Sid Meier's Civilization V

Sid Meier's Civilization V

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Global Relations
   
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Tags: Interface
File Size
Posted
Updated
41.177 KB
5 Oct, 2013 @ 1:19pm
13 Nov, 2013 @ 5:55pm
4 Change Notes ( view )

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Global Relations

Description
UPDATED!!! Now compatible across the board, from Vanilla to G&K to BNW!!!

If you feel that InfoAddict, robk's masterpiece, gives too much information, this is for you. Global Relations is entirely based on robk's Infoaddict, but only shows the information that is truly available to the player in the base game:

+ Added two main elements of whoward69's Trading Opportunities mod: the Trading Opportunities window and the City States window, for a more complete and accessible diplomatic experience (compared to the base game). Some modifications to the original code have been introduced to make the components more in line with this mod: event listeners to force the windows to update whenever there is some update to data due to a trade, diplomatic tooltips on the civilization names, color-coded civilization names according to the leader's attitude, and others.
+ Within the Global Relations window, only the relations wheel is shown: no data, no graphs, the same political Fog of War as in the base game
+ Within the relations wheel, only the elements that can be seen or deducted by the player are shown: all political stances and treaties except for Defensive Pact and economic treaties (which are only shown for the human player), plus all Research Agreements (anounced in the base game as a message icon).
+ Added Trade Routes to/from human player (only displayed if BNW is active)
+ Added tooltips to civilization icons with information available within the game (thanks glider1)
+ Added clickable icons to call diplomacy: now you can open the diplomacy window by RIGHT-clicking the leader icons (except when it's the human icon)
+ Added HOTKEYS to show/hide the main window: not only do you have GR available within the diplo window, but all the time (should become the main diplomatic access)
+ Added Relative Military Power information to icon tootlips using the same formula the Military Advisor uses to give the player his recommendation
+ Added latest information for BNW (not shown if playing Vanilla or G&K)

SAVEGAME compatible: you can plug in the mod at any time on an ongoing game, or unplug it whenever you want

Compatible witn any version of Civilization 5.

Compatible witn ANY other mod.

Hotkeys: to toggle the window ON/OFF
W (the W key)
Numpad 0 key

I hope you enjoy it as much as I do. All credits to robk for the original InfoAddict. I am just using scissors. ;)

Also, full credits and a big thank you to whoward69 for his original work on Trading Opportunties. I am just using glue. ;)
Popular Discussions View All (1)
1
29 Dec, 2015 @ 11:06am
How can I move the "Global Relations" button off my map?
Ortsac
223 Comments
Val'nul 16 Mar @ 2:03pm 
Is there a version of GR for Vox Populi mod?
SachiDomainsNaomi 17 Nov, 2023 @ 2:59pm 
IS this Compatible with CIV IV diplomacy mod?
Fox 1 Nov, 2022 @ 11:12am 
"SAVEGAME compatible: you can plug in the mod at any time on an ongoing game, or unplug it whenever you want"

I'm not sure how accurate that is, I accidentally forgot to enable it when starting a game and when I added it after the fact and loading the save it crashed on the load screen. That was the only change I had made, and when I disabled it the save loaded fine. It ought to be fine and I'm not sure why it didn't work, I haven't got any other mods on that affect the same stuff and I've used this mod in fresh games with the same mods I'm currently using before - so I know there's no conflicts there.
Xarniia 20 Aug, 2022 @ 2:31am 
Can I remove the W hotkey?
It interferes with WASD map movement.
cottonworkglove 1 Dec, 2020 @ 5:52pm 
Can you add the cocoa in Trading Opportunities tab? Somehow only cocoa is missing...
Aristos  [author] 29 Dec, 2019 @ 11:42am 
@Lord, yes, perfectly... I used it all the time.
RankLord123 29 Dec, 2019 @ 4:04am 
does this work with Vox Populi and EUI
Aristos  [author] 9 Aug, 2018 @ 12:26pm 
Goma: Firaxis spaghetti code to blame for that one, sorry.
elotar 9 Aug, 2018 @ 2:55am 
@Goma, when using mods it's recommended to return to main menu, reload mods and then load game.
Goma 8 Aug, 2018 @ 2:04pm 
CTD when I click LOAD GAME within game.