RimWorld

RimWorld

377 ratings
Tradable Stone Blocks
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
41.154 KB
24 Sep, 2018 @ 8:01pm
14 Apr @ 2:48pm
9 Change Notes ( view )

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Tradable Stone Blocks

Description
Allows bulk goods trade ships to buy stone blocks again.
50 Comments
Hawler 14 Apr @ 3:39pm 
Thank you for the update ^_____^
meow  [author] 14 Apr @ 3:33pm 
Thank you for the reminder. I didn't see the game had updated. Should be working now. Enjoy!
TARDIS 14 Apr @ 9:59am 
1.5 plz
Vagineer1 2 Jan @ 7:26am 
Glad that I've finally found a way to get rid of those block types I never use and do nothing but clog up my storage. Thanks for making this.
meow  [author] 8 Dec, 2023 @ 7:09pm 
Hey Snowcraft. The mod only alters the block's tradability property in the game files. It doesn't change the preference for traders to buy blocks (not sure how I would change that; other modders may be more savvy with that sort of thing). From the original version of the game several years ago, only trade ships would buy blocks from what I recall, so this is still the behavior with the mod.
Snowcraft 8 Dec, 2023 @ 12:05pm 
Does this only affect trade ships, or does it also impact caravan traders?
PoopyFart 8 May, 2023 @ 7:38am 
yes good mod
meow  [author] 23 Nov, 2022 @ 8:42pm 
Thanks for the tip. Just added a new patch file to include PatchOperationFindMod. Please let me know if it's working now on your end. Hope this helps!
Holgast 22 Nov, 2022 @ 1:25am 
You can use either a PatchOperationFindMod or add a MayRequire to the patch Operation line.
meow  [author] 21 Nov, 2022 @ 4:27pm 
The creator of AM made his own thing def for new stone block types. To sell his unique blocks to bulk trade ships, you'll need to add a new patch file to my mod.

Directory will look like this for example
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1522257424\Patches

Copy/paste the existing Patches.xml and name the new file something like "AM_Patch.xml"

Use a text editor inside the new file to add "AM_" before the StoneBlocksBase reference, and that'll get it working. The final patch file will look like this:

<Patch>
<Operation Class="PatchOperationReplace">
<xpath>*/ThingDef[@Name = "AM_StoneBlocksBase"]/tradeability</xpath>
<value>
<tradeability>All</tradeability>
</value>
</Operation>
</Patch>

If anyone can point me to a helpful youtube link, or know how I can do a test/verification if AM is installed to run the patch, I can make it part of the mod natively without everyone having to add patches manually.