Sid Meier's Civilization V

Sid Meier's Civilization V

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Description
(WIP) Personalized modpack for worldbuilding simulationism at a Vanilla++ angle. Great for observational playthroughs but not yet fully ready for gameplay sessions rn.
Items (332)
(1) Community Patch
Created by Gazebo
Civilization V Community Patch: Started in 2014, the Community Patch is part of a collaborative effort to improve Civilization V's AI and gameplay, and is the single largest AI, Bugfix, and API DLL for Civilization V. Is the base DLL for most Civ 5 mods th...
(3UC) Inuit Igloo
Created by mikeburnfire
Give the Inuit civilization a third unique: The Igloo. For use with (3UC) 3rd Unique Component. http://steamproxy.net/sharedfiles/filedetails/?id=392162444 Requires Colonial Legacy's Inuit civilization: http://steamproxy.net/sharedfiles/filedetails...
(4UC) 4th Unique Component
Created by mikeburnfire
The 4th Unique Component Project is a mod that gives every civilization a 4th unique unit, building, or improvement. For use with the 3rd Unique Component mod: https://steamproxy.net/sharedfiles/filedetails/?id=392162444 This project is modular, meanin...
(RTP) (Content) Additional Policy Trees
Created by JFD
ADDITIONAL POLICY TREESConservation, Industry, and Intrigue are three new Social Policy Trees, focusing on Food, Production, and Espionage. They offer an alternative path before pursuing an ideology. LINKS See below for troubleshooting and more info. Home ...
(3UC) - 3rd Unique Component
Created by mikeburnfire
Gives every The 3rd Unique Component Project is a mod that gives every civilization a 3rd unique unit, building, or improvement. For a detailed list of each civilization's new components, please check the CivFanatics page: http://forums.civfanatics.com/sho...
(5UC) 5th Unique Component
Created by Keukotis
The 5th Unique Component Project extends 3UC and 4UC and gives every civilization a 5th unique unit, building, or improvement. A full list of all changes is available here: https://forums.civfanatics.com/threads/5uc-5th-unique-component-project.622760/ For...
(RTP) (Flavour) Regional Civ Names
Created by JFD
REGIONAL CIV NAMESA utility mod that alters Civilization descriptions in the event of an overlap. Specifically, if two or more Civilizations of the same name are present in a game (e.g. Japan under Meiji and Japan under Oda Nobunaga), one or both of those ...
(RTP) (Gameplay) Cycles of Power
Created by JFD
CYCLES OF POWEREach civilization now starts with a choice of one of three Cycle Powers: Autocracy, Oligarchy, or Democracy, with each affecting the rate of your global Gold, Science, and Culture outputs. With your chosen Cycle Power, you will have a unique...
(RTP) (Gameplay) Dark Ages
Created by JFD
DARK AGESDark Ages can now trigger if you lose more Prestige (Golden Age progress) from Excess Unhappiness than you have stored. During a Dark Age, your Great People rate is doubled but your cities grow 25% slower. In addition, you will now lose Prestige i...
(RTP) (Gameplay) Epithets
Created by JFD
EPITHETSDuring any given Era, certain actions will accumulate Epithet Progress. On entering a new Era, if you have enough Epithet Progress, your people will recognise you with an Epithet - a special title and a one-time reward based on your dominant action...
(RTP) (Gameplay) Ideological Values
Created by JFD
IDEOLOGICAL VALUESIdeological Values now determine the kinds of Ideological Tenets that you can adopt later in the game. Each Social Policy is associated with one of three Ideological Values: Authority, Liberty, or Equality. Your proportion of these Values...
(RTP) (Gameplay) Spirit Ideology
Created by JFD
SPIRIT IDEOLOGYSpirit is a new Ideology. It can only be chosen after you have already adopted one of the three main Ideologies. With Spirit, you are able to retain any Ideological Tenets you had previously taken whilst also unlocking a set of new Ideologic...
(RTP) (UI) Social Policy Screen
Created by JFD
SOCIAL POLICY SCREENThe Social Policy Screen replacement mod needed for some Rise to Power gameplay mods. Will be incompatible with other mods that replace the same files. LINKS See below for troubleshooting and more info. Home Page Modding Blog Guide to C...
(RTP) (UI) Tech Tree
Created by JFD
TECH TREEThe Tech Tree replacement mod needed for some Rise to Power gameplay mods. On its own, it adds functionality for adding custom icon indicators to Techs, indicates Wonders that have been build, and incorporates various supports for the CP. Will be ...
(RTP) (UI) Top Panel
Created by JFD
TOP PANELThe Top Panel replacement mod needed for some Rise to Power gameplay mods. On its own, it only allows you to hide certain groups of Yields. Will be incompatible with other mods that replace the same files. LINKS See below for troubleshooting and m...
+Fast Animations+
Created by Gaia
Faster Animations for all Units. Pairs well with Furious Turns. This Mod is an integral part of Core Mod. Works as a Standalone! Non-Aircraf Animations are 75% Faster (x1.75). Aircraft Animations are 140% Faster (x2.4). You can easily change this by modify...
=Furious Turns=
Created by Gaia
Turns off Animations when they are irrelevant greatly improving turn times Unlike Quick Turns this mod will allow you to set distinct settings for War and Peace for the Human Player, and not just for the AI. The code has also been optimized for better perf...
(RTP) (UI) Unit Panel
Created by JFD
UNIT PANELThe Unit Panel replacement mod needed for some Rise to Power gameplay mods. On its own, it doesn't really do anything. Will be incompatible with other mods that replace the same files. PATCHNOTES v2 Fixed issue wherein the alert for when a Worker...
A Few More National Wonders
Created by RetroA
OVERVIEW This mod adds 3 new National Wonders into the game: the Silk Road, Fort Knox and Centre for Disease Control. SPECIFICS The following three National Wonders are added with accompanying Civilopedia entries (existing icons used): - SILK ROAD - Tech: ...
A Few More Cheap Units
Created by RetroA
OVERVIEW Adds 4 new units that all civs can build that are relatively cheap to produce: the Crusader, Observation Balloon, Contractor and Drone. Also amends the Mercenary Army social policy. SPECIFICS This mod adds the following four units (existing models...
A Few More Terrain-Specific Buildings
Created by RetroA
OVERVIEW Adds 3 new buildings into the game with terrain-specific requirements: the Icebreaker Shipyard, the Mountaintop Mine and the Polar Station. SPECIFICS This mod adds the following three buildings that any nation can build with accompying Civilopedia...
Additional Diplomacy - Trade Agreements
Created by Iska and Ismet
Allows Civilizations to agree to Trade Agreements after researching the Currency Tech. (Grants a bonus to Gold, Production, and Great People generation, which stacks up to three times, and lasts 25 Turns.) AI will make Trade Agreement offers to each other ...
Ancient Architectures
Created by CleverAdvisor
Ancient Architectures includes 5 new base buildings and wonder. These buildings including the wonder need no technology research or requirements, just agriculture. This means they can be built as soon as you settle your capital. These buildings include: Ca...
Aggressive and Expansive AI
Created by Krajzen
Increases AI expansionist and military tendencies - way too many people have complained on passive nature of BNW AI :) I increased all AI leaders' victory/wonder/city state competitiveness, possible war approach and possibility of war declaration, as well ...
All Promotions Dynamic Tooltip BNW
Created by Mavoc
A rework of the mod All Promotions description tooltip by Gilestiel Description: Show all the descriptions and effects of the promotions that a unit has earned in a tooltip. Group ranked promotions that have ranks like I, II, III. And display current forti...
Ancient Building Pack
Created by thecrazyscotsman
Alternate download here. This Building Pack adds 3 additional economic and growth buildings to the Ancient Era. Credit to Kwadjh for the Weaver icon. The building yields are below. --------------------- Bakery (New) +1 Food +1 Food from Wheat Requires Whea...
A Few More Recon Units
Created by RetroA
OVERVIEW Adds 2 new units for the Scout to upgrade to: the Renaissance Era Explorer for scouting overseas and the Modern Era Operator for scouting rival territory and siege support. SPECIFICS This mod makes the following changes: - Modifies the Scout unit ...
Aquitaine (Eleanor)
Created by JFD
======================== OVERVIEW ======================== Adds Aquitaine under Eleanor to the game. ======================== LINKS ======================== Home Page Direct Download ======================== DISCLAIMER ======================== I will not b...
Ancient Building Pack 2
Created by thecrazyscotsman
Alternate download here. This mod adds an additional 3 buildings to the Ancient Era: Palisade Wall, Potter, and Smelter. The building yields are below. ---------------------------------------------- Palisade Wall: +3 Defence +25 City HP Unlocked with Agric...
Arendelle's (1) Additions and Overhaul
Created by Lord Arendelle
Mod is compatable with most mods. Policies overhaul can be found here: Arendelle's (4) Extra Policy Trees https://steamproxy.net/sharedfiles/filedetails/?id=2131598052 and a more extensive version with 3 extra trees here: Arendelle's (4) Extra Policy T...
Arendelle's (2) Revised Tech-Tree Overhaul
Created by Lord Arendelle
Makes moderate changes to the original mod by Tofu Sojo. Rearranges certain techs and buildings to be more historically accurate and fixes incompatabilities related to the collessuem building. Full TechTree https://i.imgur.com/7U4eWdw.jpg. https://i.imgur....
Arendelle's (3) Wonder Compilation
Created by Lord Arendelle
Adds and Modifies: Wonders have been balanced mostly. The Empire State Building by Pouakai Etemenanki by regalmanemporer Gobekli Tepe by Pouakai Kelder Hall (Tundra Petra) by Voided Sun Mont Saint Michel by regalmanemporer Morius Colosseum by Darklord Mori...
Apollo Program Wonder
Created by Pouakai
On July 20, 1969, Neil Armstrong and Edwin "Buzz" Aldrin became the first men to ever set foot upon another world, as part of the Apollo program. They spent over 21 hours on the surface, in which time they paved the way for another 140 hours by 10 more ind...
Arendelle's (4) Extra Policy Trees and Ideologies
Created by Lord Arendelle
Existing Policies were overhauled to be more balanced and well as having powerful capstone finishers to encourage filling out a policy tree. Based on Reform and Rule by Machiavelli and the NQ modpack's policy trees. This aims to be a combination of the two...
Arendelle's (5) Adjustments to Unique Components 3-4-5
Created by Lord Arendelle
Balance and Historical Changes Overall Changes-Fixed units becoming absolete too soon,fixed weak units, fixed upgrade paths, Moved any colosseum replacements 3UC https://steamproxy.net/sharedfiles/filedetails/?id=392162444 4UC https://steamcommunity.co...
Arecibo Observatory Wonder
Created by Pouakai
Located in the Puerto Rican municipality of Arecibo, the Arecibo Observatory is the world's largest Radio Telescope, at 305 metres (1000 ft). It was constructed in 1963 in a naturally formed sinkhole to measure the Earth's Ionosphere. Since then, it has be...
Arendelle's Components (7) Historical CivTrait Adjustments
Created by Lord Arendelle
Historical Traits that better match each civ. Buffs weaker civs. Nerfs stronger ones. Makes some Civs more flavorful. See pictures for the trait change details. Building and Improvement Changes: Buildings changed: Hanse now unlocked at guilds, has a engine...
Arendelle's Components - Military - Promotions
Created by Lord Arendelle
A minimal addition to promotions. Adds a few Military promotions that scale linearly with unit veterancy. Has endtree promotions that can be particularly powerful. It adds a total of roughly 20 promotion trees typically with 3 levels each. About half of th...
Arendelle's Components - Policy Trees
Created by Lord Arendelle
Policies were overhauled to be more balanced and well as having powerful capstone finishers to encourage filling out a policy tree. Based on Reform and Rule by Machiavelli and the NQ modpack's policy trees. This aims to be a combination of the two with the...
Arendelle's (7) World Congress Proposals
Created by Lord Arendelle
Creates at least 1 World Congress Proposal Per Era by adding new projects. Reduces Turns between sessions to make politics more interesting....
Arendelle's Components - Religion - New Beliefs Rebalanced
Created by Lord Arendelle
Edits the 46 Beliefs from New Belief Pack by Emporer of Awesomeness Adds new Beliefs and buildings. Adds More Pantheons to makes them compatable with the New Beliefs pack Inceases max religions on map sizes. (everyone can found a religion) Pantheons don't ...
Artificial Unintelligence Lite
Created by Delnar_Ersike
Improves Civilization 5's Artificial Intelligence (Computer Players). Nothing more, nothing less. This is the Lite version of the mod: it contains XML modifications exclusively, so it is maximally compatible with other mods, especially ones that modify the...
Armenia (Tiridates III)
Created by JFD
ARMENIA (TIRIDATES III) UA: THE ILLUMINATION OF TIRIDATESYour Capital converts to the first Religion founded and receives half the Holy City's Faith Per Turn whilst following it. Converting conquered cities to this Religion eliminates their occupied Unhapp...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Better Bad Wonders
Created by framedarchitecture
This mod slightly edits the following wonders, which I almost never build because their bonuses are marginal or situational. Some of these wonders are okay, but they're at an inconvenient place in the tech tree or they compete with other buildings and wond...
Better Bad Civs
Created by framedarchitecture
The following are civs that I don't like rolling in random games. Some of their bonuses are useless or marginal at best, and some are worse than no bonus (I'm looking at you Iroquois!). This mod makes minor edits to these civs' weakest bonuses to make them...
Better City State Capture
Created by Keukotis
Also available on Civ Fanatics This requires at least one of the expansions. Either one or both works. Makes City States more valuable to capture, or to marry/buy as Austria or Venice. Upon founding, city-states gain a unique building based on their type. ...
Better City Defenses
Created by TofuSojo
I find cities are too easy to conquer in the early game. Siege units are not needed until later than they should be. E.g. if a city has Walls, siege units should normally be requried to take it (just like in real life...way back then). Early cities also ta...
Better Marines
Created by Ragamuffin
Changes to the Marine unit to make it more useful in the game. The Marine is now available upon the research of Plastics, and it now has two more promotions that allow it to ignore terrain costs and have +1 Movement while Embarked. Obsolete upon researchin...
Better Resource Buildings
Created by TofuSojo
All bonus and luxury resources should get buffed by a building as the Mint and Lighthouse buff a few of them. Gems is an oddity in that it gave an extra gold without a building. Also, a building for speeding the production of ranged units (like the Stable ...
BorealOnCrack
Created by top lad
A fictional Boreal-type map I made completely from scratch. Features a variety of different terrain/continent forms and has been balanced as much as possible, including some snow/tundra starts that offer a unique progression of gameplay....
Better Weak Components
Created by L3xandr3
OR Better Weak Civ Traits 2.0. More or less a minor balance patch for the Civs. The full detail list (Trait changes in the screenshots above): - - - America - - - Unit - Minuteman: Production cost reduced by 20 (150 -> 130), loses 'Golden Age from Kills' P...
Bretoria - A map to imagine
Created by Hyanoa
This is a large map of a fictional country, which is surrounded by the four elements. In fact, it is the map of a land I imagined at a moment, and so I decided to share it with others players who could appreciate it too. Don't forget to note it and to give...
Brittany (Nominoe)
Created by JFD
BRITTANY (NOMINOE) Unique Trait: Carolingian Annals Purchased units can pillage at no Movement cost. Combat Units generate local Influence when stationed on a pillaged Tile within City-State borders. Unique Unit: Machtiern The Machtiern is Brittany's uniqu...
Buildable Missions
Created by Lunar Magister
This mod adds two buildings you can build in order to spread religion faster. The Shaman House/Mission. They require a Shrine/Temple in the city and cost just as much as a Shrine/Temple. They have no maintenance, are unlocked at the same tech as their buil...
Burgundy (Philip III)
Created by JFD
BURGUNDY (PHILIP III) Unique Trait: Northern Renaissance Friendly and Allied City-States contribute Cultural Great People Points to the Capital based on their trait.* +2 Gold from Great Works. *Cultural and Religion: Writer, Mercantile and Maritime: Artist...
Caravan Range Extension
Created by dninemfive
Extends caravans' (and cargo ships') base range by 50%, allowing more trade on large maps or with a greater minimum distance between cities. Intended for use with my Larger Cities mod, but it functions perfectly fine without it....
Capture+ (Capture more Units & Great People)
Created by CyberX1
*READ FULL DESCRIPTION* This mod will allow you (AND other civs, except barbarians) to Capture Settlers, Work Boats, Great People, and Spaceship Parts. Can still capture workers. Works with all Civilization V Versions! Direct Download: https://www.dropbox....
C15's Advanced Religious Preferences
Created by Chrisy15
This mod improves on Firaxis' code for determining what Religion an AI Player should pick if their Preferred Religion has been taken without interfering with the expected behaviour in the case where the Preferred Religion is available. In Firaxis' code, th...
Caravans Build Roads
Created by Gedemon
A very basic mod to make caravans build roads when moving, civ6-like Note: I've been away for a while, if civ6 modding is at least as open as civ5 I will surely move to it, but I'm afraid I won't have a lot of time to check my previous mods here, I'm very ...
Carthage Breakwater
Created by Keukotis
Gives Carthage a unique building, the Breakwater. This replaces the Harbor, and is thus free in all coastal cities as normal for Carthage. To make room for a unique building, the Quinquereme is removed. A Breakwater can form trade routes like a Harbor, but...
Chinese New Year Wonder Pack
Created by Pouakai
Gong Xi Fa Cai! As the Year of the Dragon draws to a close, we re-release the Chinese New Year pack from the dawn of the year, on the 23rd of January 2012. The wonder pack features five Chinese wonders - Gulou, a Drum Tower buillt in Beijing by during the ...
Cistern and Marina - New Buildings
Created by thecrazyscotsman
Alternate download here. This mod is designed to be an alternative to the Lighthouse lake mods (including my own). I wanted to create a mod that improved lakes without required an lua files or references that may conflict with other mods. Of course this mo...
Cheaperer Guided Missiles
Created by Metel
For those who feel building Guided Missiles with the Cheaper Guided Missiles mod is still a misguided military strategy, this mod is for you. It reduces the cost of a Guided Missile so that you spend 75 production rather than 150. This will mean you can pr...
City and Barb Camp Placement Fix
Created by TofuSojo
Prevents cities from being founded, and barbarian camps from spawning, on Snow Tiles or waterless Desert Tiles (not next to an Oasis, River, Lake, or the Coast) for realism's sake. Snow Tiles represent Antartica-like conditions (land buried under miles-thi...
Cities of Marble (BNW)
Created by Machiavelli
There are many cities of brick but can you build a city of marble? With new and modified National Wonders you'll be able to specialize your cities like never before, raising the small and obscure city to glory and greatness! Features: National Wonders no l...
Cities 4 Hexes Away
Created by von Jahgmann
Simple mod that changes the Global define for minimum city distance from 3 to 4 hexes, thereby reducing AI city spam. Compatible with Vanilla, Gods & Kings and Brave New World....
City State Bonus Rebalance
Created by engineer gaming
Nerfs Cultural CS very slightly, nerfs Mercantile CS in earlier Eras and buffs it in later Eras, buffs Militaristic CS slightly, buffs Maritime and Religious CS significantly. In the unmodded game, these are the bonuses: Cultural: At Friends level, +3 Cult...
Cataclysm Map Pack
Created by Talcove
On a chain of islands in the middle of an ocean, a weapon of mass destruction, unlike any seen before, is detonated in the middle of a large lake. The blast instantly freezes the surrounding waters, as well as the immediate coastline. The weapon also relea...
City States Expansion (G&K + BNW)
Created by Hiram
Adds more city states to base game, particularly in Africa, Oceania and the Americas. This mod has been designed to be compatible with many of the civs created by mod makers on Steam Workshop and Civfanatics. Refer to my favourites for a list of suggested ...
Civ IV Leader Traits in Civ V
Created by The Wes
Tweaks to make weaker Civs more powerful. Requires Brave New World (runs without it, but half the traits don't work right.) UPDATE 2: Added new Seafaring promotion. Reduced Aggressive Unit Maintenance to -33%. Mercantile now increases gold yield from marke...
Civ Names by Policies
Created by Lex
For BNW only. If you are going to ask a questions about the mod algorithm, name specific, localization, etc., read the full description before. Special thanks to SaintDaveUK for many additions to naming system. Localizations. Write your name here. Spanish ...
Civ V Focused AI
Created by Avalen
I have modded the personalities and flavours of the AI to make them more focused around certain playstyles. This should make the AI more challenging and games more interesting as different AI's go all out for different victories. I have made 9 different AI...
Civilization IV Diplomatic Features
Created by Putmalk
Current Version: 11.0.0009 Savegame Compatible: 11.0.0 and up (Version 10 available in "Alternate Download Links" section) Last Update: March 26th, 2016 This mod adds new diplomatic features as they appeared in Civilization IV. Sharing Opinions: The AI wil...
Classical Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds 3 buildings to the Classical Era: Agora, Inn, and Herbalist. The new building yields are below. --------------------------------------- Agora: +1 Culture +1 Artist slot +1 Gold from Spices and Marble 1 maintenance Unl...
Coasts and Rivers Yield Gold Again
Created by TofuSojo
Coasts and Rivers yield 1 gold again, which the BNW expansion removed. I always liked how this represented small scale local trade. Yes you can make lots of gold later on with the trade system, etc, but they didn't add a replacement for gold generation in ...
Components - Civ 6 Beliefs
Created by Iska and Ismet
Adds various (non-Pantheon and Worship) Beliefs from Civilization VI that weren't already in Civilization V. Founder Stewardship - Academies provide +4 Science, and Customs Houses provide +4 Gold Lay Ministry - Holy Sites provide +4 Faith, and Landmarks pr...
Communitas Map
Created by Thalassicus
This map creates several continents and numerous offshore islands, with realistic climate and many advanced features. The goal is a middle ground between aesthetic realism and gameplay balance. Islands reward naval exploration. Ocean rifts make Astronomy u...
Components - Civ 6 City Loyalty
Created by Iska and Ismet
Adds the Loyalty mechanic from Civilization VI. The same mechanics as described by the wiki page, with the following changes: - Nothing relating to Civ VI Governors/Great Ages - No growth/yield penalties from low loyalty states (seemed overly penal) To mak...
Components - Civ 4 City Health
Created by Iska and Ismet
Adds the Health mechanic from Civilization IV. Ironically, the Grocer, Supermarket, and Coal Plant icons already exist in the game, so I suspect at one point Health was a planned inclusion. I took care to port the exact mechanics; everything listed on this...
Components - Governments
Created by Iska and Ismet
Adds a Governments System. Completely different from my other Governments system, which was taken out of Empires Ascendant and suffered from a number of the same issues as EA, this one is completely new and written from the ground up as separate and a bit ...
Components - Just Policy Renames
Created by Iska and Ismet
Just renames some bland or historically scant Social Policies with more realistic government policy names that were employed more generally in history. No gameplay changes. The aesthetics tree in particular had some terrible policy names and all were renam...
Components - New Religions
Created by Iska and Ismet
Adds 8 new Religions. Teotlism, Inanna, Yggdrasil, Wakanism, Orenda, Raism, Moana, and Hellenism. Assigned as preferences to appropriate civs, including my mod civs. Tomatekh's HRE already exists, just wanted to make my own....
Components - No More Archaeologist Spam
Created by Iska and Ismet
Prevents A.I. Players from constructing more Archaeologists if they already have 10. Requested by YSJm1nto, fulfilled by me because I didn't know of any similar mod (altho I assume CP does this). Not compatible with Empires Ascendant as it'll be rolled int...
Components - Worship Beliefs
Created by Iska and Ismet
Adds the Worship Beliefs category; each Civ can add a Worship Belief to their Religion after adopting the Organized Religion Social Policy. May add some more in the future for *cultural diversity*. The faith buildings always felt kind of out of place with ...
Components - Tiny Policy Balance
Created by Iska and Ismet
Buffs Republic (+1 Food in every City) and Piety Opener (+1 Faith in the Capital)....
Corporations (Brave New World)
Created by Envoy
Adds Corporations to Civilization V, Brave New World. This mod provides an alternate way for your civilization to amass a fortune in Gold, including: - 8 new Buildings, 1 enhanced - 7 new World Wonders - 7 new Luxury Resources - 3 new Religious Beliefs - 3...
Corporations and Enlightenment Era Fix
Created by Stickman
Makes the Corporations mod and the englightenment era mod not mess up the tech tree when used together....
Cuban Civilization
Created by Leugi
(v5) Adds the Cuban Civilization to Brave New World, with Carlos Manuel de Céspedes as its Leader!. This mod features Custom Leader Music. https://dl.dropboxusercontent.com/u/81814981/CubaChart.png Cuba Civilization Leader: Carlos Manuel de Céspedes UA: La...
Croatia (Tomislav I)
Created by JFD
CROATIA (TOMISLAV I) Unique Trait: King of the Croats Defense Buildings increase Military Unit Production during wartime and Gold during peacetime by +5% (up to +25%). Each Defense Building grants Great General Points when built; doubled whilst at war. Uni...
Covert Operations - Making Spies Great Again
Created by S-Man
“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in eve...
Custom Advanced Setup Screen
Created by Gedemon
Custom Setup Screen: more options, allows hotseat with mods and saved settings. Scenarios can't be used with this, to activate hotseat on a scenario, it must be done by the mod creator in it's own custom setup screen. Installation ========= 1/ Click the "s...
Diwali Wonder Pack
Created by Pouakai
Diwali is a festival sacred in three of India's main religions - Hinduism, Sikhism and Jainism. It is celebrated around the 13th of November, and is commonly refered to as the festival of lights. To celebrate this Diwali, we bring to you a compendium of fi...
DMS' Civilizations - Angola (Agostinho Neto)
Created by DMS
https://i.imgur.com/UYK79z1.png This mod adds Angola led by Agostinho Neto to Sid Meier's Civilization V. Angola (Agostinho Neto) Sagrada Esperança Your Capital receives any surplus Food of Cities under siege by you or your enemies. Increased Gold generati...
DMS' Civilizations - Aremorica (Viridovix)
Created by DMS
This mod adds Aremorica led by Viridovix to Sid Meier's Civilization V. Aremorica (Viridovix) As the Tide Ebbs Naval Units generate Production in the nearest Aremorican City and extra Food in all other Cities when near any besieged City. Coastal Cities con...
DMS' Civilizations - Corsica (Pasquale Paoli)
Created by DMS
This mod adds Corsica (or more precisely The Corsican Republic) led by Pasquale Paoli to Sid Meier's Civilization V. Note: This civilization has been optimized to use with JFDLC (see Links section for more information on the JFDLC mod). However, the civili...
DMS' Civilizations - Lusitanians (Viriathus)
Created by DMS
This mod adds The Lusitanians led by Viriathus to Sid Meier's Civilization V. https://i.imgur.com/piUXAIM.png Installation Brave New World is required. Steam 1) Select Subscribe above 2) Start up Sid Meier's Civilization V 3) Enter the Mods submenu 4) Enab...
DMS' Civilizations - Sarmatians (Amage)
Created by DMS
Dedicated to fellow modder grant - merry christmas, lad! This mod adds The Sarmatians led by Amage to Sid Meier's Civilization V. https://i.imgur.com/qs5wFOe.png Installation Brave New World is required. Steam 1) Select Subscribe above 2) Start up Sid Meie...
DMS' Civilizations - Mozambique (Joaquim Chissano)
Created by DMS
https://i.imgur.com/UYK79z1.png This mod adds Mozambique led by Joaquim Chissano to Sid Meier's Civilization V. https://i.imgur.com/DjsWQnr.png Installation Brave New World is required. Steam 1) Select Subscribe above 2) Start up Sid Meier's Civilization V...
DuskJockey's Beliefs Revised
Created by NuclearConsensus
Reworks the Belief system and related mechanics. OVERVIEWReworks Founder, Follower, and Enhancer Beliefs into Doctrine, Morals, and Worship Beliefs, respectively. Standardizes the effects of each Belief type. Introduces new Buildings, such as the Fire Temp...
DuskJockey's Chickasaw (Chiksa')
Created by NuclearConsensus
https://imgur.com/7LmIGOD.png Adds the Chickasaw led by Chiksa' to the game. Durkle, the original author of this mod, has given me permission to take over its development. The original version of this mod can be found here. UNIQUE ABILITY: KOHTA FALAYA Rec...
DuskJockey's Kazakhs (Ablai Khan)
Created by NuclearConsensus
https://media.discordapp.net/attachments/856332497847451659/1002769924583862282/unknown.png Adds the Kazakhs led by Ablai Khan to the game. DJSHenninger, the original author of this mod, has given me permission to take over its development. The original ve...
DuskJockey's Palmyra (Zenobia)
Created by NuclearConsensus
Adds Palmyra led by Zenobia to the game. Merrick, the original author of this mod, has given me permission to take over its development. The original version of this mod can be found here. UNIQUE ABILITY: PEARL OF THE DESERT Foreign Caravans starting their...
Dynamic Culture Overview
Created by Kyte
A new implementation of the Culture Overview popup that allows buildings added by mods or DLC. Supports up to 13 buildings with 1-3 Great Work slots. Any buildings that don't fit in the space will go below the city name along with National and World Wonder...
Dynamic Improvement Yields
Created by CyberX1
Makes improvment yields more dynamic through certain features. Effects Quarries, Mines, and Farms. It does not change or remove and default improvment yields. Combatibile with all versions of Civilization V. Also adds +1 Gold to lumbermill improvments. Not...
Dynamic Towns - Reform and Rule
Created by Azaquor
A compatibility patch for Dynamic Towns + Reform and Rule. Requires Brave New World, Reform and Rule, and Dynamic Towns. All policies work the same as in Reform and Rule, except for the following changes: Tradition: Finisher -- gains the Suburbs ability fr...
Dynamic Towns
Created by Azaquor
Strategic city planning for Brave New World! Instead of Trading Posts, Workers build Villages. Place them in good locations where they'll thrive and grow over time. Towns in the best spots can grow into coveted Large Towns. Mod Features 3 levels of dynamic...
Dynamic Towns - Vox Populi
Created by Azaquor
Makes Dynamic Towns compatible with Vox Populi. Fully compatible as of Vox Populi 4.2.7. Requires Brave New World, Vox Populi, and Dynamic Towns. This is a public beta. Please report any issues you experience! All balance feedback and suggestions are welco...
DynamicEras
Created by Bear
Compatible with Vanilla, G&K, BNW and any other mod WITHOUT new eras. I can hardly enjoy each of the era when I jump over it to the next one or the progress (of building or war) goes so slow that it makes me fall asleep. I've tried some modifications that ...
Early Production Fix
Created by TofuSojo
I believe the Ancient and Classical eras would benefit from a production building. I think it's silly you have wait until the third era for one and that it slows the game down too much. I also fixed problems I perceive with the Stoneworks and Windmill. -Ne...
East Germany (Ulbricht)
Created by JFD
EAST GERMANY (WALTER ULBRICHT) Unique Trait: Economic System of Socialism Constructing Production-yielding Buildings in the Capital passively contributes progress toward those buildings to all other cities. Gain a burst of Science when completing one of th...
Economics
Created by framedarchitecture
Add a new level of government administration and strategy with this economic simulator, which allows you to manage tax rates, issue debt and enact new economic policies. Enjoy economic prosperity for astute government management; face a new disaster -- the...
Egypt (Tutankhamun)
Created by JFD
https://i.imgur.com/6FHPU3K.png EGYPT (TUTANKHAMEN) UA: LIVING IMAGE OF AMUNDuring WLTKDs, Faith increases Building Production. If a Building is completed during a WLTKD, other cities receive progress toward that Building. UB: MORTUARY TEMPLE (TEMPLE)The u...
Emigration
Created by Mk Z
Immigrants are attracted by happiness and productivity of your empire from foreign cities. Ideologies affect migration in different ways. What's new in v6: * migrants carry religion * part of conquered population escape as refugees * emigration system rewo...
Enhanced Military Buildings
Created by thecrazyscotsman
Alternate download here. This mod is designed to better reflect several aspects of Military and Defensive structures. Military buildings have been revamped. The Barracks now adds City Hit Points and Defense, reflecting its crucial role in city defense. The...
Enhanced Improvements
Created by thecrazyscotsman
This mod adds additional yields to the following improvements: Lumbermill +1 Gold Plantation +1 Production Oil Well/Offshore Platform +1 Gold Farm/Terrace Farm +1 Production once Globalization is researched It also modifies jungle removal so that it also p...
Enlightenment Era
Created by Pouakai
http://i.imgur.com/n9yY9XR.png The Enlightenment Era, The Century of Lights, The Age of Reason. Those are but a few names people have dubbed the Eighteenth Century, one hundred years that pushed the world into the direction of scientific and social progres...
Enlightenment Era (Vox Populi)
Created by Nice bird!
General information Enlightenment Era is now fully compatible with Vox Populi. Techs are streamlined, Units and Buildings re-balanced and integrated with VP. The mod also includes RER. Enjoy! Other information More details and direct download can be found ...
Era Settlers
Created by Ultimus
- New cities get free buildings based on Advanced Start rules for the current era. (For example, if Granaries are normally free for games starting in the Renaissance Era, cities founded in the Renaissance Era or later will get Granaries in any game.) - New...
Even More National Wonders
Created by RetroA
OVERVIEW Adds four new National Wonders: the National Treasury, Domesday Book, Grand Lodge and Navy College. These National Wonders differ from standard ones as they only require a certain number of buildings in the empire rather than in every city. Also a...
Even More Terrain-Specific Buildings
Created by RetroA
OVERVIEW Adds 3 new buildings into the game with terrain-specific requirements that all civs can build: the Qanat, Reclamation Works and Oil Refinery. SPECIFICS This mod adds the following three buildings with accompanying Civilopedia entries using icons f...
Exotic Units Pack
Created by S-Man
After playing Civ V for years now, one thing I believe is missing is a variety in combat units throughout the tech tree. Something a little more exotic than the basic Musketman – that every other civ has and it always looks the same, no matter what part of...
Expanded Civilopedia Entries (Brave New World)
Created by Tomatekh
This is an update to my Gods and Kings mod which can be found here: Expanded Civilopedia Entries (Gods and Kings). ~~~ Note: - This mod only works in English. - This mod requires the Brave New World expansion. - Due to how mods are loaded, this mod is only...
Extra Victory Conditions
Created by Stephen
You have dominated the world through culture, technology, diplomacy, and military might. Now dominate it through religious influence and economic power. This mod adds two victory conditions to the game, each of which has three requirements that must be met...
Exploration Continued Expanded (BNW)
Created by JFD
http://i.imgur.com/G8ZUjdU.png Overview: Exploration Continued Expanded, or ExCE, is a mod aimed at deepening the experience of exploration. It is composed of, at present, three distinct components (Exploration, Attrition, Tribes), each focusing on a parti...
Extended Resource Display
Created by RJ
Isn't it annoying how difficult it is to see luxury resource quantities by default? This mod makes the quantities and trade turn times of luxury and strategic resources clearer by packaging them all in a single handy tooltip. Resources are displayed in the...
Fall of Guilds
Created by elotar
Guilds are stupid, boring and anachronistic. They was always bothering me, by being so unlike all the other line of buildings in the game. For some reason there are no mods fixing the situation, so I write own. Also there are some other changes to speciali...
Faster Aircraft Animations
Created by Gedemon
This mod speed up aircraft combat animation (x2) You can change that speed factor by editing the file FasterAircraft.sql in the "\My Documents\My Games\Sid Meier's Civilization 5\MODS\Faster Aircraft Animations (v 1)" folder and change "2" to the new value...
Faster Non-Aircraft Animations
Created by mikhail
Faster unit movement animations for non-aircraft units (4x speed)! This sort of replicates the 'quick movement' effect of Civ 6 and brings it to Civ 5 - with this mod enabled and 'Quick Movement' disabled, you'll still see the movement animations but they'...
Faster Plot Expansion
Created by Krajzen
Cultural cost of gaining new plot is reduced by 1/3. Now 'holes on the map' fill faster, borders looks better, and this is yet another buff for originally underpowered wide empires....
Ferdicten's The Motherland Calls
Created by Ferdicten
Adds the cut The Motherland Calls wonder back into the game, including the cut wonder completion music (Enable music in-game to be able to hear it). Based on Poukai's mod, which became obsolete in BNW. I've removed the reference to social policies and chan...
Ferdicten's Tsukiji Market
Created by Ferdicten
Adds the Tsukiji Market as a wonder into the game. The Tsukiji Market was formerly the world's largest fish & seafood market, in Tokyo, Japan. I wanted a wonder that was like Petra, but for settling on the coast, and made sense to rush in a sea-heavy start...
Fixed Trade
Created by elotar
Internal trade routes are broken - they provide enormous amounts of most important resource in the game - food. It destroys gameplay balance, because AI fails to use them optimally, it breaks game pase when cities start to grow rapidly and it breaks immers...
Ferdicten's U.N. Headquarters
Created by Ferdicten
Adds the cut U.N. Headquarters wonder back into the game. Based on Envoy's mod, but is available with Nuclear Fission instead of Globalisation. This is to reflect the U.N.'s role in the Cold War and make a Diplomatic Victory quicker. Wonder Stats: > +1 Cul...
Food for Flatland cities (BNW or GK)
Created by Machiavelli
Cities not built on hills get +1 Food. This is to compensate for the +1 Production (and strength bonus) that cities on hills have. This mod works with Brave New World, Gods and Kings and Vanillia....
German Democratic Republic/ GDR/ DDR
This Mod include two Maps: 1. GDR Empty 2. 5 districts of GDR and West Berlin Playable: - Free State of Saxony - Free State of Thuringia - Brandenburg - Saxony-Anhalt - Mecklenburg-Vorpommern...
Game Rush+
Created by CyberX1
This mod will speed up gameplay by having double improvement yields, quicker improvement turns, and faster unit movements. Will affect all civilizations in the game. Works with all versions of civ 5. Is balanced. Can decrease gameplay time by 1.5 hours! De...
Gibraltar, Reef, and Krakatoa Fixes
Created by Barrowulf
::::::::: FEATURES ::::::::: Prevents Gibraltar from spawning on small islands; especially single-tile ones which may render it unworkable! (special thanks to whoward69 for help) Prevents Gibraltar from spawning next to ice, which I believe looks really ba...
Global Relations
Created by Aristos
UPDATED!!! Now compatible across the board, from Vanilla to G&K to BNW!!! If you feel that InfoAddict, robk's masterpiece, gives too much information, this is for you. Global Relations is entirely based on robk's Infoaddict, but only shows the information ...
Global Warming
Created by framedarchitecture
Late Game Climate Simulator This mod creates the possibility that Global Warming will affect the game world. Once any Civilization has entered the Industrial Era, there is a chance that a Global Warming Event will strike a tile. As the world grows warmer, ...
Gods and Kings Wonder Pack
Created by Pouakai
Since not everyone will purchase the new expansion, Brave New World, this pack includes those wonders which are to be updated to utelise the new features of the expansion, subsequently becoming incompatible. In order to optimise loading time the wonders ar...
Grant's African City States
Created by grant
Adds 25 African City-States with unique colours to the game, 6 with Sukritact's Suzerainity. Recommended for use with the 12 Days of Africa Collection. MILITARISTIC - Fumban - Ouara - Tifariti - Altava - Bakwanga MARITIME - Djibouti - Andavadoaka - Praia -...
Global Warming Congress
Created by framedarchitecture
Adds two new Resolutions to the World Congress that support Global Warming. Resolutions *Biofuel Subsidies: Pastures and Plantations yield +1 Gold and Science, but -1 Food. Requires Biology. Reduces Global Warming Index by 10% (Requires Global Warming Mod)...
Grant's Defence Expanded
Created by grant
Adds several new Defensive Buildings and mechanics to Brave New World. This mod aims to expand the imaginations of your empire, fleshing out defensive mechanics beyond walls and cities. Four new buildings, the Palisade, the Hillfort, the Keep and the class...
Grant's Heathen Religions
Created by grant
Adds 32 new religions to the game, nearly all classified as heathen according to Christian, Islamic, Confucian and Hellenic orthodoxies, and ancient belief systems which have survived in some form to this day. Compatible with Tomatekh's Historical Religion...
Great Tile improvements connect luxuries
Created by willy
This mod let Academy, Citadel, Customs House, Holy Site and Manufactory can connect vanilla luxuries now. Actually, I think this should be an in-game feature rather than requiring a mod to make it work. Note: This mod should not conflict with any other mod...
Greatest Cities
Created by framedarchitecture
Adds a city ranking system that is displayed in a new Greatest Cities screen (available via the Diplo Corner pulldown menu). At the dawn of each new era, the highest ranked world city becomes a World's Greatest City, which allows that city to build a Trium...
Greater Armenia (Tigranes II)
Created by JFD
https://i.imgur.com/X1OxCBJ.png ======================== INSTALLATION ======================== Steam Install Select "Subscribe" above. Start the game up and hit Mods Enable the mod Click Next and begin a game. Direct Installation Download 7zip (it's freewa...
Great Prophet Historical Names (BNW or GK)
Created by Tomatekh
Adds historical names to the Great Prophet unit similar to other Great People. This mod is also included within my Historical Religions Complete (BNW & GK) mod. ~~~ Currently a Great Engineer spawns with a historical name such as 'Nikola Tesla', whereas th...
Grompton's Antarctica
Created by Grompton
Following the theme of turning barren wastelands into lush fantasy wonderlands, I made the setting of a TTRPG campaign I did a while back set in an Antarctica with all its ice melted away and inhabited by several warlike high-medieval Kingdoms vying for su...
Great Seljuqs (Nizam al-Mulk)
Created by JFD
GREAT SELJUQS (NIZAM AL-MULK) Unique Ability: Book of Government Your Capital receives Espionage Buildings automatically as they unlock. Other cities with an Espionage Building siphon Great Scientist Points to the Capital according to their effectiveness. ...
Health & Plague for BNW
Created by framedarchitecture
Adds a new Health yield that can boost city growth, and Plagues that can spread through the world, devastating cities and units in their wake. Cities convert Health it into food (postive health increases city food stores, negative health reduces city food ...
Historical Religions Complete (BNW or GK)
Created by Tomatekh
This is a stand-alone edit of my Historical Religions mod (you do not need to use the main mod to use this version), which can be found here: Historical Religions (BNW or GK) As I've released a number of denomination packs by this point, this mod combines ...
HoopThrower's Chile - Allende
Created by Chumbeque
In Commemoration of new 9/11 I humbly present: Chile as led by Salvador Allende! http://i.imgur.com/NgLqSrD.png Now also Supports Enlightenment Era! Credits: Art: DarthstarKiller, Tpangolin, Poom3619 LUA: Chrisy, LeeS, JFD, Uighur_Caesar, DivineYuri Cantor...
Honest Difficulty
Created by elotar
Comments motivated me to play several games without usual heavy modding and AI really is struggling to play the game right, so here is "big year 2024 update": Main problem I’m trying to solve with this mod is the “inverted difficulty” of civ, when you are ...
Ideological Overhaul: Unity, Equality, Prosperity
Created by Halpo
This mod makes both thematic and gameplay-related changes to every ideology, significantly improving both gameplay and immersion. In addition to some simple balancing, many policies are partly or completely unique, enabling novel strategies and synergies t...
Ice Boats
Created by kingslayer
Allows workboats to cross ice tiles. Background: It often annoys me to settle a civ near a sea resource and not be able to improve it because it is blocked by ice tiles. But now with this mod, you can use those resources without any worry of not being able...
Improved Air Recon
Created by Labby
The original air recon ability of fighters in Civ V isn't that great. It provides sight of everything within 6 tiles... of the base. Since planes must be based in cities in your territory, or carriers that are likely to accompanied by other ships, often ev...
Improved Granary
Created by thecrazyscotsman
Alternate download here. This updates the Granary by adding +5% growth in city and +25 city hp. For balance reasons, it removes the yield changes for wheat/bananas/deer. The Granary now provides: +2 Food +5% Growth +25 City HP This is designed to more accu...
Improved Caravansary
Created by thecrazyscotsman
Alternate download here. This mod improves the Caravansary to be more useful. Now Food and Production trade routes are enabled with the Caravansary instead of the Granary and Workshop. The Caravansary now provides: Food and Production Trade Routes +1% Gold...
Improved Lighthouse
Created by thecrazyscotsman
Alternate download here. Updates the Lighthouse to make Lake tiles more useful. Also adds Tourism later in the game. The Lighthouse now provides: +1 Food from Lake/Coast/Ocean tiles +1 Production from Sea Resources +1 Food from Fish +1 Tourism after resear...
Improved Windmill
Created by thecrazyscotsman
Alternate download here. This is a very simple mod which adds +1 Food from Wheat to Windmills. This is to better reflect the historical use of the Windmill as well as role of Grain as a staple for many of the world's population. ---------------------------...
Improved Water Mill
Created by thecrazyscotsman
Alternate download here. This modifies the Water Mill yields to better reflect its historical use as a labor-saving device and for making flour. The Water Mill now yields: +1 Food +2 Production +1 Food on Wheat ---------------------- FAQ Q. I'm having a pr...
In-Game-Editor for Linux
Created by ParallaxMurderer
IGE fixed to run on Linux...
Industrial Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds several new buildings to the Industrial era, including buildings which further improve local resources or provide strategic resources. ------------------------------- Textile Mill +3 Production +1 Production on Sheep,...
InfoAddict
Created by Rob K
Adds time based graphs showing civilizations' score, gold, military power, etc., visual representation of global relationships and tons of extra info on each civ. To access the Info Addict screen, hit the scroll button underneath the turn indicator and sel...
Ingame Editor
Created by donquiche
COMPATIBLE WITH ALL VERSIONS AND MODS. An in-game editor to alter the map and many other things on the fly. - Edit or paint terrain, features, natural wonders, resources, improvements, rivers, fog, etc. - Change cities' religion followers, population, buil...
Iska's Additional Diplomacy - All in One
Created by Iska and Ismet
Adds First Impressions, Delegations, State Religions, Trade Agreements, Just Wars, Third Party Embargoes, More Diplomatic Modifiers, the Apostolic Palace, Envoys, Suzerainty, and Civ 6 City State Types. Everything here is included in Il Principe and Empire...
Inverted Terra Map Script
Created by alpha-r2d2
All players start on the same middle-scale continent which is soon overcrowded. You may cross the oceans, looking for a New World to colonize, commercial outlets, minor civs to conquer or battlefields to setlle competition with major civs... But who knows ...
Iska's Two Hundred and Two Nights
Created by Iska and Ismet
Two Hundred and Two Nights This is currently somewhat buggy, but I love it anyway. This is still a work in progress, please let me know if you run into any issues or see any spelling errors. I was originally going to wait until I had a full 1000 Events bef...
Iska's Additional Diplomacy - All in One + Putmalk's C4DF
Created by Iska and Ismet
Adds First Impressions, Delegations, State Religions, Trade Agreements, Just Wars, Third Party Embargoes, More Diplomatic Modifiers, the Apostolic Palace, Vassalage, Tech Trading, Map Trading, additional Discussion options, Envoys, Suzerainty, and Civ 6 Ci...
JFDLC - (Core) Utilities
Created by JFD
JFDLC UTILITIESThe core utility mod needed for all gameplay mods. It does nothing on its own. Will be incompatible with other mods that replace the same files. Important note:This mod was formerly the (Core) Utilities mod for Rise to Power. The change to J...
Klisz's East Germany
Created by Klisz
Adds East Germany as a new civilization. Does not replace or modify Bismarck's Germany. http://i.imgur.com/TbYAuFh.png Supports Civ IV Traits in Civ V, Cultural Diversity, Events & Decisions, Historical Religions, Map Labels, Unique Cultural Influence, Wis...
Larger Cities
Created by dninemfive
Intended to reduce lag and crashing on large maps, this mod adjusts cities to be fewer and further between but more powerful. Non-Steam download available here. Changes without Various Mod Components - Cities may only be founded at least five tiles away fr...
Korean Wonders pack
Created by Pouakai
Korea is home to many yet-to-be represented wonders of the world. In celebration of the release of the Korea and Wonders of the Ancient World DLC, myself and sukritact have created this pack featuring two wonders of Korea - Cheomseongdae, an ancient tower ...
Jarcast's Some More City States
Created by solargeist
Compatible with JFD's Cultural diversity and YnAEMP (only earth-wide maps). Check the wiki page for more info. Direct download....
Lake Victoria Fix
Created by Calypso
A simple mod that makes a couple of XML tweaks to boost the functionality of the Lake Victoria natural wonder. The purpose of both changes is to cause it to behave like other inland lakes in game, while retaining its unique status as a natural wonder. - Az...
Late-Game Unit Pack
Created by S-Man
Late-Game Unit Pack (LGUP) adds 32 units to the Modern, Atomic, and Information Eras to add more variety and color to the latter game experience. In a normal game, the Info Era tends to fly by rather quickly – with just a handful of units available. This r...
Legendary Headstart
Created by S-Man
The Legendary Headstart Mod adds a variety of bonuses to all major civs at the start of the game. The intent is to provide a richer variety of playstyles, based on the sometimes legendary head starts these bonuses sometimes provide. There are 18 bonuses in...
Less Ice on Maps
Created by Barrowulf
Basically, this mod tames the default ice generator within the game. Unique versions of the following maps are included in this mod: Continents, Pangaea, Small Continents, and Archipelago. They're exactly the same as the default ones, except that they cont...
Less Warmonger Hate [BNW]
Created by ninakoru
NOTE: The mod is still fully functional with the new warmonger changes on the latest meaningful patch, you get a 40% reduction on top of the expected warmonger cuantity, taking into acount if the conquered played is a minor civ, and the era of the conquest...
Lithuania (Gediminas)
Created by JFD
LITHUANIA (GEDIMINAS) UA: THE OLD GODSUnits trained in cities following only your Pantheon have doubled Movement in Forest Tiles. Melee Units trained in these cities can capture defeated enemies UB: SACRED GROVE (SHRINE)The Sacred Grove is the unique Lithu...
Longer City/Unit/Religion Names
Created by Gurra
In my opinion, the game has a ridiculously low character limit for names. Especially since some of the pre-existing city names exceed the 15 character limit. So I made this little mod which increases the character limit for city, unit, and religion names t...
Longswordsmen Rebalance
Created by Hatoony
I always felt Longswordsmen don't ever get used much. They are not much stronger than knights, die too quickly to crossbows, and get obsolete only 1 tech away! So, I decided to buff them according to my vision. Longswordsmen get an extra +3 combat strength...
Low Resolution Improvements
Created by ElRanchero
-The file size of the improvements' art is reduced allowing the game to load them quicker which can reduce lag from many improvements without changing their appearance noticeably. Use this if you're game still lags even after running it in DirectX 9 and se...
Low Resolution Units
Created by ElRanchero
Reduces the resolution all units' file sizes in an attempt to reduce lag caused from a high number of units. It should increase performance especially during the late game. Use this if your game lags even when running in DirectX 9 and setting all options t...
Lungora's Huron under Kondiaronk
Created by Fiona Danger
Introducing the Huron - the historic rivals of the Iroquois. https://i.postimg.cc/0jhTC2nn/unknown.png The Huron were a historical Confederation of Canadian First Nation people consisting of the Wendat, Petun, and other minor tribes. They were called by th...
Lungora's Religions
Created by Fiona Danger
Fifteen Religions from Across the world, ones untouched and not represented in existing religion mods. https://i.imgur.com/7nmsVtU.png Mod Support for: Nivkh Saba-Daamat Selkups Ket Olaf II Norway Haakon IV Norway Eystein Norway Bluetooth Denmark Canute An...
Luxury Resource Balance
Created by L3xandr3
After being annoyed for an extremely long time by the imbalanced luxuries, I decided to make this mod to fix it. Every resource gives either: - +4 of Culture, Faith, Gold, or Science - +2 of Food or Production - +3 of 1 Food/Production & 2 Culture/Faith/Go...
Macro Religious Pressure
Created by Lunar Magister
This mod decreases the microing of religion and makes missionary spam less of a headache. What this mod does is remove missionaries, make inquisitors cheaper, and include a building that can be purchased with faith that increases religious pressure. (It ca...
Luxuries Revamped
Created by John Helldivers
Makes luxury resources more powerful and diverse, as well as some other misc. changes. Inspired by Civ 6, I changed the base and improved yields of luxuries to; a. be more interesting b. be more diverse in the advantages they give c. hopefully balance them...
Mali (Brave New World)
Created by Tomatekh
Adds Mali to the base game. One of the great centers of Islamic culture and wealth, Mali was one of sub-Saharan Africa's most influential empires. It owed much of its reputation to its situation as a major trading center, effectively controlling trans-Saha...
Manufactory and Customs House Improved
Created by KingGunGang
Buff Manufatory and Customs were less usefull than Other Great tile Improvements. Manufactory : Basic Production : 4 -> 6 After Researching Chemistry : 1 -> 2 total : 8 Customs House : Basic Production : 4 -> 8 After Researching Economics : 1 -> 4 Total : ...
Macro Religious Pressure Plus
Created by Lunar Magister
Like the previous Macro Religious Pressure mod, except it also prevents Prophets from spreading religion. (They can still found a religion and enhance.) Previous: https://steamproxy.net/sharedfiles/filedetails/?id=1691222492&searchtext=...
MC and LITE's Nubia
Created by Pouakai
http://i.imgur.com/8adnBPf.png South of the fertile lands of Egypt lay the mysterious land known as Nubia. Nubia went by many names, often given to them by the Egyptians to the north who dealt with them in both peace and war - one such name was Ta-Seti, or...
MC's Haida (Koyah)
Created by Pouakai
https://i.imgur.com/lpVWe9l.png Legends across the Pacific Northwest for their adept warfare and seamanship, the Haida are stalwarts of the region and one of the most famous first nations. They quickly became feared by Europeans encroaching on the region f...
MC's Crimean Khanate
Created by Pouakai
https://i.imgur.com/NvIUGCC.png Breaking boldly away from the Golden Horde which had ruled over the region for centuries, the Crimean Khanate sought to forge a new path for the peninsula - one rooted in the traditions of all those who had claimed Crimea fo...
MC's Minoans
Created by Pouakai
Centered on the island of Crete, largest island of the Aegean, the Minoan civilisation was both technologically and culturally one of the most advanced nations of its age. Renowned across the eastern Mediterranean for the quality of their frescoes and pala...
MC's Motu
Created by Pouakai
For centuries, the Motu have been renowned across the Gulf of Papua and beyond as expert craftsmen of pottery and as navigators of the tradewinds. These skills were borne of necessity, for the Motuan homeland is too harsh for the crops which sustain others...
MC's Mycenae (Agamemnon)
Created by Pouakai
https://i.imgur.com/oYGGSrl.png Before the Greek city states, there were the Mycenaeans - a proud and warlike people which stretched across the Aegean. These people existed at the height of the Bronze age, expanding their might across the Mediterranean and...
MC's Oman Civilisation
Created by Pouakai
The Sultanate of Muscat and Oman (Oman for short) was a 19th century power in the Indian ocean, ruling large swaths of land across East Africa through to southern Iran from their centre of power in the eastern Arabian peninsula. Under the leadership of Sai...
Medieval and Renaissance Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds 5 new buildings to the Medieval and Renaissance eras. The buildings are below. -------------------------------------------- Apothecary +1 Food +1 Science +5% Food Requires Metal Casting Alchemist +2 Science on Gold re...
Mediaustralian Sea
Created by Mebera
So apparently the Mediterranean Sea would fit neatly inside of Australia, without even needing to change the size of either. Inspired by a reddit post. Requires Gods and Kings due to Uluru....
MC's Scotland
Created by Pouakai
An ancient kingdom in the north of the British isles, Scotland has been through many political and cultural changes over the years. Though it has been part of the United Kingdom for 300 years, it has retained its status as a cultural and industrial powerho...
Meaningful City State Colors
Created by Sylvestrina
All City States get new unique colors, and the colors are grouped by the traits of the city states. This is supposed to make it easier to spot which city states are the most interesting allies. The following color ranges are used: Cultured: Pink ~ Purple M...
Mega Trading (Additional Trade Routes)
Created by Unicorn Ninja
Removes the cap on Maximum trade routes. BNW & G+K* requried, -Harbours now provide 3 additional trade routes -Caravnsaries now provide 1 additional trade routes -Colossus and Petra now provide 10 additional trade routes each -The East India Company wonder...
Modern Carriers
Created by Red-Eyed_Gelynome
V3: Improvements: - Nimitz new move is 9 but increase it's cost by at least 100 and it's req. for Uranium is now 2 instead of 1. -China has now access to the russian carrier. -Kuz carrier now requires 2 oil instead of 1. ___________________________________...
Modernization
Created by Mk Z
Thechnologies spread along trade routes. The effect of this mod is that players don't fall too far behind in tech, as more they lag higher the chance to acquire a tech from trade. Backwards civs also get free buildings through investment and philanthropy w...
Mexico (Santa Anna)
Created by Space Walrus
Celebrate Christmas with everyone's favorite Santa: Santa Anna! Adds Mexico, under Santa Anna. Santa Anna is known for leading Mexico during the Mexican-American War and Pastry War. He is also known for leading the opposition to the Texas Revolution, Calif...
More City Connections
Created by Washi
Rivers, trade routes, and airports generate city connections. Rivers require river harbor in both cities and an unblocked river Trade routes require a caravansary in both cities Airport connections two airports. The river harbor is the new building, that c...
More Buildings
Created by Moriboe
Compatible: BNW and G+K Still playing vanilla? Check out my mod Building Made Fun Adds 8 new buildings. Most are taken from my old mod, BMF. The art is 50-50 unused Firaxis art and icons done by the masterful sukritact. The buildings are: - Triumphal Arch:...
More City States
Created by Ultra
This mod adds 62 City-States to the base game. These City-States were already in the game but were locked behind scenarios. MILITARISTIC Sokoto Bunkeya Luba Tunis Polotsk Fiji Vanuatu Dali Western Xia Seminole Lakota Cherokee Muscogee Mapuche Powys Gwynedd...
More City States (BNW)
Created by McCain Palin
This mod is back! Militaristic: Kinshasa Tripoli Tehran Baku Havana Yangon Hattusa Mercantile: Maputo Lagos Taipei Dubai Nuremberg Reykjavik Luxembourg Gibraltar Maritime: Perth Guadalajara Abdijan Wellington Vancouver Santiago Toronto Cultural: Napoli Cas...
More Faith Pantheons
Created by Lunar Magister
This mod adds more pantheons to produce faith with. Made with Race for Religion by Machiavelli in mind. However, it can also be used by itself. Tested with BNW. I delight in feedback and comments. EDIT: Fixed the capitalization to be in-line with how Firax...
More Active Religions
Created by Cirien
Increases the number of possible Religions for each map type. Duel: 2 Religions (no change) Tiny: 4 Religions (+1) Small: 5 Religions (+1) Standard: 7 Religions (+2) Large: 8 Religions (+2) Huge: 8 Religions (+1) __________________ I could not set more tha...
More Mercantile Mod
Created by sukritact
This mod adds new Luxury Resources for Mercantile City States into the game. The changes are purely for flavor and they have little effect on the games themselves. The Gods and Kings expansion pack is required to use this mod (Both for Mercantile City Stat...
Multiplayer Mods Workaround
Created by cicero225
Workaround to convince Civ 5 to allow multiplayer games with mods. This is NOT user-friendly, but it's what we've got. Potential User Friendly Tool: https://forums.civfanatics.com/threads/mppatch-easy-modded-multiplayer.617806/ . It's a bit glitchy and doe...
Morius More City-States
Created by Darklord Morius
Add more city states. It's compatible with Nation-States __City-State List__ _Africa_ Aksum (Aksum) Cabo Verde (Praia) Central African Republic (Bangui) Ghana (Accra) Kanem Bornu (Ngazargamu) Lybia (Tripoli) Makuria (Dongola) Mali (Bamako) São Tomé e Princ...
National College nerf
Created by Gort
Nerfs the National College down to a flat +10 science, in line with the power of the other National Wonders - nice to have, but no need to rush straight to it every game....
National Parks
Created by framedarchitecture
Natural Wonders can generate Tourism. Adds a new building, the National Park, that generates 2 Tourism and can only be built in cities near owned Natural Wonders. Requires Brave New World....
National Wonder Collection
Created by framedarchitecture
Adds six new National Wonders to the later Eras. v.3 not compatible with v.2 saved games. Compatibility * Vanilla; Gods and Kings; Brave New World; all DLC * Most mods, except those that fundamentally alter the Tech Tree. National Wonders Central Bank: For...
Native American City States
Created by Gehenna
Several native american peoples, primarily from south america, represented as minor civilizations in game. Code humbly borrowed from Ieco's Not Just Another City State mod. The City States are as follows: Apache Bribri Carib Charrua Chichimec Comanche Cube...
Native American Minor Civilizations
Created by Faustaud
Adds Native American nations to Civ5 as City States including: -Huron -Shawnee -Lenape -Algonquin -Pawnee -Choctaw -Shoshone -Arapaho -Navajo -Pueblo -Powhatan -Crow -Blackfoot -Chickasaw -Chippewa -Tohono O'odham Requires Gods and Kings and Brave New Worl...
New Beliefs Pack
New Beliefs (43 Total) Pantheon Beliefs (8 Total) Deism: +3 Science from Natural Wonders Goddess of Knowledge: +1 Science in cities with a population of 3+ Goddess of Wealth: +1 Gold in cities with a population of 3+ Heavenly Blessings: +2 Faith for each D...
Natural Wonders Fix
Created by TofuSojo
My version of Barathor's great Natural Wonder Yields Mod - Mythic Wonders Included. I added the three BNW natural wonders to it; set the Fountain of Youth and El Dorado to be just as common as the others; renamed them normal names, so they aren't "mythic" ...
No Longer Free Agriculture
Created by Aurore
This tiny mod makes the very first and too longer ignored Agriculture tech no longer free for all civilizations. Players will have to research it before anything else everytime! For consistency, Workers now require this very first tech, Agriculture if you ...
Optimized National Wonder Scaling
Created by Barrowulf
This mod alters the cost and prerequisites required for building a national wonder. This makes national wonders much more accessible for both small and large empires (especially large) if you only invest the extra time into constructing them and don’t expa...
Observatory Rework
Created by engineer gaming
This mod requires BNW to work. (Version 2: Mountain/Snow tiles now give 4/3/2/1 Science if they are 0/1/2/3+ tiles away from the city centre and within workable tile range, from 2 Science regardless, because Mountain/Snow next to the city affects early dev...
Passable Ice
Created by elotar
Ice is annoying for no apparent reason - most of the time it just doesn't matter, but then sombody with coastal bias will be stupidly landlocked by it. Here is the fix of it as well as some other minor terrain tweaks. Changes: Ice is passable for ships, em...
PROMOTIONS PACK (no DLL required)
Created by Valery
80 new promotions, you will mostly never run out of choices. Some might be OP, it is possible that if you seek for perfect balance, this will not fit. But if you want to give to AI deity a hard time, feel free to butcher it. Some classes as Melee and Arche...
Prussia (Frederick II)
Created by JFD
PRUSSIA (FREDERICK II) UA: ARMY WITH A STATESpecialist GPPs and Yields increase Military Production. Military Buildings provide 33% more XP to newly trained Land Combat Units. UU: LANDWEHR (RIFLEMAN)The Landwehr is one of two unique units available to Prus...
Puukohola Heiau Wonder
Created by Pouakai
One of the last surviving great Hawaiian Temples, Pu'ukohola Heiau (Temple on the Hill of the Whale) was constructed prior to the unification of Hawaii by future king Kamehameha, when his chiefdom was only in control of the Western side of the island of Ha...
Quiet Diplomacy
Created by Krzyzyk
Replaces some of the annoying leader screen popups (where decisions don't have any effect on the game) with notifications above the minimap. This results in much faster AI turns since you don't have to click them to resume turn processing. Direct download:...
Quick Turns
Created by Krzyzyk
Intelligently toggles Quick Movement/Combat during AI turns, which results in significantly reduced time you will spend waiting and watching what the AI does instead of actually playing, especially in the late game. Only important AI unit actions, relevant...
Race for Religion (BNW)
Created by Machiavelli
Race for Religion is more than just additional beliefs. Experience a new dynamic around religion while still being compatible with other mods, even those that add new religions. Don't get left behind in the Race for Religion! Every pantheon belief provides...
Rationalism Opener Adjustment
Created by Human Crouton
Makes the Rationalism opener less powerful to discourage taking it every game. The opener no longer gives you +10% science if you are happy and instead it now halves the time needed to build constabularies and police stations as well as adding a +25% scien...
Religion - Beliefs Expansion Pack
Created by BlouBlou
This mod largely expands the pantheon/beliefs choice for more customization when founding your religion. It adds roughly 90 new Beliefs, completly overhauling (but including) vanilla beliefs. Features: Add approx. 90 beliefs, These beliefs are mostly an ex...
Reform and Rule (BNW)
Created by Machiavelli
This mod alters every Social Policy and Ideology Tenet. More than a mere "balance patch" most policies include effects that are unlike any existing policies and a few are unlike anything else in the game. These unique effects enable all new strategies that...
Religion - Improved Customization
Created by BlouBlou
This mod allow any civilization to choose a bonus belief to give you more choices when you found a new Religion. (Just like the Byzantine). Accordingly, Byzantine civilization's trait has been changed. Features: Unlock the reserved beliefs slot when foundi...
Religion - Early Piety
Created by BlouBlou
This mod makes the 'Piety' branch in 'Policies' available at start along with 'Tradition', 'Liberty' and 'Honor', enabling you to choose the religious path earlier and make use of that shrines reduced construction cost. Features: Adds the 'Piety' branch to...
Renewable Energy
Created by TofuSojo
This mod is meant to be a more realistic alternative to my Solar Plant Fix mod. -Instead of the Desert restriction, Solar Plant cannot be built on or next to Snow or Tundra tiles This simulates their impracticality near the poles where they would get a lot...
Reseed!
Created by donquiche
Preview the map. Not satisfied? Generate a new map and restart! This is a new version that fixes many problems and overcomes previous limitations. Open it from the diplo corner menu (top right) or hit Ctrl+Shift+R. Works with and without G&K, with and with...
Resolution - Aeronautical Engineering Cooperation
Created by Lunar Magister
This mod adds the Aeronautical Engineering project to the World Congress, focusing on aircraft. It represents Civilizations coming together to cooperate on the development of the field of Aeronautics. The Rewards are: Bronze: 10% Production to air units in...
Resolution - Geneva Convention
Created by Lunar Magister
This mod adds the Geneva Convention as a project to the world congress. It can be chosen when anyone discovers printing press. It costs just as much as the World Fair. The Rewards: Bronze - 2 Happiness Silver - Golden Ages last 20% longer Gold - Gain a Del...
Resolution - Cultural Exchange Program
Created by Lunar Magister
This mod adds a new project to the World Congress focusing on Tourism. It represents Civilizations coming together to share their culture, each vying for cultural dominance. The Rewards: Bronze: 25% reduced culture cost for tiles (Gold cost unchanged) Silv...
Resolution - Global Labor Standards
Created by Lunar Magister
This mod adds a new project to the world congress focusing on production. It represents nations setting a basic level of universal labor regulations, while trying to make those regulations benefit their nation. The Rewards: Bronze - 1 Gold per City Silver ...
Religion - No AI Free Pottery
Created by BlouBlou
This mod removes 'Pottery' from the Free Techs List the AI player get on King+ difficulties setting at the start of the game, allowing you to be on an equal footing regarding religion founding and pantheon choice. Features: Tired of getting your wanted bel...
Resolution - Intelligence Networking
Created by Lunar Magister
This mod adds a new project to the World Congress focusing on Espionage. It Represents Civilizations trying to coordinate their Intelligence Networks for mutual benefit without having their network be compromised. The Rewards: Bronze: 1 Production from Con...
Resolution - International Monetary Fund
Created by alpha-r2d2
This mod adds the International Monetary Fund as a participative project unlocked by the World Congress. It can be proposed once any Civilization has discoverd Electircity. The largest contributor receives the International Monetary Fund wonder (+1 Gold fr...
Research Agreements and Other tweaks
Created by Hokath
I don't like research agreements because they make the game go too fast. Up until the renaissance I think the pacing is fantastic, then RAs come in and everything goes out the window. The Industrial Era lasts barely a hundred years. The problem is these hu...
Resolution - Naval Games
Created by Lunar Magister
This mod adds a new project to the World Congress with a focus on navies. It represents nations conducting naval games with each other in order to increase their understanding of naval warfare. The Rewards: Bronze - 1 extra movement and sight for naval uni...
Resolution - Secure Industry Initiative
Created by Lunar Magister
This mod adds a new project to the world congress focusing on military production. It represents countries working together (or competing against each other) to make sure that the industries their army relies on is either sourced domestically, or at least ...
Resolutions - XCOM Initiative
Created by Envoy
Available with Nanotechnology, the XCOM Initiative resolution allows players to work together to form the XCOM organization. The largest contributor receives the XCOM Headquarters wonder which grants them the sole ability to train XCOM Squad units. This mo...
Resolutions - XCOM Initiative Lite
Created by Envoy
Available with Nanotechnology, the XCOM Initiative resolution allows players to work together to form the XCOM organization. All contributors receive special XCOM bases which grant them the ability to train XCOM Squad units. This mod aims to make the XCOM ...
Resolution - Interfaith Exchange
Created by Lunar Magister
This mod adds a new project to the world congress focused on religion. It represents civilizations coming together to exchange their religious beliefs, with those who invest the most being able to present their religion well and thus spread their religion ...
Resource - Granary Includes Bison
Created by BlouBlou
This mod adds the new bonus resource introduced in Civ 5 lastest patch: 'Bison' to the list of resource already improved by the 'Granary'. Features: Extends the bonus of the 'Granary' building (which already upgrades 'Deer') to the 'Bison' resource. Fix th...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Resource Buildings+ (12 Additonal buildings!)
Created by CyberX1
This mod provides 13 new realistic buildings that enhances gameplay through the use of strategic or luxury resources. Works with ALL VERSIONS OF CIV 5! :D Features: *Building Image *Civilopedia page *Strategy *Historical Info ---------------------------- A...
Resource Rebalance
Created by elotar
Luxury resources in this game are terribly unbalanced as well as boring as hell. Somehow, while we have lots of mods changing many other aspects of the game, there are very few efforts to fix this key issue. So here is mine. Points which was taken into acc...
Resources - Copper buff
Created by MegaBearsFan
Improves the effectiveness of copper resource by adding bonuses to the Forge and Mint when the city has nearby copper. Forge: +1 Production from Copper Mint: +1 Gold from Copper Version 2 fixed a bug so that the Forge no longer requires that BOTH Iron and ...
RetroA's Building Pack and Tweaks
Created by RetroA
OVERVIEW Adds 7 new buildings that all civs can build (Meeting House, Public Bath, Coastal Fortress, Aquarium, Aerodrome, Shopping Mall and Enrichment Plant). Also makes changes to various other buildings to make them a little more interesting and balanced...
Revolutions
Created by Gedemon
This mod adds a stability value to each city, based on global happiness and your relation with each culture groups in that city. The Cultural Diffusion mod is required to calculate stability, and the Custom Advanced Setup Screen is required to reserve CS f...
RetroA's Wonder Pack and Tweaks
Created by RetroA
OVERVIEW Adds 6 new World Wonders (Blythe Intaglios, Registan, St. Peter's Basilica, Panama Canal, Bletchley Park and Three Gorges Dam). Overhauls several existing wonders and makes smaller changes to a variety of others make them more location dependent o...
Rise to Power - (Content) Processes Expanded
Created by JFD
PROCESSES EXPANDEDProcesses Expanded simply adds additional Processes. Parade == Golden Age Points Propaganda == Tourism* Expedition == Great Admiral Points Drills == Great General Points Prayer == Faith Ceremony == Culture Stockpile == Food Fortification ...
Rise to Power - (Gameplay) Sovereignty
Created by JFD
Sovereignty is a new gameplay mechanic. Civilizations may now choose to establish a formal Government: a Kingdom, or Republic, or one of the unique Governments only available with certain World Wonders. With a Government, you will gain the ability to pass ...
Rise to Power - (UI) Diplo Corner
Created by JFD
The Diplo Corner replacement mod needed for some Rise to Power gameplay mods. On its own, it allows the player to set what Overview Buttons should display along the top right row. Will be incompatible with other mods that replace the same files. Full credi...
Rise to Power - (UI) Info Panel
Created by JFD
The Info Panel replacement mod needed for some Rise to Power gameplay mods. Will be incompatible with other mods that replace the same files. Full credits can be found in the included Credits.txt file. ======================== LINKS =======================...
Salt Tweak
Created by Barrowulf
Salt is a little too strong early in the default game. When improved, it produces more yields than any other luxury except gems. Not only that, but a majority of those yields aren’t just gold, they’re the more powerful ones, food and production. When it’s ...
Scaling Great Merchant (BNW)
Created by Machiavelli
Improves Great Merchants to make them comparable in value to Great Scientists and Great Engineers! This mod is compatible with most other mods. Trade Mission: now gives more influence the later the era you are in. A late game Trade Mission can snipe a crit...
Separate Great People Counters (BNW)
Created by Machiavelli
When you generate a Great Merchant, Scientist or Engineer the costs of the other two Great People do not increase. Discussion thread on CivFanatics | Download from CivFanatics If you like the mod and want me to prioritize development of it let me know by r...
Shuffle More
Created by Frostem
"Shuffle More" is an improvement of the basic script "Shuffle" that allow a greater number of map types to be shuffled. Features: - Up to 10 types of map can be the result of the script - Each map script can be enabled/disabled, giving you the possibily to...
Slower Space Race
Created by RetroA
OVERVIEW This mod is designed to slow down the space race by preventing spaceship components from being airlifted and slowing their movement over land. SPECIFICS This mod makes the following changes: - Spaceship components can no longer be airlifted - Spac...
Small Continents Deluxe
Created by Barrowulf
Includes my other mods: Less Ice on Maps Optimized World Sizes This script adds an entirely new map script, Small Continents Deluxe. Small Continents has always been my favorite map to play on (with a bit of tweaking). The maps are varied and I think they ...
SMAN's Privy Council - The Monarchs
Created by S-Man
"The most radical revolutionary will become a conservative the day after the revolution…" -- Hannah Arendt "After the Revolution" (AtR) adds a new level of capability to the game – allowing for a more tailored gaming experience, based on player's given pla...
SMAN's The Ancient World at War
Created by S-Man
Global Conflict from the Dawn of Civilization to the Enlightenment The Ancient World at War (AWAW) is a comprehensive modification to Civ V (BNW) that adds a much deeper playing experience to the first half of the game. Using Earth’s example, the first hal...
SMAN's The Ancient World at War - Enhanced Edition
Created by S-Man
SMAN’s The Ancient World at War - Enhanced Edition The Ancient World at War Enhanced Edition (AWAW EE) is a support mod for AWAW. It adds the Buildings, Wonders, Resources, and improvements that were removed from AWAW V1 in an effort to lighten the memory ...
SMAN's The Ancient World at War - Late Era Units
Created by S-Man
The Ancient World at War (AWAW) – Late Era Units mod adds 33 units to the first half of the game. These units originally appeared in the main AWAW mod, but were removed as part of an effort to reduce the size of that mod. Players now have a choice whether ...
SMAN's The Ancient World at War - Soldiers of Fortune
Created by S-Man
"Remember: Pillage THEN burn…" -- Anon SMAN’s The Ancient World at War – Soldiers of Fortune (AWAW-SOF) Companion Mod adds 15 Mercenary units to the game, covering from the Ancient to the Enlightenment Eras. The AWAW mod is required for this mod to work. M...
SMAN's The World at War
Created by S-Man
The World at War: Global Conflict in the Twentieth Century and Beyond The World at War (WAW) is a comprehensive modification to Civ V (BNW) that adds a much deeper playing experience to the second half of the game. Usually when I play Civ V, I'm often take...
Solar Plant Fix
Created by TofuSojo
Solar Plants are too restricted and thus rarely built, unless you are on a desert map...This mod widens the restriction about where they can be built, while maintaining realism, and makes them require a strategic resource to still limit their production. T...
Songkran Wonder Pack
Created by Pouakai
Across April 13-15, Songkran is celebrated in South East Asian countries, particularily Thailand. Historically it marked the beginning of the Thai New Year, however in recent times this has changed to be January 1 in line with the rest of the world. Songkr...
Speed Repacing
Created by SamBC
Offers new pacing option under GameSpeed, most noticeably making production, growth etc faster relative to technology. This is all a bit of a personal preference thing, so if you like it how I like it, you'll like this... All four standard speeds repaced p...
Special Forces upgrade for Marine
Created by Kramer
This mod adds a Special Forces unit as a late-game upgrade for the Marine, skilled in rapid amphibious assaults, and reduces the production cost of the Marine to be on par with that of the Paratrooper. Additionally, the Special Forces unit may begin with o...
SQ Beliefs
Created by StompySquirrel
A rewrite of the beliefs in BNW based upon the fine work of NQmod and notably without any DLL requirement (allowing usage on Macs). In general beliefs are significantly more powerful than in BNW, making religion a more important aspect of the game. There a...
SMAN's The Lord Mayors
Created by S-Man
SMAN's The Lord Mayors is a customizable, automated city management utility. It seeks to save you time as you build your Empire, determining what Cities will build - based on your guidance. Hopefully, this will provide you with more time to focus on what's...
SMAN's The Ancient World at War - The Black Swan
Created by S-Man
"Rara avis in terris nigroque simillima cygno" (Latin, translation: "A rare bird in the lands and very much like a black swan") The phrase was first recorded by 2nd-century Roman poet Juvenal's from his work called, "Satire VI." When the phrase was coined,...
Strategic Buildings Pack
Created by thecrazyscotsman
Alternate download here. This mod adds several buildings to the later eras which make use of Horses and Iron to ensure that those strategic resources maintain value for the entire game. The new building yields are below. -----------------------------------...
Sumer (BNW or GK)
Created by Tomatekh
Adds Sumer to the base game. The BNW version of this mod is also available as part of the Cradles of Civilization Pack (BNW). Often touted as the world's first civilization, Sumer developed along the banks of the Tigris and Euphrates Rivers, in modern day ...
Tavras' Tamriel
Created by ZAS
Map of Tamriel as reimagined by Tavras with more realistic geography. Summerset Isles and Pyandonea have been warped to fit the map for better gameplay. Resources and start locations are fully random. Works fine for BNW, should be the same for G&K and Vani...
Tectonic Map Script
Created by Jibbles
Generates a map based on global tectonics. Maps are similar to a combination of Fractal, Small Continents, Archipelago, with added tectonic elements like mountain belts and rift zones. Works best on relatively large maps (Map size options are equivalent to...
Sukritact's Civ VI Style City Names
Created by sukritact
Randomises city names in a semi-random fashion. The top 5 cities are thrown in a pool and weighted according to how high up they are in the list. The capital is not randomised....
Teotihuacan Wonder
Created by Pouakai
Built across three centuries, one BCE and until 200 CE, Teotihuacan was the center of a large Mesoamerican empire of the same name, reaching the height of power in the middle of the first millenium. At this peak, thousands of people would have lived in the...
Terrain - Poor Tiles Tweak
Created by BlouBlou
This mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert. Features: The state of those tiles before the mod: Snow and Desert had 'No Yield' No basic tile improvement could be bui...
The Duchy of Milan (BNW)
Created by JFD
Adds Milan led by Visconti as a playable civilization. For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the years and wish to see more, please consider donat...
The Hittites (Brave New World)
Created by Tomatekh
Adds the Hittites to the base game. The Hittites were a Bronze Age power centered in Anatolia and one of the four major empires of the period alongside Assyria, Babylon, and Egypt. One of the earliest off-shoots of the Indo-European family, they developed ...
Terrain Names Corrected
Created by TofuSojo
Several incorrect or inaccurate terrain names have been changed everywhere I could find them, even in the Civilopedia, including its pages on the relevant buildings, units, and promotions. The goal is for them to more scientifically represent their respect...
The Timurids (Brave New World)
Created by Tomatekh
Adds the Timurids to the base game. The Timurid or Gurkani Empire was a Persianate, Turco-Mongol empire which conquered and ruled over modern-day Iran, Afghanistan, much of Central Asia, as well as parts of contemporary Pakistan, India, Mesopotamia, Anatol...
The Turks (Mehmed II)
Created by JFD
======================== OVERVIEW ======================== CIVILIZATION - THE TURKS (MEHMED II) TRAIT - TRIBUTE IN BLOOD Receive a free Infantry Unit upon capturing an enemy city for the first time. Military Land Units yield +1 Happiness when garrisoned. U...
The Utopia Project for BNW
Created by AntiMeanies
This mods readds a version of the Utopia Project for BNW. Whilst it helps win a cultural victory, it does not automatically win the game upon completion. It is unlocked not by a number of completed policy branches but by Globalization, though it gets more ...
Titans of Commerce Science and Industry (BNW)
Created by Machiavelli
Giovanni de Medici, Albert Einstein, Alexandre Eiffel -- titans of commerce, science and industry whos actions shaped the history of the world! Can you harness the potential of your greatest citizens to become an empire that can stand the test of time? Fea...
Trading Posts Grow into Renaissance Towns
Created by sebitudoreci
With this mod enabled, Trading Posts come in 4 varieties: Trading Post=+1gold; Hamlet=+2gold; Village=+3gold-1yield; Town=+4gold-2yield. Only the first can be build; starting now with Trapping instead of Guilds, and each version will grow over an increasin...
Trading Posts Grow into Towns
Created by TofuSojo
As they are worked by citizens over time, Trading Posts grow into Hamlets, Villages, and finally Towns yielding more gold as they grow, just like Cottages in Civ IV grew into Towns. The Towns are still improvements, not a new city. I loved this system as I...
Two-Sicilies (Ferdinand I)
Created by JFD
http://i.imgur.com/GGSjlL4.png THE TWO-SICILIES (FERDINAND I) Unique Trait: Pride of Bourbon Sicily Naval Units upgrade automatically as new Technologies are discovered. Receive a free Naval Unit when a Cargo Ship is built or purchased. Unique Unit: Steam ...
UN Security Council Resolution
Created by RetroA
OVERVIEW Adds the Security Council as a new World Congress resolution and project with a new World Wonder, the United Nations Headquarters, as its top reward. SPECIFICS The Security Council is a new resolution that can be passed at the World Congress once ...
Unique Building Collection
Created by framedarchitecture
Adds a Unique Building for most Civilizations that have two Unique Units. Also replaces a few Civs' Unique Improvements with Unique Buildings. Compatibility * Vanilla; Gods and Kings; Brave New World; all DLC * Most mods, except those that fundamentally al...
Unique City-States
Features Inspired by Civilization 6's Suzerain concept, this mod intends to bring that concept into Vox Populi a modular modpack, allowing City-States to feel unique when forming an alliance with them. This mod includes: Completely compatible with City-Sta...
Unique Cultural Influence
Created by Ryoga
Each culture is unique, and their influence on other cultures is also unique. If you think Arabia, Japan and Zulu aren't supposed to sell blue jeans and pop music, then this mod is for you. With "Unique Cultural Influence" the effect of becoming "influenti...
Unique Policy Buildings
Created by thecrazyscotsman
Alternate download here. This mod adds a unique building unlocked by each policy tree. Each building is unlocked by the policy opener. Compatibility: REQUIRES Brave New World. All other DLC optional. Will work with any mod that does not alter the Policy Op...
Unique Trait Collection
Created by framedarchitecture
Replaces 13 base game Unique Traits. Compatibility * Vanilla; Gods and Kings; Brave New World; all DLC Replacements Alexander: (Hellenization) Captured and founded cities receive a free Amphitheater. Great Generals can found cities. Receive a free Great Ge...
Uighur_Caesar's Seminole
Created by Uighur_Caesar
Adds the Seminole under Chief Micanopy to the game. http://i.imgur.com/maR6IDj.png As a proud Floridian, I've been wanting to create a mod for the Seminole for a long time, but faced several setbacks, mainly with being discontent with the design and lackin...
Units - No Futuristic Units
Created by BlouBlou
This mod disable the Giant-Death Robot and The XCOM Squad from normal games, letting you play in the latest age without the Sci-fi components. Features: The Unit: Giant Death-Robot has been disabled. The Unit: XCOM Squad has been disabled. Related Technolo...
Units - Starting Scout
Created by BlouBlou
This mod replaces the starting 'Warrior' with a 'Scout' instead. Features: Everyone (including AI players) get their starting warrior replaced with a scout. Notes: If you own Brave New World Expansion, i strongly recommend using all the three Scouts mod fo...
Urdnot's Nigeria - Olusegun Obasanjo
Created by Magnum Dong
https://i.imgur.com/HXL8wOR.png Adds the Republic of Nigeria under president Olusegun Obasanjo to the game. Nigeria is the single most populous nation in Africa and its largest economy - often called the 'Giant of Africa' its a nation that has, and continu...
Water Tiles Enhanced
Created by TofuSojo
I miss sea improvements from Alpha Centauri. I liked being able to invest in improving the sea as the land. I also hate how the bountiful ocean is represented in game as food deficient, plus that shallow ocean over continental shelves (the ocean's breadbas...
Valhalla Map Script
Created by McCain Palin
Map script of some fat continents, some thinner continents, and some snaky island chains...
Vox Populi's Bare Necessities
The Barebone Additions or Necessities is a lightweight mod that adds 3 new processes, 9 policy buildings(receiving the unlock by opening the branch), and 6 new religious beliefs(5 followers, 1 reformation) for Vox Populi! Find out more about Vox Populi, al...
Wide National Wonders
Created by Lunar Magister
This mod adds national wonders made to buff wide play. It adds national wonders with no requirement other than the liberty tree, (to really make this for wide play.) Furthermore the production cost does not increase with the number of cities. The bonuses p...
Wonders of Tomorrow
Created by RetroA
OVERVIEW This mod adds 3 new World Wonders for the Information Era: the Square Kilometre Array, the Strategic Defense Initiative (SDI) and the Universal Constructor. SPECIFICS This mod adds the following three wonders with associated Civilopedia entries an...
World Congress Reformation
Features SEVEN new World Projects for your World Congress. Puppeting a City-State now grants you two options of letting you liberate or actually puppet the city-state. (Important when you want to conquer a city-state to release it from its alliance. Libera...
Worldbuilder Fix
Created by Exmachina
Worldbuilder Fix (v.1) Author: Dark_Jedi06/Exmachina Somewhere along the line, Firaxis introduced a bug into the Worldbuilder that prevented the user from placing jungle on plains tiles. However, the game's rules remained uneffected and map scripts still g...
YnAEMP DLL 60 civs
Created by Strugen
THIS MOD IS *NOT* MADE BY ME! MOD MADE BY GADEMON ---------------------------------------------------------------------------------------------------- 60 Civs DLL to use with Yet (not) Another Earth Maps Pack (Vanilla, G+K, BNW). Not compatible with mapscr...
YnAEMP DLL Leader fix for BNW
Created by Gedemon
Replace the blank screen for the leaders that are above the 22 limit by a static 2D screen. This mod is to be used with YnAEMP DLL (28, 34 or 43 civs) and Brave New World...
Ynaemp City States for BNW
Created by Gedemon
A selection of City States for Yet (not) Another Earth Maps Pack with Brave New World: Sutaio, Lakota, Kinshasa, Harappa, Dakar, Reykjavik, Riga, Samara....
Zolton's Tweaks - Better Lakes
Created by Dodo Rider
Increases the base food value of lakes from 2 to 3. Unlike most of the terrain in the game, lakes do not get any better as the game progresses; they are stuck at 2 food for the entire game (except for the Aztecs). This makes them poor terrain to settle nea...
[BNW] Agla's and TranquilSilence's Duchy of Bavaria
Created by Orang
Adds the Duchy of Bavaria to the game. UA: Codex Maximilianeus - City States of your Main Religion follow you into war regardless of Influence Points. Conquering cities of foreign Religions turns them to your religion and yields Gold and Faith. UU: Gewalth...
Zolton's Tweaks - Faster World Congress
Created by Dodo Rider
The turns between world congress sessions has been decreased by 33%. There will now be 50% more sessions. If you like this mod, check out the other mods in my collection "Doctor Zolton's Tweaks" https://steamproxy.net/sharedfiles/filedetails/?id=224953...
[BNW] Samoan Civilization - Colonialist Legacies (and Senshi)
Created by Senshi
In this mod you'll play as Salamasina, Tafa'ifa of Samoa! At the heart of traditional Polynesia, Samoa has always been one of the major Polynesian cultural groups. In the nearly 3500 years the islands have been settled, they have been a focus of regional a...
[BNW] Sas's Pueblo - Po'pay
Created by Kramer
https://i.imgur.com/M7oGkAd.png This mod adds the Puebloans, under Pueblo Revolt leader and Medicine Man, Po'pay, to the game! Requires Brave New World. A quick note for the concerned: despite popular misconception to the contrary, the Pueblo did NOT speci...
[BNW] Agla's The Hanseatic League
Created by Orang
Adds the Hanseatic League to your game. UA: Ere und Gelove - 50% of your Trade Routes do not fill a slot if directed to City States. Gain Golden Age and Great Merchant points in your capital for every friendly or allied City State. UU: Cog - Replaces the C...
[v.4] Renaissance Era Revised
Updated to v.4 2016/9/28 - all the icons are clearer now - 2h swordsman, Pikeman and Tercio have new running animation - 2h swordsman and Rodelero have no more bouns against Landsknecht - a UserSetting file is added into the mod folder, which allows player...
_Public Transport_
Created by Gaia
Adds two buildings that increase a City's range of workable tiles. Requires Gaia's Core Mod. Compatible with Sapiens. Bus Terminal - Yields: +2 and +5% Production. Required Tech: Combustion. - Allows the City to work one additional ring of tiles (max 5, or...
(CulDiv) (Core) Utilities
Created by JFD
CULTURAL DIVERSITYCore utilities file for Cultural Diversity, needed for other mods to operate. See the CulDiv collection above for more information. Included Cultures: CULTURE_JFD_ABORIGINAL CULTURE_JFD_AMAZONIAN CULTURE_JFD_ANDEAN CULTURE_JFD_BANTU CULTU...