RimWorld

RimWorld

5,762 ratings
Vanilla Psycasts Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
100.556 MB
30 Jul, 2022 @ 10:32am
17 Nov @ 6:40am
74 Change Notes ( view )
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Vanilla Psycasts Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
111 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



Check change notes.



Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wanting to expand on the concept, and expand we did.

Inspired by games such as World of Warcraft, Stellaris, Path of Exile and many more, we have designed a brand new system that makes Psycasters truly worth-while, whilst also keeping everything anchored in the grim universe of RimWorld. This mod does not add fantasy character classes, tossing fireballs left and right, conjuring holy magic to repel demons etc. It simply expands on the mysterious psychic powers granted by the link to an archotech.

Complex level-up system will reward you for meditating, allowing you to distribute ability points in many different paths, unlocking hundreds of new, unique abilities, each kept in line with vanilla psycasts when it comes to balancing and visuals. Ultimately, it’s up to you if you want to become a fire-slinging conflagrator, an animal ruling wildspeaker, or a mix of both. As it always is with RPG games, you can also spend level-up points on upgrading your overall psycaster stats.

On rare occasions, enemies can send their finest psycasters against you. They will be able to use all their unlocked abilities to defeat you, so you should make sure to prioritize them. Don’t worry - Psycaster raids are rare, and the game prompts you with fair warnings that an enemy raid is utilising a psycaster.



















































[forms.gle]



Please check the following doc for a list of incompatible mods, and instructions for modders how to make their mods compatible:

https://docs.google.com/document/d/10lNp2C63XCy8CcyDDtzq6Af13VDWvPhuK7s0r4arbqc/edit?usp=sharing



Authors:

Oskar Potocki, an artist and a designer, responsible for most of the artwork and visual imagery as well as mod design.

erdelf, a programmer responsible for the ability framework.

Legodude17, a programmer responsible for many abilities and improvements to the framework.

Taranchuk, a programmer responsible for different abilities and code improvements.

Sarg Bjornson, a programmer who helped with animal code.

xrushha, an xml specialist responsible for the item xml.

Reann Shepard, a creative writer responsible for psycast descriptions.

Sir Van, an artist responsible for projectile art.

Alternative artworks for psycaster paths generated using wombo art.

Small amount of sound effects sourced from DotA 2.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Is this mod compatible with X?
A: Scroll up to the compatibility section please.

Q: Can I add it to an ongoing save?
A: Yes. Abilities from existing psycasters will be removed and translated into psycaster levels that you can spend to unlock any abilities in the new system. Remember: Always back-up your save. I can’t predict what mods you have and how they will affect Psycasts Expanded. Be safe.

Q: Does this work with RimWorld of Magic?
A: Should do! We’re not touching anything they’re touching.

Q: CE Compatible?
A: I believe it is!

Q: Can I remove it from a save?
A: No, sorry.

Q: Can enemies use psycasts?
A: Yes!

Q: How often do Psycasters raid me?
A: Not often at all. Psycasters, in lore, are extremely rare. They are not footsoldiers at all. We added psycaster raids as a new raid strategy for Tribals and Empire. This is the only way they can raid you. Each faction uses specific psycasters too, that we found fit their lore.

Q: What if I want more psycasters?
A: Use Basilicus Bestower and adjust him in mod options. You can turn every incoming pawn into a psycaster if you want to.

Q: Can abilities on player pawns be set to autocast?
A: Yes, simply right-click them!

Q: Is there a limit to the amount of levels?
A: No, there's no limit!



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Popular Discussions View All (228)
306
11 Nov @ 11:55pm
PINNED: Feedback
Oskar Potocki
1
16 Nov @ 2:44pm
Bug: Revenant sended my warlord to backrooms
Апельсин
2
7 Nov @ 12:31pm
Cleared cache. Nothing but the DLC, Harmony, Vanilla Expanded Framework and VPE. Issues.
starb
4,727 Comments
pgames-food 26 Nov @ 4:52am 
cool from reading other comments on performance optimiser, turns out unticking the optimisation for "InspectGizmoGrid.DrawInspectGizmoGridFor" fixes the small ui tooltips - yay :lunar2019piginablanket:
pgames-food 26 Nov @ 4:42am 
ah ok thanks - i checked my modlist and 2 possibles were found - tweaks galore and Performance Optimizer (i'll mess around with those to see, thanks) :o)
Oskar Potocki  [author] 26 Nov @ 2:16am 
Caused by a performance mod, don’t remember which one, but one performance mod makes it impossible to display tooltips on smaller buttons. Silly, I know.
pgames-food 25 Nov @ 2:44pm 
hi can i check if there is any way of enabling (or forcing) the tooltips to appear, on small ability icons? for example, if i have a pawn with psycasts, when they have several abilities, some of the later icons are smaller (i clicked or unclicked the mod setting too), BUT the tooltips on mouseover, only seem to show up when the icons are big, not small?
BaguetteMan 24 Nov @ 3:16pm 
I tried using leap jump, but for some reason it’s mouse ahi is another ability, and now it isn’t letting me use it. What do I do?
Altogolik 23 Nov @ 12:41pm 
And also, in theory, if a pawn has genes that make it ageless and eternally young,
then it should not age from chronopathy.
Altogolik 23 Nov @ 12:10pm 
Please add the option for vehicles to pass through the skipdoor. I travel the world solo and sometimes want to return to base with my car.
Хокаге 22 Nov @ 7:31am 
For everyone who has problem with hidden casts on Mac os - check if you using original harmony now, not the deprecated version, which was for apple silicone
jaeger972 20 Nov @ 10:06am 
i would be cool if enchant quality/mend would work on armor on an outfit stand like it does for shelves
Vanidas 18 Nov @ 1:14pm 
I could try that. Although, I did reach out to the mod author (of MIM's WH40k mods), he said it was an issue on VPE's end and he couldn't fix it without making VPE a dependency. It seems like Eltex is added as a requirement automatically for any item that grants psychic sensitivity as a bonus.