RimWorld

RimWorld

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Vanilla Races Expanded - Sanguophage
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Mod, 1.4, 1.5, 1.6
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2.442 MB
16 Apr, 2023 @ 4:10am
22 Oct @ 12:50pm
34 Change Notes ( view )
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Vanilla Races Expanded - Sanguophage

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
Introducing Vanilla Races Expanded - Sanguophage, a thrilling mod that adds a captivating layer of depth to the world of Rimworld. This expansive mod brings the ancient and terrifying power of vampiric bloodlines to life, infusing your gameplay with unique genes, incredible abilities, and unforgettable xenotypes. The Sanguophage mod offers an immersive experience, where players must navigate complex management of their sanguophages' hemogen needs and the captivating dynamics of different blood types. Brace yourself for blood moon events, the challenge of the hemohunter mental state, and master new deathrest building enhancements.

Summary of Features:

-Three New Xenotypes: Experience the Strigoi, Ekkimian, and Bruxa subxenotypes, each with their own distinct abilities, appearances, and playstyles. Forge a new path on the Rimworld with these powerful vampiric entities.

-Hemogen Management: Sanguophages require the lifeblood of their prey for sustenance. Balance their needs by acquiring blood packs, using prisoners, or employing diplomacy to obtain the precious hemogen they crave.

-Blood Types and Affinities: Discover the effects of different blood types and how they impact sanguophage abilities, social interactions, and compatibility. Master this dynamic to create an unstoppable vampire colony.

-Blood Moon Events: Prepare for the ominous Blood Moon, an event that strengthens sanguophages while presenting unique challenges and opportunities to expand your empire.

-Hemohunter Mental State: Tread carefully as your sanguophages can enter a frenzied state of bloodlust, hunting down prey in order to sate their unquenchable thirst.

-Deathrest Building Enhancements: Customize your sanguophages' lairs with new building options, providing comfort and safety for your vampires during their daily rest.

Unleash the darkness within and conquer the Rimworld with the power of the Sanguophage in Vanilla Races Expanded - Sanguophage. Are you ready to embrace your inner vampire?



Vanilla Races Expanded - Sanguophage adds following mechanics to the base game:















































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Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: Can I find this race in the game?
A: Yes, the new Sanguophage variants have a chance to appear whenever a Sanguophage pawn is spawned, for example during the Sanguophage meet up event.

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I don’t have the Psychofluid Well in my game!
A: You don’t have Royalty DLC. It will not be available without it.

Q: Does this mod work with any other sanguophage mods?
A: I don’t see why it shouldn’t. We don’t change the base sanguophage - we only add new ones.

Q: Can I put other hemogen types in the Hemogen network?
A: No, all Deathresting structures need standard hemogen, and as such the network only accepts standard hemogen also.

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.




Graphics are created by Oskar Potocki.

Hairstyles are created by Erin.

Chiropteric ears by Sarg.

Code work by Sarg with help from Kikohi.

Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
1,082 Comments
Hugalafutro 2 hours ago 
Ooh nice, thanks!
Sarg Bjornson  [author] 2 hours ago 
No, that's just working as intended, you can accumulate single use abilities
Hugalafutro 2 hours ago 
Hi, I built and used the Invocation Matrix just before the fix for the choosing ability was pushed. My pawn got the native Coagulate ability and a scarlet color button Coagulate ability from the Invocation Matrix as I could not open menu at the time and that was the default one.

Then the mod updated, I deathrested again and chose Hemostasis, after deathrest finished I have a scarlet colored Hemostasis ability, but I still have the scarlet colored Coagulate button, along the regular blue Coagulate, basically I got extra "extra" ability if that makes sense.
Sarg Bjornson  [author] 7 hours ago 
Well, what kind of infection was it? The ability only works on base game infections. Bear in mind a disease is NOT an infection in RimWorld
Kay Avalon 15 hours ago 
Question, hows the ‘Filter Infection’ ability supposed to work, cause Ive tried it on pawns with infections, but it hasnt reduced it at all. Trying to figure out if this is my fault, a bug, or a different mod messing with it
Sarg Bjornson  [author] 21 Oct @ 10:47pm 
Thanks, problem was identified and fix will be pushed today
Cthulhu大爷驾到 21 Oct @ 7:55pm 
same issue with @goramo and @Scrumumlux ,has submitted bug reports
Sarg Bjornson  [author] 21 Oct @ 8:32am 
It's part of the hemogen pipe network, it won't pop up hemogen packs on its own
Greystar 21 Oct @ 8:00am 
Yes, it's supposed to continuously pull 1 packet a day as long as it's got an occupant (also based on their food intake) and it has nutrients. I should get the minimum with the pawn I have in the thing and I haven't gotten any. Possibly maybe a video showing how it's supposed to be set up with the storage vat and the input/output might help to at least make sure it's configured properly. I assumed I'd be able to pipe from any "side" of the device would allow piping anywhere on the 8 locations on the vat or 7 on the casket itself, but I am no longer sure that's the case. I do know I am no longer getting the warning that something in the network is not connected, but I feel I've placed a ridiculous amount of unneeded extra piping.
Sarg Bjornson  [author] 20 Oct @ 10:26pm 
Have you even read what it does?