RimWorld

RimWorld

Map Preview
769 Comments
able 5 hours ago 
异常堆栈跟踪

异常开始于Verse.Map.FillComponents方法调用。
随后,异常被System.Reflection.MonoCMethod.InternalInvoke捕获,这是在Mono框架中用于通过反射调用方法的内部方法。
异常进一步向上传递到System.Activator.CreateInstance,这表明在尝试通过反射创建某个类型的实例时出现了问题。
able 5 hours ago 
我在保存存档时Visual Exceptions提示有错误,用AI分析了下之后显示这个:
在执行Verse.Map.FillComponents方法时,系统抛出了一个异常。异常类型为System.Reflection.TargetInvocationException,这通常意味着在调用某个方法或构造函数时,其内部又抛出了另一个异常。具体到这个案例,内部异常是System.NullReferenceException,表明有一个对象引用没有指向任何对象的实例。
m00nl1ght  [author] 12 hours ago 
@Ashen

Ok thanks, looks like that guide has not been updated for years, but I left a comment there.
Ashen 18 hours ago 
It's "RIMWORLD PERFORMANCE OPTIMIZATION GUIDE (Rimworld 1.4 + All DLCs)" by Sylon
m00nl1ght  [author] 22 hours ago 
@Ashen

In old versions of the mod (1.3 era) there were some patches in this mod that could affect performance, but this has been reworked long ago, and nowadays patches are only applied while the preview is active. Which performance guide still mentions it?
Ashen 22 hours ago 
Certain performance guides claim that this mod uses up a lot of performance, but I can't imagine that being true considering it's only in effect on the world map. Does it actually continue running in the background even when not being viewed, or is that just a false alarm?
m00nl1ght  [author] 27 Jun @ 7:14am 
@The Fecalmancer

Please provide a full log file, otherwise there is no way for me to tell what the problem is. If you have HugsLib, you can press Ctrl + F12 (after the problem happened) to upload the log. If that doesn't work (or you don't have HugsLib) get this mod .
m00nl1ght  [author] 27 Jun @ 7:11am 
@Neglevin

Looks like the combination of the mods ReBuild Doors and Corners and Archipelagos (continued) is what triggers it, either mod on its own works fine. I put it on the todo list of potential compatibility patches, but I'm not sure this is something I can even fix/prevent from my end.
The Fecalmancer 26 Jun @ 12:51pm 
i keep getting stuck on world map and cant actually click tiles and all i can do is use your toolbar
Neglevin 26 Jun @ 12:27pm 
I think this mod is incompatible with Archipelagos (continued), I got this error when I clicked on an archipelago tile:

https://gist.github.com/HugsLibRecordKeeper/431bdcba2a3e13dc280c22851fc8a0a3
m00nl1ght  [author] 23 Jun @ 8:05am 
@Ionfrigate12345

No problem
Ionfrigate12345 23 Jun @ 6:26am 
Thanks for the quick fix
m00nl1ght  [author] 23 Jun @ 5:10am 
Update 1.12.15

- Fixed compatibility patch for recently updated mod Vehicle Framework
- Fixed preview not auto-refreshing when settings are changed
m00nl1ght  [author] 23 Jun @ 5:10am 
@Ionfrigate12345

Thanks for reporting, the compatibility patch is now updated.
Ionfrigate12345 22 Jun @ 6:29pm 
Hi, Vehicle Framework just got updated then your mod popup error message on main menu

https://gist.github.com/Ionfrigate12345/bf57b281ae37ef0b9d94f2ce05954fc7
m00nl1ght  [author] 13 Jun @ 3:11am 
@Perez

I've tested with the exact mod list you have and no error is happening. Most likely you have some corrupted files, I recommend that you re-download all mods, verify integrity of game files, and reset your config.
Perez 12 Jun @ 7:48am 
Chesse5552024 10 Jun @ 8:43pm 
Oops i meant prepare carefully not your mod it good.
m00nl1ght  [author] 10 Jun @ 8:30am 
@Chesse5552024

What do you mean by "map search"? There is no search function in this mod.
m00nl1ght  [author] 24 May @ 8:37am 
@ViscousTime

You can already do that, the seed number is shown in the bottom left of each preview. To jump to any particular number, hold shift while clicking the refresh button.
ViscousTime 24 May @ 12:58am 
can you make it so that when we reroll map seeds it shows the seeds and then also let us manually enter it? Having an issue with spending lots of time rerolling only to realize I need to back out and do something else before starting the game.
aZavar.Kul 21 May @ 10:45am 
NICE! :berserk:
InVinoVeritas 9 May @ 11:03am 
This is an issue I've been having with new saves, so I hope it's compatible with my mods, regardless thanks for mod! Going to try it out.
m00nl1ght  [author] 9 May @ 4:49am 
@Iron Shrimp

No problem, glad it helped
Iron Shrimp 9 May @ 4:40am 
@m00nl1ght Oh dear me, thanks for the info. I thought it was an error so I pulled the mod out, thank you for the response pal :VBOY:
m00nl1ght  [author] 6 May @ 8:22am 
@Iron Shrimp

This is normal, the preview only shows natural terrain. Any extra structures like roads, buildings or ruins are not generated in previews.
Iron Shrimp 6 May @ 5:07am 
I second @Sen2Jr

There's no roads on map preview, how come ;-;
m00nl1ght  [author] 4 May @ 12:10pm 
@Sen2Jr

For help with general troubleshooting, I recommend asking in the #troubleshooting channel of the RimWorld discord [discord.com]. Make sure to read the pinned message and provide all the information that people will need to help you, including a full log file.
Sen2Jr 4 May @ 10:47am 
can someone tell me which mods that cause my map doesn't generate roads when i land on a tile that have roads?
m00nl1ght  [author] 4 May @ 4:04am 
@Angrysquirrel

Yes, previews only show terrain, not any objects on the map.
Angrysquirrel 3 May @ 9:08pm 
I can't see where the steam vent locations are or if there are insects on the map.
m00nl1ght  [author] 3 May @ 2:59am 
@Sjonnar

Looks like one of your mods caused an error during generation of the quest site map. This happened two times, once when the caravan arrived and the actual map was attempted to generate, and then again when the world tile was selected and Map Preview attempted to generate a preview for that tile. Unfortunately the log does not contain any hints about which of your mods caused the original error. If you can find out which mod it is, let me know, then I can look into it further.
Sjonnar 2 May @ 4:03am 
Had map preview give me a mod conflict error when I sent a caravan to a distress signal map. The distress signal disappeared as well. Log file:
https://gist.github.com/HugsLibRecordKeeper/d2f362a3e3767c4215c0afb7110c859e
m00nl1ght  [author] 1 May @ 5:04am 
@D3th10rd

Thanks for reporting. The issue is caused by an initialization error from the mod "More Vanilla Biomes", so unfortunately not something I can fix on my end. Please report it to the author of More Vanilla Biomes.
D3th10rd 1 May @ 4:54am 
Not sure what I did, but suddenly one day the map preview just threw up a conflict message.
Not sure why but I'm following the instructions as provided in game.
Feel free to let me know how much I have goofed.
https://gist.github.com/HugsLibRecordKeeper/2a1682262d7e8103225f50eb0e61e99d
m00nl1ght  [author] 29 Apr @ 4:46pm 
@Kitty

That log does not contain any errors from Map Preview. However there are plenty coming from the world preview feature of the "Regrowth Expanded World Generation" mod.
m00nl1ght  [author] 28 Apr @ 12:27pm 
@pf01

This mod on its own does not modify anything about factions, or how the world generates. You probably have some mod conflict that causes errors during world generation. If you provide a full HugsLib log, I can tell you which mod causes the error.
pf01 28 Apr @ 11:01am 
I stopped using this mod, breaks the world generation where no factions spawn.
m00nl1ght  [author] 24 Apr @ 5:30am 
@꧁摄魂狼꧂

Thanks for creating a translation!
摄魂狼 23 Apr @ 8:01pm 
Hello, I love your mod so much that I made my personal translation for it: https://steamproxy.net/sharedfiles/filedetails/?id=3230547592
m00nl1ght  [author] 20 Apr @ 11:32am 
@6262soudai

There are no errors in that log, not from Map Preview and also not from any other mods. Unfortunately that means the only way to find out which mod causes the potential conflict, is trial and error. You can do this by halving your mod list repeatedly until the issue no longer happens, and then add them back slowly until it happens again. If you do find out which mod it is, let me know, then I can create a compatibility patch.
m00nl1ght  [author] 19 Apr @ 5:14pm 
@6262soudai

At this point I have tested extensively with Map Preview + Anomaly and the labyrinth is consistently working fine for me. But of course it could be a conflict with some other mod that I don't have. Unfortunately without a log, it is impossible to tell which one.

Please look for your log file in the game directory. On Windows, it is usually located here: C:\Users\<your user>\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios

After the issue happened, find the "Player.log" file in there and upload it to some online sharing service, for example https://paste.gg
6262soudai 19 Apr @ 4:10pm 
Just in case, I decided to comment on this thread as well.

Endless loading entering to the labyrinth from anomaly DLC occurred due to this mod.
I'm sure I uses latest version of your mod.

I had been literally obsessed with finding what mod is causing this endless loading, but finally I found it in one of the Rimworld discussion on steam. And I tested, That was "map preview". After removing this mod, everything works just fine like my colonist was successfully abducted by monolith.

As for error, I couldn't notice any error because of endless loading screen, and I don't know where player log is located. The way of reporting I only know is hugslib but couldn't use it, so yeah.
I also have no idea this mod itself is causing this issue or some conflicting with other mods, but I 'm gonna report it anyway, Keep it up great modder!
m00nl1ght  [author] 19 Apr @ 10:06am 
@Slin

Thanks!
Slin 19 Apr @ 10:01am 
@m00nl1ght no problem anyway ur mod is great
m00nl1ght  [author] 19 Apr @ 2:01am 
@Slin

Map Preview was not designed to be compatible with multiplayer. I have no experience with any of the multiplayer mods, sorry.
Slin 18 Apr @ 6:27pm 
i like this mod the only but is that i got a heavy desync in mp is it possible that u can fix this ?
thank u for this nice mod.
m00nl1ght  [author] 17 Apr @ 4:18am 
@IrishBuckett

No problem!