Sid Meier's Civilization V

Sid Meier's Civilization V

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A Few More Terrain-Specific Buildings
   
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20 Jun, 2017 @ 1:09pm
29 Mar, 2021 @ 6:25pm
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A Few More Terrain-Specific Buildings

In 1 collection by RetroA
RetroA's Buildings & Wonders
12 items
Description
OVERVIEW
Adds 3 new buildings into the game with terrain-specific requirements: the Icebreaker Shipyard, the Mountaintop Mine and the Polar Station.

SPECIFICS
This mod adds the following three buildings that any nation can build with accompying Civilopedia entries (existing icons used):

- ICEBREAKER SHIPYARD
- Tech: Navigation
- 1 Maintenance
- +1 Production
- All military naval units built in the city can enter Ice tiles
- City must be built next to the Coast and on or next to Tundra

- MOUNTAINTOP MINE
- Tech: Dynamite
- 2 Maintenance
- +1 Production
- +2 Coal
- City must be built within 2 tiles of a Mountain in your territory

- POLAR STATION
- Tech: Radio
- 2 Maintenance
- +25% Science
- +2 Science for every Snow tile worked by the city
- City must be built on or next to Snow

- Mod also amends the Navigation, Dynamite and Radio tech Civilopedia entries to mention these new buildings.

DESIGN
Another feature I like in Civ 5 is buildings that require certain terrains nearby to make city placement a more tactical decision so I decided to combine that aspect with a few building effects I wanted adding to game based on all those times I've started in an ice-locked bay or without Coal (which is really annoying when it prevents you upgrading ships past Ironclads) and anything to make snow more interesting!

UNINTENTIONAL ISSUES AND OTHER NOTES
- Ship graphics look a little odd when moving through ice
26 Comments
Tamomomma 18 May, 2019 @ 11:56pm 
I subscribed to the mod but it doesn't appear in the mod list at all.
RetroA  [author] 18 Sep, 2017 @ 9:07am 
@DreamEater
Thanks for the kind words (hardly an expert though)! I wanted the Polar Station to concentrate on science and not make it the 'makes city completely viable on snow' kind of building. I'm considering making more buildings, if I do, it will probably have a desert one so thanks for the suggestion.
AugustHeat 12 Sep, 2017 @ 3:27pm 
Love it, thank you - one of my mainstay mods now. I do feel as though snow tiles could get a mini boost from the polar station tho, maybe another hammer on hills or something, idk. Another building for desert tiles - perhaps an *Aquifier* -- 1 food for each desert tile except floodplains for 4 gpt unlocked at a foodie tech like fertiliser or civil service (for desert cities, since there can only be one petra). You're the expert though, and I love it all the same.
★★★Pulsare★★★ 25 Aug, 2017 @ 8:39am 
cool
RetroA  [author] 21 Aug, 2017 @ 11:01am 
@civ
Thanks for the thoughts. Well, as I've suggested in the description, I've had quite a few games with Tundra starts (particularly with civs with that start bias) only to find the nearest coast locked in ice further along the map, I've even had maps where the two oceans are completely seperated by land from pole to pole! As for coal, I tend to play as small nations so I don't tend to get easy access to it every time. And for snow, I was trying to provide more of a reason for settling there but I often do anyway if there are valuable resources or if it's a strategic location. Ultimately, the mod is about providing a little more choice to games.
civ 21 Aug, 2017 @ 10:49am 
initial thoughts of this mod reading the description :- Entering ice tiles kinda useless, ice oriented to the north or south of a map doesn't change anything unless playing on full snow type game (why would you do this?) 2 coal for 2 gold provided there's a mountain, shrug coal not too hard to come by. Even with 2 science on snow tiles you wont work flatland snow tiles and hill tiles are rarely arranged petra like.

Lastly why would you settle cities near snow (shiver) quite literally.
Right Arm of the Forbidden One 14 Aug, 2017 @ 4:57am 
@RetroA Ok, thanks for responding. (but if you find the time, it would be nice to see it work with great admirals too)
RetroA  [author] 13 Aug, 2017 @ 5:58am 
@Humungous_Fungus
Thanks. Unfortunately, as specified, it only works for Military units. Civilian units are coded differently behind the scenes so I can't easily add that function and I wanted that too!
Right Arm of the Forbidden One 13 Aug, 2017 @ 4:51am 
I just played a game with this mod, and I think it's pretty cool. But I made a work boat in a city with the shipyard but it couldn't traverse ice. I would appreciate if you fixed this somehow. But the mod is otherwise very well made imo.
Ichy 6 Aug, 2017 @ 1:21pm 
This is good update, for those areas