Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
System.InvalidOperationException: Nullable object must have a value.
[Ref 1F6F09BE]
[0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Nullable`1[T].get_Value () [0x00008] in <51fded79cd284d4d911c5949aff4cb21>:0
at RimWorld.TileMutatorWorker_Lakeshore.GetCoastAngle (RimWorld.Planet.PlanetTile tile) [0x00011] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.TileMutatorWorker_Coast.Init (Verse.Map map) [0x00007] in <24d25868955f4df08b02c73b55f389fe>:0
at MapPreview.MapPreviewGenerator.GenerateContentsIntoPreview
oh sorry, wrong mod page. Map Preview working well, any problem with that
What do you mean by "second orit" ?
Those warnings mean that you have some mods installed which contain patches conflicting with Map Preview. You can still use it, but it's possible that previews will not be fully accurate.
[Map Preview v1.12.22] Detected potential conflict: The mod "Save Our Ship 2" (ShipInteriorMod2) adds a destructive patch that will likely override or break some functionality of Map Preview.
[Map Preview v1.12.22] Detected potential conflict: The mod "Custom Quest Framework" (QF_Patch) adds a destructive patch that will likely override or break some functionality of Map Preview.
Yes, only natural terrain