Sid Meier's Civilization V

Sid Meier's Civilization V

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Great Seljuqs (Nizam al-Mulk)
   
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11.335 MB
12 Aug, 2020 @ 10:39am
19 Aug, 2020 @ 5:30pm
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Great Seljuqs (Nizam al-Mulk)

In 1 collection by JFD
JFD's Civilisations
148 items
Description
GREAT SELJUQS (NIZAM AL-MULK)
Unique Ability: Book of Government
Your Capital receives Espionage Buildings automatically as they unlock. Other cities with an Espionage Building siphon Great Scientist Points to the Capital according to their effectiveness.

Unique Unit: Atabeg
The unique Atabeg is the Great Seljuq replacement for the Great General. This unit serves best when stationed in a city, especially one that you have conquered. It speeds up the rate at which cities recover from damage, are Razed, and halves time at which cities are in Resistance. In addition, the generation of Great Scientist Points contributes to the generation of new Atabegs. Ensuring a well-educated population will ensure a steady stream of Atabegs with which to manage your conquests.

Unique Building: Nezamiyeh
The Nezamiyeh is the unique Great Seljuq replacement for the University. This building is available slightly earlier than the University, unlocking at Theology instead of at Education. When both of its Scientist Specialist Slots are being worked, the Nezamiyeh increases the city's Great People generation rate by 10%. Keep these slots filled in order to turn your Nezamiyeh into centres of even greater learning.
PATCHNOTES
  • v1
  • Initial release.
DISCLAIMER
Sid Meier's Civilization V, Sid Meier's Civilization VI, Sid Meier's Civilization Beyond Earth, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

By downloading and/or installing this mod you are agreeing to the following terms. This mod is distributed for free and provided as is, without any warranty of any kind whatsoever. You are using this mod at your own risk. You may not re-distribute, re-host, share, alone or as part of a bigger package this mod or its assets for any commercial or non-commercial purposes except where expressively and in verifiable writing given the permission to do so by the authors of this mod. All rights not described in this license agreement belong to their respective owners.
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6 Comments
𝔎𝔞𝔪𝔭𝔶 15 Oct, 2022 @ 1:00pm 
This mod is broken. If you install it then you always (with every civ) have the special religious building available and it is quite game breakingly strong.
Oxi 21 Sep, 2020 @ 10:21pm 
Same issue as the Augustian Friary of the Aztecs, anyone can buy the building as many times as they wish.
lord_ladrian 30 Aug, 2020 @ 3:47pm 
I had this mod installed and found that I had the option to build the Nezamiyeh, even though neither I nor any of the other civs in the game were playing as the Great Seljuqs.
Holy Order of PIZZASALAD 13 Aug, 2020 @ 10:55am 
Thanks!. I don't really know how modding works but has anyone ever tried to make a workshop modd that removes the unhappyiness penalty just for soldiers fighting? I always hated that aspect of the game doesn't even make sense. nothings worse than when you have a huge army some ecomomic problem occurs and they just get wipped because the Debuff penalty is so punishing. Ive seen alot of mods that do away with unhappyines all together. but i like the feature in regrads to rebels spawning/ cities flipping/ population stops growing/ production haulted ect ect. but man the army debuff is too much. it doesnt even make logical sense. in a battle you dont give up fighting for your life beacuse your unhappy. have you every had negative 50 plus unhappyiness your men litterally cant even fight rebels because of the penalty. sorry for this rant but I figured youd be the guy to ask
Holy Order of PIZZASALAD 13 Aug, 2020 @ 10:24am 
bro your a beast
do you ever do other mods or just new CIVS?