RimWorld

RimWorld

6,514 ratings
Map Preview
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.531 MB
28 Apr, 2022 @ 9:26am
24 Jul @ 5:03am
60 Change Notes ( view )

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Map Preview

In 2 collections by m00nl1ght
m00nl1ght's Mods
4 items
m00nl1ght's Essentials: Medieval World [1.5]
36 items
Description
Adds a map preview to the world map.
It shows you the map that will generate if you settle on the currently selected world tile.

The size of the preview window can be changed in the mod settings. To easily turn the preview on/off, you can use the small toggle button in the bottom right of the world map.

This mod was developed as a QoL addition for Geological Landforms and works great alongside it, but can also be used without it.

Direct downloads for non-Steam users are available here: GitHub Releases[github.com]


Additional Features

  • Reroll map seeds (RimWorld 1.4+ only): You can reroll the seed for individual world tiles. The main difference to the Map Reroll mod is that the rerolling happens on the world screen, before the actual map is generated, which is better for mod compatibility.

  • True terrain colors: Instead of a fixed color palette that only supports vanilla terrain, this mod dynamically extracts the actual texture colors from all terrains, including those added by other mods. So basically you will see the terrain how it will actually look when you settle on that tile. If for some reason you prefer the original fixed color palette from Map Reroll, I added an option to disable this feature in the mod settings.

  • Exact preview generator: This mod uses its own preview generator instead of the original one from the Map Reroll mod. It is more accurate and most importantly compatible with other mods that modify or add map features, for example Terra Project Core, CaveBiome and various other biome mods.

  • Faster caves and river generation (only before RimWorld 1.6): Significantly speeds up generation of maps that have caves or a river. This feature slightly changes how maps with a river generate, and can be disabled in the settings if this is not desired.


FAQ

> Can I safely add or remove this mod from existing saves?
Yes.

> Does this also work during an ongoing game, after selecting the starting location?
Yes. For example you can use it when starting a caravan or creating a second settlement.

> Does this slow down world map generation?
No. Nothing additional is generated until you actually select a tile and trigger the preview.

> How long does it take to render the preview when you click a tile?
Usually less than a second, unless there is a huge cave or complex modded biome on the tile, then it can take a bit longer.

> Will the preview/map be the same when I select the same world tile again later?
Yes, RimWorld generates maps with a seeded RNG, so same world seed + same location = same map. Unless some other mod messes with that system.


Compatibility

Terrain added by other mods is supported via the "True Terrain Colors" feature (make sure it is enabled in the mod settings).

If you find any mods that cause the previews to be inaccurate or incomplete, please let me know so I can add a compatibility patch.

When reporting bugs or mod conflicts, always upload your log file via HugsLib (press Ctrl + F12 directly after the problem happened) and include the link in your message. Without a log file there is no way for me to figure out what exactly is wrong or how to fix it.

Not compatible with the Multiplayer mod.


Credit

Map Preview extensively uses Harmony[github.com], thanks to Andreas Pardeike for creating this awesome patching library.

This mod uses modified code and graphics from the mod Map Reroll created by UnlimitedHugs.

Idea for mod concept by orbittwz#2340

Included translations:
  • Korean - submitted by Seanggag
  • Russian - submitted by Dmitry6
  • Chinese Traditional - submitted by SY1102
  • Turkish - submitted by penu
  • Spanish - submitted by Ferchu


Links

[discord.gg]
[github.com]

Popular Discussions View All (6)
436
30 Sep @ 5:53am
PINNED: Bug Reports
m00nl1ght
11
1
23 Jul @ 7:37am
map just doesnt load
Unorthodox_fox
1
28 Jul @ 9:05am
Not working on MacOS in new update
logan1988
1,018 Comments
BaneInUrArse 8 hours ago 
with alphabiomes sometimes the preview does not work and the window where the preview stuff are supposed to just looked like shadows even if clicking on vanilla tiles
Muffintitan 15 hours ago 
Is there a list of mods that mess with this one someplace? in my newest game every map that it is showing in the preview is wrong. Mountains on the wrong side, rivers and lakes not where they should be and/or just not there, or being far larger on the actual map they they appear in the preview. The only thing that i could think of that's messing with it is map designer but i have always used the two mods together so i don't know why it would be causing issues now.
Wrath 10 Oct @ 1:06am 
[Map Preview v1.12.22] Failed to generate map preview!
System.InvalidOperationException: Nullable object must have a value.
[Ref 1F6F09BE]
[0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Nullable`1[T].get_Value () [0x00008] in <51fded79cd284d4d911c5949aff4cb21>:0
at RimWorld.TileMutatorWorker_Lakeshore.GetCoastAngle (RimWorld.Planet.PlanetTile tile) [0x00011] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.TileMutatorWorker_Coast.Init (Verse.Map map) [0x00007] in <24d25868955f4df08b02c73b55f389fe>:0
at MapPreview.MapPreviewGenerator.GenerateContentsIntoPreview
Monbland 8 Oct @ 8:50am 
Please add support for Layered Atmosphere and Orbit! (Sky Island Mod)
Veilor_ 8 Oct @ 7:37am 
@m00nl1ght
oh sorry, wrong mod page. Map Preview working well, any problem with that:steamhappy:
m00nl1ght  [author] 7 Oct @ 1:29pm 
@Veilor_

What do you mean by "second orit" ?
m00nl1ght  [author] 4 Oct @ 4:20am 
@Izanami

Those warnings mean that you have some mods installed which contain patches conflicting with Map Preview. You can still use it, but it's possible that previews will not be fully accurate.
Izanami 3 Oct @ 8:22pm 
@m00nl1ght

[Map Preview v1.12.22] Detected potential conflict: The mod "Save Our Ship 2" (ShipInteriorMod2) adds a destructive patch that will likely override or break some functionality of Map Preview.

[Map Preview v1.12.22] Detected potential conflict: The mod "Custom Quest Framework" (QF_Patch) adds a destructive patch that will likely override or break some functionality of Map Preview.
m00nl1ght  [author] 2 Oct @ 2:47pm 
@MerlinCross

Yes, only natural terrain
MerlinCross 2 Oct @ 6:45am 
This only shows like land formation so it won't show something built like say Ancient dangers; correct?