RimWorld

RimWorld

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Vanilla Apparel Expanded — Accessories
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.793 MB
19 Jun, 2021 @ 8:41am
2 Apr @ 10:59am
17 Change Notes ( view )

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Vanilla Apparel Expanded — Accessories

In 2 collections by Oskar Potocki
Vanilla Expanded
97 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]







This mod is CE compatible.



1.0.0 (19/06/2021): Initial release



Vanilla Apparel Expanded - Accessories is a new installment in the Vanilla Expanded series. This time, our sight fell onto the accessories system, which is quite heavily limited in vanilla game. Smokepop belt, or Shield belt - these are your only choices. Are you rich enough to sport Royalty in your game? You MIGHT be able to build jet packs too! And Broadshield generators.

Again, limited, isn’t it? Hence, we have decided it’s time to spice things up, and add some new equipment items for all technological eras of Rimworld - but as you all know, simply ‘adding X to Y skill’ isn’t the usual way we pick - therefor we tried to keep the bonuses and utility applications as varied as possible.

Your tribal archers will now be twice as efficient with quivers, while your construction crews will carry belts with tools to speed up work. Your military commandos might find themselves a new shoulder mounted friend, and if you’re lucky and ballsy enough to do quests, a resurrector belt will literally stop your pawn from dying.

Vanilla Apparel Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Weapons Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.









[forms.gle]

















Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: Please check with the CE team. We do not do CE patches, Combat Extended team is kind enough to do them on your end. Any questions about CE in this mod will be swiftly removed.

Q: Do these belts spawn on enemies?
A: Not yet, but if it’s a popular request, we might make it so.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Where do I craft those belts?
A: They are spread all over the benches depending on what they are. Quivers, for example, can be made on crafting spots, whilst Ranged Shield belts on Fabrication bench.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML by xrushha.

Code by Smash Phil and Legodude17!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[www.patreon.com]



Check out our collection at:

Popular Discussions View All (12)
23
29 Mar, 2023 @ 10:31am
Soo... I found a bug
Rhunin
9
19 May @ 6:32pm
Missing head after equipping a quiver
Jafex
0
30 May @ 8:56pm
I found a fix for the backpack until the DEV fix it
goddling
758 Comments
Oskar Potocki  [author] 30 Jun @ 9:30am 
Sounds like a bug don't it? In which case it should be reported properly.
Viliamm 30 Jun @ 3:17am 
In version 1.5, the enemy has an explosive belt, the belt cannot be deleted, so it constantly explodes, making the game unplayable and freezing. :KSad:
Jet 19 Jun @ 5:19pm 
OOOO i like that idea. would be a nice addition i think
KitKatHexe 19 Jun @ 3:06pm 
an honest suggestion would be a wearable comm pack.

think like a 40k VoxCaster in function. when paired with either your VFE pirates mod, or even just used to call allied factions, it could allow for allies to be called in on maps other than your settlements.

for balance reasons you could make it so in order to use it the equipped pawn needs to be stationary for a few seconds.

I'm aware you guys have a pretty sizable backlog of work between Cursed Crew and the remaster of VFE insectoids and VFE Vikings/Medieval, so I don't expect you guys to get to this any time soon (if at all), but it's a completely unfilled niche as far as mod features go, and I'd love to see it happen if you guys are at all willing.

Whether you do or not, thank you for all your wonderful work on all of your various projects.:8bitheart:
Gorn37 18 Jun @ 9:07am 
backpack for kids will be perfect :D
Oskar Potocki  [author] 18 Jun @ 2:42am 
Only works if worn when dying :)
Jet 17 Jun @ 9:12pm 
Does the res belt only work if worn at time of death? Or can I equip it on a dead body using dress patients and have it take effect?
violue 4 Jun @ 5:52pm 
Anyone ever had the mini turret pack randomly kill another colonist while the wearer wasn't fighting or in danger???
icamefromyourvag 22 May @ 1:36pm 
Does the Quiver work with Nerve Spikers from Anomaly?
BauerHaus 22 May @ 8:00am 
Hey there, tried putting this in through the bug report but I don't have a log to provide because its just a typo, no big deal.

The resurrector belt is spelled with two 's' in the stockpile menu, it should be one, I believe its one 's' in its description and everywhere else its mentioned, just not there.