RimWorld

RimWorld

590 ratings
Toddlers
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13
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2
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
63.140 MB
18 Dec, 2022 @ 1:34am
5 Sep @ 7:30am
79 Change Notes ( view )
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Toddlers

In 3 collections by cyanobot
Cyanobot Plays 1.5 - Survival Realism
33 items
Original Mods by Cyanobot
16 items
Cyanobot Plays 1.6 - Survival Realism
35 items
Description
New life stage: Toddler
  • 1- and 2-year-old pawns are no longer completely passive objects
  • toddlers cannot work, but can move around and interact with the world
  • toddlers gain capabilities over time – configurable
  • young toddlers are blocked by doors and can be confined to their cribs, but once they learn to walk they can also open doors and climb out of cribs
  • toddlers can fill their play need on their own for a while, but still need regular adult interaction
  • older toddlers can feed themselves if baby food is left where they can reach it

Improved babies
  • no expectations
  • configurable rate of fall for Play need
  • babies are no longer made of antifreeze – configurable
  • make baby clothes to protect your babies and toddlers from the elements

Full documentation is provided here[docs.google.com]

FAQ
Growth Vats?
Toddlers can be grown in growth vats. They will improve at walking and manipulation (but not as fast, proportionally to their accelerated growth, as they would outside the vat). This is in addition to the normal effects of the vat.
Adding to existing saves
If you have no pawns aged 1 or 2 years old, you do not have to do anything special. The mod will take effect automatically when babies hit 1 year old.

If you have 1- and 2- year olds, they will automatically turn into toddlers but they will not automatically receive the "learning to walk"/"learning manipulation" hediffs. To fix this:
  1. Turn on Development Mode from the main menu.
  2. You should see a row of new icons at the top of the screen. Choose Open Debug Actions Menu
  3. In the search bar in the top left, type "toddler" (no quotation marks) to find the option "T: Reset Toddler Hediffs". Click on it.
  4. While your mouse has the text "T: Reset Toddler Hediffs" next to it, click on all the toddlers that need the new hediffs. They can be a bit difficult to target. If you're having difficulty, try and catch them sleeping or otherwise not moving.
  5. Note that toddlers older than about 2-and-2-quadrums may not have/need the hediffs as they've already finished learning both capacities.

Compatibility
  • Facial Animation – compatible!
  • More Than Capable -- MTC allows toddlers to equip (but seemingly not use) weapons, but otherwise appears compatible, let me know if you find issues
  • Dubs Bad Hygiene -- compatible, working on further integration
  • Celsius - known issues, the logic around moving toddlers to safe temperatures is confused by Celsius. You may or may not be able to get it working through careful use of allowed zones. A compatibility patch is on the to do list.
  • Roofless Hulls reported INCOMPATIBLE
  • Humanoid Alien Races -- effectively in beta! please do try it out and give feedback
  • CONFLICT with Realistic Human Sounds blocking the toddler life stage. Put Toddlers below RHS in the load order (may not fix all issues) or do not use them together at this time. Compatibility fix is planned.
    For full notes see discussion here

With thanks to:
  • wep of wepfont.com for Atmospheric font
  • Dress Patients and Injured Carry for inspiration/example code that helped me get the dress toddler and carry toddler interactions working
  • erdelf of Humanoid Alien Races for taking a request to modify their code to make it easier for me to hook into
  • llunak for code contributions

Links:
[github.com]
[cyanobotcodes.tumblr.com]
[ko-fi.com]
Popular Discussions View All (4)
134
3 Sep @ 8:53am
PINNED: Bug Reports
cyanobot
10
23 Jan @ 3:10am
(1.4) HAR Compatibility
cyanobot
2
29 Sep, 2024 @ 9:36am
PINNED: Take Baby To Safety
cyanobot
579 Comments
cyanobot  [author] 13 Oct @ 3:21am 
@Decreluous
You've probably tested this yourself by now, but in case you haven't and for the sake of others, here's the "official line" (as it were) on what will happen if you remove mid-save:

I don't know.

The toddler pawns ought to revert to being regular vanilla babies. HOWEVER, a lot of errors will be generated due to the game trying to load saved references to hediffs, thoughts, etc, that no longer exist. I'm not sure if these errors will be severe enough to break your save - it probably depends on the exact save.

Back up your save, try it out with caution.
cyanobot  [author] 13 Oct @ 3:16am 
@ゆきんこ
Made a note, thanks for the report.
cyanobot  [author] 13 Oct @ 3:13am 
@CrazyMonkeySquad
Thank you!
cyanobot  [author] 13 Oct @ 3:13am 
@SUNNY SIDE UP
Can you confirm if this issue happens with just Toddlers and vanilla? Are ghouls supposed to appear in the schedule tab? I'll look into it.
cyanobot  [author] 13 Oct @ 3:12am 
@Nameless
I believe the author of School and Learning is working on a patch.

Toddlers playing with each other is on the to do list but I have not been finding much time for modding lately, and bugs are higher priority, so might be a long while before I get to it.
Nameless 12 Oct @ 1:36pm 
There is a possibility to this mod have a compability patch with the mod 'School and learning"?
Nameless 6 Oct @ 3:44pm 
Incredible mod, love it. Can i give a suggestion? Would be really cool if toddlers could play between themselves. Thank you for making this amazing mod
SUNNY SIDE UP 6 Oct @ 1:44am 
The ghoul doesn't appear in the schedule tab
CrazyMonkeySquad 3 Oct @ 12:02pm 
Just wanted to say this mod is awesome and adorable. My little colonists are waddling around, eating baby food and making a mess, and the integration feels like it came straight from vanilla Rimworld.
I cant believe I went so long without this mod
ゆきんこ 23 Sep @ 7:58pm 
Seems to have a slight bug with Cinders of the Embergarden? The 1-year-old toddler's body proportions are off.