RimWorld

RimWorld

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[RH2] Faction: Bounty Hunters
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Mod, 1.4, 1.5
File Size
Posted
Updated
25.151 MB
16 Nov, 2022 @ 9:18pm
13 Apr @ 4:40pm
22 Change Notes ( view )

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[RH2] Faction: Bounty Hunters

In 1 collection by Chicken Plucker
Red Horse² - Factions
7 items
Description
Bounty Hunters, glorified mercenaries out for fortune in a cruel Outer RimWorld where the defenseless may have nowhere to run and nowhere to hide. They are highly organized, professionally trained and care very little for collateral damage.

They don their powered armours and legacy models of UAC equipment doing whatever the next contract tells them to do.




Contents:
- Bounty Hunter armors from DOOM by JangoD'Soul.
(Note: Apparel may be rendered low in-game due to 1.3 update forcing this.)
- Unique hostile faction with their own backstory and characteristics.
- Enlistment feature that allows your colonists to become a part of the faction naturally.
- DOOM 3 cigarettes, cola and S3 Plasma Gun
- DOOM 2016 MP Bounty Hunter armor set done in 256x256 art for RimWorld!
- You get to listen to Hellwalker remake by Jupiter while idle in the Contracts screen. Enjoy.
- If enabled with [RH2] DOOM, Bounty Hunters will spawn with weapon variations from that mod.

Features:



Enlisting to this faction unlocks the following benefits:


Main Services








Medical Services



Training Services





Other Services




Reinforcements Feature



Resign from Enlistment






FAQ

- Is this safe to enable mid-save?
- No, you need faction discovery or Vanilla Expanded Framework.
NOTE: Rimcities will cause the mod to have problems being enabled mid-save even with VEF.

- Is this safe to disable mid-save?
- No, you need faction discovery or Vanilla Expanded Framework.
NOTE: Rimcities will cause the mod to have problems being disabled mid-save even with VEF.

- My colonists won't haul the gear in the stockpiles?
- My colonists keep stripping/not putting the clothes on?

- When you enable a mod mid-save successfully, the game automatically disables the items for every kind of "allowed" stockpile, i.e. your uniform settings, your allowed food diet settings, medicine settings and stockpile.

All you have to do is allow all of these items in your settings for each one.

- SOS2 compatibility?
- Enlistment mission events and reinforcements are untested in new planets and/or player space ships.
- The armors are tagged for EVA.

- Is this-
- Yea

- Compat-
- Yes it is

- Combat Extended?
- Ye



Please consider to:
[ko-fi.com]

To help develop more mods and features like these!

[discord.gg]

Credits:
Taranchuk - Lead C#
Jecrell - C#
JangoD'Soul - Textures
Chicken Plucker - Textures
DOOM 3 SFX - id Software
Hellwalker Remake Soundtrack - Aaron F. Bianchi Jupiter
Slayer Gates - Mick Gordon

Ko-fi supporters, of which this mod won't be around without:
getodog
Gur
AdrianRodinglioValladar
LegendKiller
The Last Eternal
JL
JME
Anonymous (Someone)
Anonymous (Someone)
Slayer Charlie
108 Comments
Chicken Plucker  [author] 27 Apr @ 2:36am 
Hey all, been sitting on ideas to balance this mod for ages. Have been busy dealing with other things and prioritising my many other mods so this took a back seat for a long time seeing as it was "finished" so pardon for many of you who have been waiting for me to address the balancing since the beginning of time.

Things I'll address:
Combat power - I'll increase the BH pawntype combat power
Lower tier pawntype - Chance to not spawn with a shield belt added
Weapon variety - I'm adding DOOM 3's pistol and super shotgun so they have something for the lower tier pawntype

This is what I'll do but I don't intend to get too much into making the mod easier, since the Bounty Hunters are meant to be a challenging faction at their core.

Yes they have very powerful gear, but that's meant to be their theme, yes it can be unfair but this is one of the few spacer factions that is meant add that feeling for new colonies
Chicken Plucker  [author] 27 Apr @ 2:32am 
@xkp92110(orick) - Hello mate. I think they reset every week (7 days in-game) but each faction (in RH2) give different missions.

@rainbowwilliam - Hello mate, I'm not gonna add a scenario for this mod because I didn't want to flood scenarios for my faction mods. A lot of people request for it, but I added enlistment to avoid having to do scenarios. Bounty Hunters are one of the few factions I have made so far that are hostile to start and they are supposed to be challenging, even when I add my new changes soon.
Hado 26 Apr @ 8:31pm 
First time using this mod. I started with 5 tribals and not even 1 year into my first playthrough I get raided by a small group of guys in full power armor, ranged shields, plasma rifles, etc.

I had to laugh at how ridiculous it seemed. I think the mod is really cool but I wish it was better balanced, at least for early-mid game. I think I'll probably end up not using it much for this reason unfortunately.
xkp92110(orick) 12 Apr @ 11:51pm 
Can i ask a question for all rh2 factions?
if i accept all quest in contracts/mission etc...
How long does it take for quests to reset?
rainbowwilliam 2 Apr @ 8:22pm 
i have a idea for this mod it is you start as a bounty hunter with 3 colonists that will make bounty hunter gameplay be easier to begin with
Dragonlord 17 Jan @ 7:56am 
As an avid CE player yeah the plasma rifle is beyond deadly it rips apart anything.... Had to remove them.
SaltyDwarf 10 Jan @ 5:08am 
BH armor is way too easily available during their raids. They should have lower tier armor for early raids.
John Helldiver 5 Jan @ 5:23pm 
Yeah... Naked brutality run, 5th or 6th raid and it's a bounty hunter... full gear, and a plasma rifle. Luckily they had wimp & delicate trait, was a one person raid. Definitely wasn't fair, but I was lucky.
Kyo|Dee 4 Oct, 2023 @ 3:57pm 
mate, just want to throw some friendly input...
for a context, im playing with ignorance is bliss, which the only faction that can raid me is someone on my tech level, which is early industrial. at first im suprised, how come a super unit with power armor and shield raid my early game... i cant beat it, no matter what i do... its 3 v 1 btw...
at least make their level on par with post industrial or spacer, like no way i can beat 1 bounty hunter with musket, revolver and a knife....
also their loadout, is either more higher version of armor and a 'plasma rifle', sure when playing normal rimworld this can be good, spacer weapon early game... but in CE game, no ammo, which make the hoard become... suprisingly not good with the threat,
im also using ur other mod the utilitarian, thery are friendly but at the very least their shield belt is less than 50, which in the scenarion of 3v1 maybe early phase still can handle it. they were well better design than the bounty hunter
Chicken Plucker  [author] 4 Oct, 2023 @ 12:44pm 
@bubblygutz1324 - Hello mate. You can enlist in multiple factions- provided that they're allies. If they're enemies, you can't enlist with any of their enemies, in the case of hostile factions in rimworld they're typically enemies with almost everyone.

Pardon me for the late reply, been away.

@EveningSky - Ask collander bro

@jybil178 - I'll be nerfing them soon, overlooked their stats during the rebalancing months back

@muffadawka - Not at the moment

@Abhijeet309 - Cheers bro