RimWorld

RimWorld

82 ratings
EasyIdeoSwitching
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Mod, 1.4, 1.5
File Size
Posted
Updated
101.458 KB
21 Jun, 2023 @ 5:29pm
25 Mar @ 11:32am
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EasyIdeoSwitching

Description
Easy Ideo Switching

This mod simply adds a big button on the ideology page to set your primary ideology.

It also has an option in the settings to stop the primary changing when new people are converted so that you can run a colony with multiple ideologies where the primary one is not just the one with the most people.

This mod was made to support the Mr Samuel Streamer Rimworld: Blood Empire collection for his YouTube series

This mod is inspired by the character editor button which does the same thing but is hidden away.

Compatibility
  • Safe to add mid save: Yes
  • Safe to remove mid save: Yes
  • CE Compatible: Yes

Disclaimer
Portions of the materials used to create this content/mod are trademarks and/or copyrighted works of Ludeon Studios Inc. All rights reserved by Ludeon. This content/mod is not official and is not endorsed by Ludeon.


[github.com]


Thanks
  • MrSamuelStreamer for the content
  • Ludeon for the game
17 Comments
· 無名 · 23 May @ 10:52pm 
Oh yeah I saw that one already, unfortunately I'm trying to make to possible to actually seamlessly do multi-ideo runs without using dev mode to hijack a generated ideo for your second ideo.

That mod just allows you to save ideos without having to go through the New Game screens.
Taggerung  [author] 23 May @ 3:46pm 
https://steamproxy.net/sharedfiles/filedetails/?id=2973951983&searchtext=create+ideology+button I think can be used for what you're talking about it may again not quite match but it's most of what you need
· 無名 · 23 May @ 9:05am 
Do mention me if this already exists though. I feel like it should but just couldn't find anything.
· 無名 · 23 May @ 8:56am 
And sorry about the comments lol I'm not really a coder myself so I probably haven't touched my Github in years.
· 無名 · 23 May @ 8:54am 
Thanks for the reply. Yeah I had heard UI was horrifically hard to do from one guy after seeing if I could commission someone to code this mod.

Someone else did say they'd be willing to do it though. Will let you know if that doesn't work out.
Taggerung  [author] 23 May @ 8:35am 
UI is horrifically hard to do XD by far the hardest part of mod making lol. That said I’ll see what I can do both of those seem like decent ideas, I’d be fine just adding them to this one instead. Probably won’t get to it for a few weeks with my current backlog but I’ll see about it. Just make an issue on the GitHub for now so we don’t have to pollute steam comments with this discussion. I swear there’s already a mod to let you make loads of custom ideos though… will have to check.
· 無名 · 22 May @ 5:17pm 
I need a design outline because I'm a complicated person. The mod is incredibly simple I promise XD
Taggerung  [author] 22 May @ 4:39pm 
If you need a design outline it probably isn't simple XD feel free to suggest the features though, I might do them if I have time and they seem doable. Stick them on the linked github as issues perhaps.
· 無名 · 22 May @ 3:39pm 
Would you be interested in coding a simple mod that makes it easier to run multi-ideo colonies? I have a bare bones design outline for it involving just two features.
Taggerung  [author] 7 Jul, 2023 @ 6:36am 
Interesting I’ll see if there’s something that can be done about that. I don’t think it’s something I can fix globally because it’s just the code looking at the primary ideo but I think I can fix it case by case, please report any other cases like that you find as I’m sure they’ll all need manual twiddling