Sid Meier's Civilization V

Sid Meier's Civilization V

374 ratings
Units - No Futuristic Units
   
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1.272 KB
28 Jul, 2013 @ 10:46pm
1 Change Note ( view )

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Units - No Futuristic Units

In 1 collection by BlouBlou
Bloublou's "Utility" Collection
25 items
Description
This mod disable the Giant-Death Robot and The XCOM Squad from normal games, letting you play in the latest age without the Sci-fi components.


Features:
  • The Unit: Giant Death-Robot has been disabled.
  • The Unit: XCOM Squad has been disabled.
  • Related Technologies tooltips have been adjusted to reflect the change when the mod is enabled (see screenshot).


Compatibility:
  • Compatible with Vanilla civilization 5
  • Compatible with Gods and Kings Expansion
  • Compatible with Brave New World Expansion

Other Mods from the same author:
  • You can find all my 'Utility' mods here, along with other collections:
    If you want to rate the mod at the top of the page, it's always appreciated =)

Troubleshooting:
  • Here are the basics if you are a beginner with civ 5 Mods: Mod Install Tutorial [forums.civfanatics.com]
  • If you have a problem with a mod, the first step is always to test the mod alone before reporting any bugs.
  • All mods from all my collections are compatible together.
  • If you have troubles downloading the mod in game, it's a common cache issue, follow these steps to fix it:
    1) Unsubscribe The mod, exit steam and civ 5 completly
    2) empty your mod folder : C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\MODS
    3) Delete the 'Civ5ModsDatabase.db' file located at: C:\Documents and Settings\[YOUR USERNAME]\My documents\My Games\Sid Meier's Civilization 5\cache
    4) Restart steam, subscribe, restart civ 5.
80 Comments
Amvrosy 26 Jun @ 4:43am 
@Balgarus

Did you manage to get the paratroops?
Prisoner 2 Jul, 2023 @ 8:51pm 
Yeah thanks this is how the game should be played honestly. Raining xcoms on a city within a single turn is boring.
tjsonic25 6 Dec, 2022 @ 5:01pm 
thanks
Balgarus 9 Nov, 2021 @ 12:16pm 
@BlouBlou

Thank you for the quick response! I will look into this avenue to keep paratroops a viable late game option
BlouBlou  [author] 9 Nov, 2021 @ 12:10pm 
@Balgarus

Hi ! This mod only remove Xcom Squad and Giant Robot.

You loose the ability to build paratrooper because they become obsolete once Nanotechnology is researched. Thats the vanilla behavior of the game.

You would need an additional mod to do that, more something like a unit replacement. A mod that replace the XCOM squad with a stronger paratrooper for example.

This mod is very light weight only few lines of codes. A new unit Mod is more complex but yes its doable.
Balgarus 4 Nov, 2021 @ 9:35am 
It seems that this mod also prevents you from building paratroops once nanotechnology is researched. Is there a way to fix this?
BlouBlou  [author] 4 Apr, 2021 @ 11:34am 
@fwrtineci fortniceı venom

Glad you like :)

Those 2 unit were totally immersion breaking for me
Catlon 3 Apr, 2021 @ 1:05pm 
Oh yeah. No more XCOM and stupid robots.
[33rd] Henry 23 Aug, 2019 @ 11:50am 
Can we play in multiplayer with this mod ?
7Beans 12 Mar, 2019 @ 1:22pm 
its simple yet game changing mods like these that rly keep this game going. good shit man love the mod.