Sid Meier's Civilization V

Sid Meier's Civilization V

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(RTP) (Gameplay) Dark Ages
   
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123.873 KB
26 Apr, 2020 @ 9:27am
27 Feb, 2022 @ 7:17pm
2 Change Notes ( view )

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(RTP) (Gameplay) Dark Ages

Description
DARK AGES
Dark Ages can now trigger if you lose more Prestige (Golden Age progress) from Excess Unhappiness than you have stored.

During a Dark Age, your Great People rate is doubled but your cities grow 25% slower.

In addition, you will now lose Prestige if your Cities are captured, your Citizens or Units are killed, or your Improvements are pillaged. If you enter into Anarchy, ALL your Prestige will be lost as well. Prestige is not lost during an active Golden Age, however.

ADDITIONAL CHANGES
  • Unhappiness penalty to growth has been reduced by 25% (to 50% at Unhappy, 75% at Very Unhappy). Dark Ages add the remaining 25%.
  • Reduced the base Golden Age threshold.

PATCHNOTES
  • v3
  • Dark Ages will no longer trigger on the first turn.
  • You no longer lose Prestige from cities being razed (oversight).
  • No longer lose your Prestige during an active Golden Age (including from Anarchy).
  • Mod no longer depends on RtP: Top Panel component (you should still use that though).
  • Text referring to Golden Age Progress should now more reliably update to Prestige.
  • v1
  • Initial release.

LINKS
See below for troubleshooting and more info.

Home Page[forums.civfanatics.com]
Modding Blog[jfdmodding.blogspot.com]
Guide to Civ V Mod Installation [jfdmodding.blogspot.com]

DISCLAIMER
Sid Meier's Civilization V, Sid Meier's Civilization VI, Sid Meier's Civilization Beyond Earth, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

By downloading and/or installing this mod you are agreeing to the following terms. This mod is distributed for free and provided as is, without any warranty of any kind whatsoever. You are using this mod at your own risk. You may not re-distribute, re-host, share, alone or as part of a bigger package this mod or its assets for any commercial or non-commercial purposes except where expressively and in verifiable writing given the permission to do so by the authors of this mod. All rights not described in this license agreement belong to their respective owners.
3 Comments
rotsenjm95 8 Oct, 2022 @ 6:21pm 
Justas there are great people there should also be Evil People and these appear in the Dark ages. For example: the counterpart of the great general would be the great Traitor or The rebeld and so with the other great people.
Holy Order of PIZZASALAD 10 May, 2020 @ 1:14am 
shouldn't effect science not happiness? the great person idea is great but if you where to be in a science slump (mostly due to having to many units which brings you in debit . ect ect.) shouldn't a prolong period of doing that trigger a dark age further punishing your scientifc growth?
PenjiDude 5 May, 2020 @ 10:34pm 
cant use it