Sid Meier's Civilization V

Sid Meier's Civilization V

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Inverted Terra Map Script
   
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Tags: MapScripts
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10.326 KB
14 May, 2015 @ 1:13pm
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Inverted Terra Map Script

Description
All players start on the same middle-scale continent which is soon overcrowded. You may cross the oceans, looking for a New World to colonize, commercial outlets, minor civs to conquer or battlefields to setlle competition with major civs... But who knows what you'll find?

Inverted Terra is a variation about Terra Map. You can choose the New World type or randomize it. If it's randomized then the New World might not exist at all. All major Civilizations start in the Old World, which is slightly smaller than in the orginal Terra Map script. The number of city-states is automatically adapted to the available amount of land so that you have no idea of what you'll find overseas!

Unlike Terra Maps, the AI shall consider offshore expansion. These feature has not been fully tested at this point though.

A full patch for Terra Maps is to be published soon. It will among other tweaks include more trade unit slots, extra moves for naval units and a Colonization policy branch!
2 Comments
Vinny 27 Apr, 2016 @ 6:00am 
Needs to be loaded before loading a saveed game.
Juras 19 May, 2015 @ 3:32am 
Polynesia is gonna be soooo OP