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It's almost an unfair advantage, as the human player can manage these problems a bit better than AI Civs. But, then again, they also have buffs the human player doesn't.
My main intent in this mod is to throw a ton of curve balls at human players, so they have to adjust their normal approach to game start, and respond to wildly unusual situations early on.
I just found this mod recently, and love it.
The latest start gave me 3 settlers and three workers ...
... but not enough happiness to form the three extra cities straight away, and all my income taken by the workers.
As you say, some are better than others, and what you like the best is probably what suits your style.
It may be because I picked Carthage to play, but compared to my latest game the AI does seem to keep up better - because of the start bonus? Will see after a couple more playthroughs, I guess.
That's what got me to build this mod - to throw a huge bonus at you (and all your nearby competitors) that forces you to adjust your normal playing style. Either to take advantage of the bonus, or to prepare for hostile neighbors coming at you with a massive army.
Everything clears up, more or less, by the first 50 or so game turns, but I do believe this mod makes those first 50 turns a LOT more interesting...