Sid Meier's Civilization V

Sid Meier's Civilization V

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Luxury Resource Balance
   
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Tags: Resources
File Size
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1.372 KB
7 Jan, 2020 @ 12:23pm
13 May, 2020 @ 8:41pm
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Luxury Resource Balance

In 1 collection by L3xandr3
L3xandr3's Mods
6 items
Description
After being annoyed for an extremely long time by the imbalanced luxuries, I decided to make this mod to fix it.

Every resource gives either:
- +4 of Culture, Faith, Gold, or Science
- +2 of Food or Production
- +3 of 1 Food/Production & 2 Culture/Faith/Gold/Science
No Resource gives quite the same yield as another.


Resource - Improvement Yields
- Plantation Luxuries -
Cotton - +1 Production, Gold & Culture
Spices - +3 Culture & +1 Gold
Sugar - +2 Food
Silk - +2 Gold & Culture
Dye - +2 Gold & +1 Faith and Culture
Incense - +2 Faith +1 Gold & Culture
Wine - +2 Faith & +1 Food
Citrus - +1 Food, Gold, & Faith
Cocoa - +1 Food, Culture & Faith

- Quarry Luxuries -
Marble - +1 Production & Culture (Still gives +15% Wonder production)

- Camp Luxuries -
Furs - +1 Production, Gold & Culture
Ivory - +1 Food & Production
Truffles - +2 Gold & +1 Food

- Mine Luxuries -
Copper - +2 Gold & +1 Production
Gold - +3 Gold & +1 Science
Silver - +3 Gold & +1 Faith
Salt - +2 Gold & +1 Food
Gems - +2 Gold, +1 Culture & Faith

Fishing Boat Luxuries
Pearls - +3 Gold & +1 Culture
Crab - +2 Culture & +1 Food
Whales - +1 Food & Production
1 Comments
Toheck 28 Jun, 2021 @ 7:08am 
I think you have undervalued culture and faith, and overvalued food. With these yields, spices are way, WAY better than sugar.