RimWorld

RimWorld

4,269 ratings
Map Preview
58
19
5
38
13
12
12
20
4
14
11
5
2
7
6
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.133 MB
28 Apr, 2022 @ 9:26am
23 Jun @ 5:08am
53 Change Notes ( view )

Subscribe to download
Map Preview

In 2 collections by m00nl1ght
m00nl1ght's Mods
3 items
m00nl1ght's Essentials: Medieval World
37 items
Description
Adds a map preview to the world map.
It shows you the map that will generate if you settle on the currently selected world tile.

The size of the preview window can be changed in the mod settings. To easily turn the preview on/off, you can use the small toggle button in the bottom right of the world map.

This mod was developed as a QoL addition for Geological Landforms and works great alongside it, but can also be used without it.

Direct downloads for non-Steam users are available here: GitHub Releases[github.com]


Additional Features

  • Reroll map seeds (RimWorld 1.4+ only): You can reroll the seed for individual world tiles. This feature is disabled by default and can be enabled in the mod settings. The main difference to the Map Reroll mod is that the rerolling happens on the world screen, before the actual map is generated, which is better for mod compatibility.

  • True terrain colors: Instead of a fixed color palette that only supports vanilla terrain, this mod dynamically extracts the actual texture colors from all terrains, including those added by other mods. So basically you will see the terrain how it will actually look when you settle on that tile. If for some reason you prefer the original fixed color palette from Map Reroll, I added an option to disable this feature in the mod settings.

  • Exact preview generator: Since version 1.6 this mod now uses its own preview generator instead of the original one from the Map Reroll mod. It is more accurate and most importantly compatible with other mods that modify or add map features, for example Terra Project Core, CaveBiome and various other biome mods.

  • Faster caves and river generation: Significantly speeds up generation of maps that have caves or a river. This feature slightly changes how maps with a river generate, and can be disabled in the settings if this is not desired.


FAQ

> Can I safely add or remove this mod from existing saves?
Yes.

> Does this also work during an ongoing game, after selecting the starting location?
Yes. For example you can use it when starting a caravan or creating a second settlement.

> Does this slow down world map generation?
No. Nothing additional is generated until you actually select a tile and trigger the preview.

> How long does it take to render the preview when you click a tile?
Usually less than a second, unless there is a huge cave or complex modded biome on the tile, then it can take a bit longer.

> Will the preview/map be the same when I select the same world tile again later?
Yes, RimWorld generates maps with a seeded RNG, so same world seed + same location = same map. Unless some other mod messes with that system.


Compatibility

Terrain added by other mods is supported via the "True Terrain Colors" feature (make sure it is enabled in the mod settings).

If you find any mods that cause the previews to be inaccurate or incomplete, please let me know so I can add a compatibility patch.

When reporting bugs or mod conflicts, always upload your log file via HugsLib (press Ctrl + F12 directly after the problem happened) and include the link in your message. Without a log file there is no way for me to figure out what exactly is wrong or how to fix it.

Not compatible with the Multiplayer mod.


Credit

This mod uses modified code and graphics from the mod Map Reroll created by UnlimitedHugs.

Idea for mod concept by orbittwz#2340

Included translations:
  • Korean - submitted by Seanggag
  • Russian - submitted by Dmitry6
  • Chinese Traditional - submitted by SY1102
  • Turkish - submitted by penu


Links

[discord.gg]
[github.com]

Popular Discussions View All (4)
263
1 hour ago
PINNED: Bug Reports
m00nl1ght
759 Comments
m00nl1ght  [author] 23 Jun @ 8:05am 
@Ionfrigate12345

No problem
Ionfrigate12345 23 Jun @ 6:26am 
Thanks for the quick fix
m00nl1ght  [author] 23 Jun @ 5:10am 
Update 1.12.15

- Fixed compatibility patch for recently updated mod Vehicle Framework
- Fixed preview not auto-refreshing when settings are changed
m00nl1ght  [author] 23 Jun @ 5:10am 
@Ionfrigate12345

Thanks for reporting, the compatibility patch is now updated.
Ionfrigate12345 22 Jun @ 6:29pm 
Hi, Vehicle Framework just got updated then your mod popup error message on main menu

https://gist.github.com/Ionfrigate12345/bf57b281ae37ef0b9d94f2ce05954fc7
m00nl1ght  [author] 13 Jun @ 3:11am 
@Perez

I've tested with the exact mod list you have and no error is happening. Most likely you have some corrupted files, I recommend that you re-download all mods, verify integrity of game files, and reset your config.
Perez 12 Jun @ 7:48am 
Chesse5552024 10 Jun @ 8:43pm 
Oops i meant prepare carefully not your mod it good.
m00nl1ght  [author] 10 Jun @ 8:30am 
@Chesse5552024

What do you mean by "map search"? There is no search function in this mod.