RimWorld

RimWorld

131 ratings
Skipdoor Delivery
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4
File Size
Posted
Updated
274.172 KB
27 Aug, 2022 @ 7:57am
26 Mar, 2023 @ 1:58am
4 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Skipdoor Delivery

Description
This mod will no longer receive updates. Check the link below for an updated version

https://steamproxy.net/sharedfiles/filedetails/?id=3233578663

Original description

A patch for the skipdoor psycast from the Vanilla Psycasts Expanded mod.

With this mod, skipdoors can teleport items to other skipdoors automatically, even if they are in different maps. You can use skipdoors to send your hard-earned loot back to your base, to move items around your colony, or even to help manage simultaneous colonies.

How does it work?

After creating your skipdoors, you must place a stockpile zone under each skipdoor that needs to send or receive items. The configuration of these stockpile zones is used by the skipdoors to choose which items to send, and where they should be sent.

Skipdoors will only send things to skipdoors with a higher stockpile zone priority than themselves, and only if the filter of the target accepts the item being sent. They will always prefer sending items to the destination with the highest priority.

Skipdoors will only attempt to teleport things in a 5x5 area around itself. You can see this area in-game when you select a skipdoor. To be teleported, things must also be inside the same stockpile zone as the origin skipdoor, or they must not be in any stockpile zone. Skipdoors will never teleport items stored inside a storage building.

When things are teleported, they are placed in the stockpile zone of the chosen destination skipdoor, without a distance limit. This means that no items will be teleported if the stockpile zone has no remaining space, but also that you can make the zone as large as you need.

[discord.gg]

Credits:

Coded by Taranchuk
Tweaks by joseasoler
Popular Discussions View All (1)
2
26 Jun, 2023 @ 11:38am
PINNED: Bug reports
joseasoler
65 Comments
joseasoler  [author] 27 Apr @ 11:41pm 
Awesome! That's perfect.
Nirahiel 27 Apr @ 2:27pm 
Well it's on my github, although I don't think I've posted a link anywhere (yet). Might do that in the description later. Also credits are updated on my upload of the mod, if you wanna have a look.
joseasoler  [author] 27 Apr @ 2:15pm 
That's fine by me, as long as the credits are kept and code is kept public somewhere
Nirahiel 27 Apr @ 1:33pm 
You're welcome ! Since you're not the original creator I don't know if I should ask you, but i plan on tweaking it even more, adding more features and such.
joseasoler  [author] 27 Apr @ 1:15pm 
@Nirahiel Thank you for looking into it :)
Nirahiel 26 Apr @ 4:23pm 
Alright, tomorrow i'll see about updating this mod for 1.5
joseasoler  [author] 15 Apr @ 1:25am 
@Chaosstripe I stopped using Vanilla Psycasts Expanded during 1.4, and as a result I also stopped using this mod. I will not be updating it to 1.5.

Here are some pointers in case anyone is interested on continuing it, the mod is licensed under the MIT license. Please keep the credit section, extended accordingly with your own contributions. The project source code can be found under my gitlab profile.
Chaosstripe 14 Apr @ 10:47pm 
1.5 please?
jack 22 Mar @ 10:46am 
Kriosiss that's literally not what it does, it lets pawn automatically path through the skipdoors without manual intervention, it just doesn't work between maps because that's a huge pain to code, would obliterate tps, and break pathfinding completely