Sid Meier's Civilization V

Sid Meier's Civilization V

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Arendelle's (1) Additions and Overhaul
   
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7.260 MB
31 May, 2020 @ 5:31pm
11 Jun, 2023 @ 4:03pm
11 Change Notes ( view )

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Arendelle's (1) Additions and Overhaul

In 1 collection by Lord Arendelle
Lord Arendelle's Modpack
25 items
Description
Mod is compatable with most mods.

Policies overhaul can be found here:
Arendelle's (4) Extra Policy Trees
https://steamproxy.net/sharedfiles/filedetails/?id=2131598052

and a more extensive version with 3 extra trees here:
Arendelle's (4) Extra Policy Trees and Ideologies
https://steamproxy.net/sharedfiles/filedetails/?id=2987043427

Tech: Cost Changes and Scaling Rework
Technology costs increase with every era making large era gates. You can research ahead but after a certain point older techs will look more attractive.
Timescale has been adjusted to accurately follow the year.
ie. you will hit Industrialial techs in the 1780s to 1880s. rather than in 1240AD
Science from poping scientists is reduced

Buildings:
Defense building now each give the same amounts of hitpoints to a city as their defense strenth implies. ie. +8 Strength +80Hitpoints
Military buildings have been reworked and given small amounts of defense strength.
Adds strategic resource buildings for iron, coal, oil.
Adds unique buildings for adopting policy trees.
Adds various buildings to certain eras for flavor.
Added the National Wonder Collection
Caravanesary provides food and gold from Oasis.

Cities now show how much population is lost of gained when growing

Great People:
Great Admiral can be expended for a great tile improvement, Exotic Island

War:
Unit Stacking-2 Units are allowed per tile, Melee, Mounted units with be damaged before ranged units
High Gold per population for city capture
No cap for xp vs barbs
Lower population loss when capturinga city 20%
Lower production hit when having too many units
Increase gold refund for disbanding units
Warmonger Penaly Change, Warmonger threat decays faster and Friendsship with other players can offset warmonger score.
Heal rate in enemy, neutral, friendly territory changed to +10, +20, +30
City attack range changed to +3
City begins with 300 hitpoints and heal rate +20 hitpoints per turn, +50 hitpoints healed for a unit
City gains +1 attack for every 2 citizens in a city and additional strength for tech researched


Religion:
Pantheons do not increase, you need 40 faith to found a pantheon

Natural Wonders are given 9 yields each and set to spawn at a high occurence.
Fountain of Youth 4 happiness, 2 culture, 3 science
Uluru 3 faith, 3 food, 3 culture
Siri Pada 2 happiness, 3 faith, 4 food
Geyser 2 faith, 5 science, 2 happiness
Mt. Sinai 6 faith, 3 culture
Mt.Kailash 6 FAITH, 3 happiness
Mt Fuji 3 FOOD, 4 CULTURE, 2 FAITH
Lake Victoria 6 FOOD, 3 SCIENCE
Solomon's Mines 4 PRODUCTION, 3 GOLD, 2 CULTURE
Grand Mesa 3 PRODUCTION, 2 CULTURE, 4 FOOD
El Dorado 3 FOOD, 4 GOLD, 2 CULTURE
Barringer Crater 2 PRODUCTION, 2 GOLD, 5 SCIENCE
Barrier Reef 3 FOOD, 3 SCIENCE, 1 PRODUCTION, 1 GOLD
Krakatoa 3 CULTURE, 6 SCIENCE
Gibraltar 5 CULTURE, 2 SCIENCE, 2 FAITH
Kilimanjaro 4 CULTURE, 4 FOOD, 2 FAITH

Various:
No Free Tech for the AI
better score multipliers
starting scout
Great People can be Captured
All siege units have indirect fire
Changed water mill and granery
Better Podlers

Feel free to incorporate any of my additions and modifications in your own mods. And give credit to other modders from whom you have used code or ideas from.

--Credits to Modauthors--
Charsi
Wills's
White Out
TofuSojo
Civilibra
Valery
Barathor
RJ815
Nutzzz
Tomatekh
thecrazyscotsman
Darklord Morius
Moo Zedong
Elia Bruzzone
Machiavelli
Framedarchitecture
NQ Modpack

Detailed list can be found in ("Included Modlist.txt")
33 Comments
Birdy 29 Oct, 2023 @ 1:17pm 
I think there's a small but weird issue where the names of cities are different when you enable this specific mod? For instance America's capital is not Washington, it's Le Bam. Not sure if it's just on my end or not.
micokeman 21 Jun, 2023 @ 6:19am 
When starting, I get
"Texture Load Error: Unable to Load Texture UnitAction45_dlc_denmark.dds"
This seems to try to pull the Denmark DLC. Although I own it, for some reason, it does not down load to my Mac. That being said, I installed the game to a Wondows machine and downloaded the Denmark DLC there. There is no file in the DLC.
This seems to pull the code from the 'Terrain - Motte-and-bailey Fort (v 5)' mod.
Lord Arendelle  [author] 21 Aug, 2021 @ 9:30am 
I'll update it. There are some other fixes/changes I've been needing to make.
Thanks for fix!
I hardly ever use the pedia so I haven't noticed it!
rallbut 20 Aug, 2021 @ 2:14pm 
So I ran into a bug that rendered the in-game pedia near useless because a vast majority of said pedia wouldn't open. Apparently after some inquiries by Chrisy, a Modder in the Fire Emblem Civ V Modder's discord. We found out that the problem was that the NewPromotions file contained a blank field for the 'Cargo I' promotion. It looks like this for me now:

<Row>
<Type>PROMOTION_CARGO_EXTRA_I</Type>
<Description>TXT_KEY_CARGO_EXTRA_I_X</Description>
<Help>TXT_KEY_CARGO_EXTRA_I</Help>
<Sound>AS2D_IF_LEVELUP</Sound>
<PromotionPrereqOr1>PROMOTION_MOBILITY</PromotionPrereqOr1>
<CargoChange>1</CargoChange>
<OrderPriority>2</OrderPriority>
<PortraitIndex>56</PortraitIndex>
<IconAtlas>VALERY_ATLAS</IconAtlas>
<PediaType>PEDIA_NAVAL</PediaType>
<PediaEntry>TXT_KEY_CARGO_EXTRA_I_X</PediaEntry>
</Row>

And the pedia now works perfectly.
hyunokjoo 15 Jul, 2020 @ 7:30am 
EUI works after removing 2 unit stacking mod. Thank you so much :)
Lord Arendelle  [author] 14 Jul, 2020 @ 3:13pm 
Here is a EUI that is compatible.
Go to
mega.nz
/file
/WCpFUJpC#wnbxvVhha8m1TG7dScDfOGc7YNCcqp5nN_pcNgL4ZnY
and download!
hyunokjoo 14 Jul, 2020 @ 4:34am 
It seems not compatible with EUI. Any fix? By the way, this is really great mod. Thanks a ton!!
d_iperione 28 Jun, 2020 @ 1:26am 
Thanks
Lord Arendelle  [author] 27 Jun, 2020 @ 12:28pm 
No, only the Components. Arendelle's Revised Tech-Tree Overhaul, Wonder Compilation, Ideology Trees and Adjustments to Unique Components 3-4-5 are ment to be played with Additionas and Overhaul.
d_iperione 27 Jun, 2020 @ 9:57am 
Therefore Arendelle's Revised Tech-Tree Overhaul, Wonder Compilation, Ideology Trees and Adjustments to Unique Components 3-4-5 are included in Additions and Overhaul?