RimWorld

RimWorld

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Vanilla Races Expanded - Sanguophage
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Mod, 1.4, 1.5
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2.226 MB
16 Apr, 2023 @ 4:10am
23 Apr @ 1:29pm
21 Change Notes ( view )
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Vanilla Races Expanded - Sanguophage

In 2 collections by Oskar Potocki
Vanilla Expanded
98 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
Introducing Vanilla Races Expanded - Sanguophage, a thrilling mod that adds a captivating layer of depth to the world of Rimworld. This expansive mod brings the ancient and terrifying power of vampiric bloodlines to life, infusing your gameplay with unique genes, incredible abilities, and unforgettable xenotypes. The Sanguophage mod offers an immersive experience, where players must navigate complex management of their sanguophages' hemogen needs and the captivating dynamics of different blood types. Brace yourself for blood moon events, the challenge of the hemohunter mental state, and master new deathrest building enhancements.

Summary of Features:

-Three New Xenotypes: Experience the Strigoi, Ekkimian, and Bruxa subxenotypes, each with their own distinct abilities, appearances, and playstyles. Forge a new path on the Rimworld with these powerful vampiric entities.

-Hemogen Management: Sanguophages require the lifeblood of their prey for sustenance. Balance their needs by acquiring blood packs, using prisoners, or employing diplomacy to obtain the precious hemogen they crave.

-Blood Types and Affinities: Discover the effects of different blood types and how they impact sanguophage abilities, social interactions, and compatibility. Master this dynamic to create an unstoppable vampire colony.

-Blood Moon Events: Prepare for the ominous Blood Moon, an event that strengthens sanguophages while presenting unique challenges and opportunities to expand your empire.

-Hemohunter Mental State: Tread carefully as your sanguophages can enter a frenzied state of bloodlust, hunting down prey in order to sate their unquenchable thirst.

-Deathrest Building Enhancements: Customize your sanguophages' lairs with new building options, providing comfort and safety for your vampires during their daily rest.

Unleash the darkness within and conquer the Rimworld with the power of the Sanguophage in Vanilla Races Expanded - Sanguophage. Are you ready to embrace your inner vampire?



Vanilla Races Expanded - Sanguophage adds following mechanics to the base game:















































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Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: Can I find this race in the game?
A: Yes, the new Sanguophage variants have a chance to appear whenever a Sanguophage pawn is spawned, for example during the Sanguophage meet up event.

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I don’t have the Psychofluid Well in my game!
A: You don’t have Royalty DLC. It will not be available without it.

Q: Does this mod work with any other sanguophage mods?
A: I don’t see why it shouldn’t. We don’t change the base sanguophage - we only add new ones.

Q: Can I put other hemogen types in the Hemogen network?
A: No, all Deathresting structures need standard hemogen, and as such the network only accepts standard hemogen also.

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.




Graphics are created by Oskar Potocki.

Hairstyles are created by Erin.

Chiropteric ears by Sarg.

Code work by Sarg with help from Kikohi.

Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
795 Comments
Sarg Bjornson  [author] 2 Jul @ 10:51pm 
Yes. The munchies
Tarbarian 2 Jul @ 6:35pm 
So wait, back to Macky's comment from June 19th/Sarg's response. It's *intentional* that Ekkimian will choose to eat a corpse over available hemogen packs? They will choose the worse food option on purpose?
Oskar Potocki  [author] 2 Jul @ 8:57am 
Public RimWorld discord has a great mod development channel you can try!
伟大的石氏 30 Jun @ 4:38am 
heartceush may be too powerful, it can instantly kill other mods' powerful bosses
Sarg Bjornson  [author] 29 Jun @ 10:53pm 
That's what they do...
Elgate 29 Jun @ 2:16pm 
I have similar issue to Knight. Draincaskets don't work. It actually seems like the pawns in the drain casket don't update? Their stats don't change, they don't get hungry, they don't heal, they're in stasis.
https://gist.github.com/HugsLibRecordKeeper/98c240e610a3cc7d960279c751cc2634
Poised 25 Jun @ 9:39pm 
why does bloodmoon STILL not cause any event? I need another way to get sanguophages aside from the random shuttle event :(
Rat in a cage 24 Jun @ 5:51am 
anything to help deal with sunlight sensitivity? some clothes options maybe?
Sarg Bjornson  [author] 19 Jun @ 10:45pm 
Nope! Hungry boyes
Macky 19 Jun @ 4:06pm 
Is there a way to prevent the Ekkimian from eating corpses? They keep eating the Unnatural corpse and sending my pawn into a coma T_T