Sid Meier's Civilization V

Sid Meier's Civilization V

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Rationalism Opener Adjustment
   
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20 Dec, 2014 @ 10:28pm
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Rationalism Opener Adjustment

Description
Makes the Rationalism opener less powerful to discourage taking it every game. The opener no longer gives you +10% science if you are happy and instead it now halves the time needed to build constabularies and police stations as well as adding a +25% science bonus to the National Intelligence Agency national wonder.

This works to give science leaders the option to reinforce their lead while also giving struggling civilizations a more realistic shot at getting the National Intelligence Agency to help them catch up.

This also has the bonus of slightly nerfing Secularism(+2 science per specialist) because the previous opener essentially made it +2.2 science per specialist, and you won't be gaining an extra 10% science while aiming toward Secularism.

Besides the change to the Rationalism opener there are no other changes to the rest of the policy tree.

Only tested in Brave New World.
1 Comments
RogerMurdock 14 Sep, 2015 @ 1:02pm 
Nice mod. Thanks :) This is a very good alternative to the vanilla rationalism-policy.