3. Added some 1.3 tags. Rebalanced stats of clothes, as a consequence the cosmetic version of the mod will be depreciated. Switched to default Rimworld apparelbase defs. Increased resolution of and touched up the female and hulk servant outfits and the bandana.

V1.6.1 7/25/21 Added SlaveSuppressionOffset to clothes.

V1.6 7/21/21 Added 1.3 to supported versions. Moved clothes to vanilla research. Fixed defName naming convention. Finally removed depreciated workbench.
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V1.4.2 10/19/18 Recompiled for Rimworld Version 1.0
Popular Discussions View All (2)
3
29 May, 2023 @ 5:00pm
What does this mod add?
Sir_Trollman
0
25 Sep, 2018 @ 3:26pm
Prisoners and Hats
Usgiyi
178 Comments
Shinichi Izumi 16 Oct @ 6:17pm 
Anyone else have the issue with these outfits not showing up in Medieval Overhaul? Cant add them to an assigned outfit or add them to a storage area, basically can craft but are invisible to the game
Usgiyi  [author] 16 Oct @ 3:36pm 
Go moo?
Evenstaar 16 Oct @ 2:56pm 
cows
Usgiyi  [author] 19 Aug @ 5:33pm 
@WarKittyKat
Done. Suit + helmet has 99% resistance. I believe that should provide about 18 hours of protection until the first symptom of vacuum exposure appears (−5% Consciousness, +5% Pain), based on what the wiki says. Be about 4.5 days until they pass out from exposure.
WarKittyKat 13 Aug @ 5:42pm 
Would you consider adding vac resistance to the spacer slave outfits? It would both be fitting and would fill a nice niche for those of us who want to bring our slave miners up to asteroids.
Usgiyi  [author] 18 Jun @ 12:24pm 
It's certainly possible.
Papito 16 Jun @ 12:36pm 
This will get updated right?
Head 22 May @ 1:10pm 
Thanks for the great mod
Usgiyi  [author] 15 Apr @ 4:23pm 
I was gonna say no.. but since it's so easy to make a patch, I just made one for you.
https://steamproxy.net/sharedfiles/filedetails/?id=3464652754
Took longer to make the picture than the patch, lol.
BartezPL 15 Apr @ 3:37am 
Can you please make clothes not cover the legs (what I mean is mostly to not take up leg apparel slot)