Sid Meier's Civilization V

Sid Meier's Civilization V

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Gibraltar, Reef, and Krakatoa Fixes
   
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Tags: Terrain
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Posted
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4.620 KB
28 Aug, 2013 @ 11:19am
29 Aug, 2013 @ 6:25am
2 Change Notes ( view )

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Gibraltar, Reef, and Krakatoa Fixes

Description
::::::::: FEATURES :::::::::
  • Prevents Gibraltar from spawning on small islands; especially single-tile ones which may render it unworkable! (special thanks to whoward69 for help)

  • Prevents Gibraltar from spawning next to ice, which I believe looks really bad.

  • Adds a land check for the Reef so it doesn't spawn too far out into the sea and become unworkable.

  • Adds an ice check for the upper adjacent plots of the Reef so its upper half doesn't become adjacent to ice. (The bottom half already had it, but the top didn't.)

  • Adds a requirement that the core tiles of the Reef must initially be water as well so that resources aren't wasted around it and out in the sea. (When resources are placed, the game still considers the converted tile a land tile.)

  • Adds a latitude check for all water-based natural wonders in this function. Unlike land-based NW's, these are too flexible and need more restrictions. Normally, tundra starts at a latitude of 0.6 and snow and ice start appearing as you increase the latitude up to 1.0. The Reef and Krakatoa will only be placed in tiles below a latitude of 0.5. With Gibraltar I was a little more flexible; it will only be placed below a latitude of 0.6. (This now makes the ice checks above obsolete, but I kept them in for other modders to use.)

  • Adds Krakatoa as a custom method so its conditions can be controlled better.

  • Krakatoa now only spawns near islands and smaller landmasses. (The islands need to at least be larger than 2 tiles too. It won't spawn next to measly 1-tile or 2-tile islands.)
61 Comments
Negator 18 Sep, 2021 @ 2:16pm 
This mod breaks several map scripts: Australia, Italy, Middle East, Africa... Not sure why, but your other 2 mods that fixes Krakatoa and GBR doesn't break those map scripts.
Leaf? 21 Jun, 2020 @ 6:13pm 
I know this mod is aaaages old, but it won't show up in my mod's list. Your other two affecting the generation of these wonders will however, so I think it's an issue with the game version or something.
💖 Officer Hotpants 💖 11 Dec, 2018 @ 10:02pm 
Yeah, but the Great Barrier Reef (the one in the game) is located just off the North-Eastern coast of Australia.
Mickel83 29 Jun, 2018 @ 6:04pm 
There are reefs, very far away from land in real life and the on unworkable. It would be realistic if they where.
Economic Terrorist 19 Dec, 2017 @ 10:34am 
Finally!
Jot Nyang E 12 Dec, 2017 @ 5:43pm 
great mod for Spain
Senator Red 13 Feb, 2017 @ 10:11pm 
This works for BNW
Loren 26 Oct, 2016 @ 3:59am 
Does this work with BNW? It has been asked before but never aswered. Could you please help?
Dr. Oz The Great And Powerful 25 Sep, 2016 @ 10:36pm 
does this effect/conflict with more luxuries mod?
Serp 29 Feb, 2016 @ 10:23am 
Found a problem (runtime error) in the lua file in line 258. The "extraplot" can be nil in maps from DLC packs, like Australia. This results in no luxuries at these maps. I solved it with a check, if extraplot is nil. If so I return false. Is this a good bugfix, or is there a better way?