RimWorld

RimWorld

1,309 ratings
Vanilla Outposts Expanded: Additional Outposts
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Mod, 1.3, 1.4, 1.5, 1.6
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819.943 KB
10 Oct, 2022 @ 6:02pm
19 Aug @ 2:55pm
43 Change Notes ( view )

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Vanilla Outposts Expanded: Additional Outposts

In 1 collection by [Zerg03] MrHydralisk
MrHydralisk's mods
23 items
Description
If you ever felt that you need more outpost types, then this mod may be what you need.

Mod Contents

Mod add few new outpost types to complement Vanilla Outposts Expanded. New outposts should help your pawns with high Construction/Medicine/Cooking/Artistic skills find their outpost where they are most useful.

In-depth explanation of each outpost can be found in Discussions. Sadly amount of text here is limited.

New Outpost Types















Outpost QoL

Addition of "Take Pawn" button for caravans to make it easier to transfer prisoners and other pawns from outposts.

Vanilla Outposts Expanded: Delivery Logistics

Mod Additions

Vanilla Outposts Expanded: Power Grid

Links

[boosty.to]
[discord.gg]
[github.com]

Mod Compatibility

Should have no compatibility issues with other mods, unless Vanilla Outposts Expanded have. Not compatible with VOE Expanded Ranch anymore.

Info about additional things that added with other dlc/mods in Discussions.

This mod is an unofficial addition for VE. This mod doesn't require Vanilla Outposts Expanded to work, but it highly recommended to use it, since VOE: Additional Outposts was intended as addition to it.

Supported languages: English, Russian.

Add/Remove

VOE: Additional Outposts mod should be safe to add to existing save. But when you want to remove it, better make backup save just in case.
Popular Discussions View All (14)
120
23 Sep @ 11:03am
PINNED: Suggestions/Ideas
[Zerg03] MrHydralisk
82
9 Sep @ 4:57pm
PINNED: Bugs/Issues
[Zerg03] MrHydralisk
31
11 Feb @ 9:05am
PINNED: Outposts In-Depth
[Zerg03] MrHydralisk
468 Comments
[Zerg03] MrHydralisk  [author] 3 Oct @ 5:25am 
АлЬтУшКа ДмИтРиЙ, prob should ask in the comments under original mod.
ТаКсИ ОлЕсЯ 3 Oct @ 4:46am 
tell me, the mod has not yet appeared the ability to build an outpost on the location yourself, and that it is preserved, and not generated with each visit a random structure? maybe there is some kind of addon for this, just I do not know
Fling 27 Sep @ 10:03pm 
I have one request. Is there a way for the ranch to use humans? Trying to do a very long bacon run, and want to capture wanderers using the boarder posts and send them to the animal farm. Is this possible in any way shape or form?
[Zerg03] MrHydralisk  [author] 27 Sep @ 6:19am 
maxvmaxvmax, check Mod compatability discussion thread. It contain all mods and what content they add to outposts.
maxvmaxvmax 27 Sep @ 6:13am 
i noticed you can make glitterworld med, but its unavailable in game, did it get removed or does it need other requirments?
Garlic 24 Sep @ 3:55am 
Does the Education Center just give some bonus points to my ongoing colony? Wish I could just dump every kid in there until they hit age 13 with max passions and solid traits...
✚ Mariel ✚ 17 Sep @ 10:57am 
Oops sorry lol
[Zerg03] MrHydralisk  [author] 17 Sep @ 10:55am 
✚ Mariel ✚, asking on a wrong mod workshop page.
✚ Mariel ✚ 17 Sep @ 10:51am 
How do research posts work exactly? I have one with a total of 40 intelligence but my research bar isn't moving at all. I do have a project selected
[Zerg03] MrHydralisk  [author] 14 Sep @ 5:56am 
Dedelblute3, ofc, same formula as RotR use by amount of pawns and skill.