RimWorld

RimWorld

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Rimsenal - Augmented Vanilla Pack
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.190 MB
24 Jan, 2017 @ 3:21am
13 May @ 5:02am
73 Change Notes ( view )

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Rimsenal - Augmented Vanilla Pack

In 1 collection by 삼치구이/CeroForGrill
Rimsenal Pack
15 items
Description
[www.buymeacoffee.com]




Look, I'm proud of being a person of good taste. What I mean is, I don’t want to touch those boorish alien Kill-O-Matic guns of megacorps. If you're a real rim pioneer, you can solve everything with your sturdy rifle. Come on you sons of Randy, my shiny bayonet wants to taste your blood!




The Rimsenal: Augmented vanilla pack is, as its namesake, designed to provide a variety of new equipment without compromising the unique ambiance of the Rimworld. The main purpose of the Augmented vanilla pack is to fill the gap between the existing equipment. There is no super equipment, but they're enough to keep you survive in this tough rimworld.












Popular Discussions View All (4)
10
6 May @ 4:20am
PINNED: What's New
삼치구이/CeroForGrill
8
15 Aug, 2020 @ 2:14am
Weapon balance suggestions
Red Phantom
0
29 Dec, 2021 @ 12:15pm
Found a error of Smart Rifle.
LINX
368 Comments
Frog 23 Jun @ 11:19pm 
God this mod is tough. Do I do this or Gun Nut. UHHHH decisions. This mod is great for its variety, DLC integration and standalone nature. But it is stand alone. Great mod, but others do it more modular. If you don't like Vanilla expanded for some reason,, its great. But just so many conflicts
Malorkith 16 Jun @ 3:12am 
Only the weapons are very small compared to the vanilla weapons. Would it be possible or is it possible to make them a bit bigger?
Kalter Stahl 2 Jun @ 11:01pm 
The smart weapons are now part of their 'Rimsenal - Spacer Faction' mod; it's a good little mod pack you should check it out :steamthumbsup:
Prossan 2 Jun @ 6:50pm 
was the "smart weapon" removed in 1.5?
Sanakara 15 May @ 7:50pm 
There is some really great stuff in this mod, especially the special and under-barrel weapons. But is there any chance to disable the ordinary weapons? Like the "militia rifle" and so on? They conflicting with the CE Guns and Armory packs. e.g. the "militia rifle" is more or less the same like the "AKM" but comes earlier/too early in the tech tree and the there is no need for me for the "carbine" and so on with all the other guns. But I really would like to keep the rest - cause it is absolute great stuff.
삼치구이/CeroForGrill  [author] 15 May @ 2:35am 
2024/05/13
-Fixed a prerequisite technology for crafting the Thundercat Rifle.
Turkwise 9 May @ 3:11am 
Is the tactical vest supposed to be under Complex Clothing research?
Vinx 7 May @ 12:10pm 
@삼치구이/CeroForGrill
Cool mod!
But pity my pawns don't reload the new underbarrel weapons after use the EMP or Frag grenades. Their job is now just "standing".

Tell me if you need the whole log.
C4 started 10 jobs in one tick. newJob=Reload (Job_12029752) A = Thing_Gun_ThundercatRifle5041268 jobGiver=RimWorld.JobGiver_Reload jobList=(Reload (Job_12029732) A = Thing_Gun_ThundercatRifle5041268) (Reload (Job_12029734) A = Thing_Gun_ThundercatRifle5041268) (Reload (Job_12029736) A =
....
Tcgirl8 6 May @ 1:00pm 
easily the best vanilla adjacent weapons pack out there
Dümbük Enişte 6 May @ 8:37am 
I've replaced VWE with this one a while ago and never looked back.