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Improved the built-in auto-combat for those using that. Now has a "full AI" mode that makes them bash down doors and everything to kill foes.
Buttons for this are toggled in the setting menu.
Also removed the auto-conversion to HAR races when HAR is active. Since Erdelf informed me it won't be needed anymore. :)
Might be better to check with the multiplayer group. I have no idea why those abilities wouldn't work with their mod.
The "BSRettings" issue is harmless, but can be fixed by simply setting any mod option setting at all. It means you have old configs from before the typo was fixed. As the warning notes it _does_ find the real thing and use that instead. :)
So it has something to do with an interaction between them.
Could not find class BigAndSmall.BSRettings while resolving node ModSettings. Trying to use BigAndSmall.BSSettings instead. Full node: <ModSettings Class="BigAndSmall.BSRettings" />
Also when trying to devour something it throws a null error:
JobDriver threw exception in toil CastVerb's initAction for pawn Purple driver=JobDriver_CastJump (toilIndex=1) driver.job=(CastJump (Job_2812) A = Thing_Fingerspike10417 Giver = ThinkNode_QueuedJob [workGiverDef: null])
Currently Testing it for multiplayer. I have made several races whose premise would fall flat without this mod. Thanks for a great mod.