Sid Meier's Civilization V

Sid Meier's Civilization V

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7 Mar, 2015 @ 6:46pm
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Description
This mod will speed up gameplay by having double improvement yields, quicker improvement turns, and faster unit movements. Will affect all civilizations in the game. Works with all versions of civ 5. Is balanced. Can decrease gameplay time by 1.5 hours!

Details: (Note: Effects ALL civs)
*Increases yields of Palace
*Increases movements by +1 (See below for units it affects)
*Doubles yields of improvements
*Quicker Improvements
*Increases coast/ocean yields
*Increases Golden Age from Great People by +2
*Doubles Great People tile Improvments
*Balanced (Affects all Civilizations)

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Palace: (Adds +1 to these yields...)
- Production, Science, Gold
- Adds +2 Food

Movement: (Adds +1 Movments to...)
- Great People, Religous Units, Workers, Settlers, Scouts, Spaceship Parts, Workboats, Archers

Yield Improvements: (x2 Yields when improved by worker)
- Affects all tile improvments including terrance farms, roads, quarries, resources, etc.
- May not work on resources added by other mods, usually still works with most

Quicker Improvements: (Improvements take one turn)
- Affects all tile improvments including terrance farms, roads, quarries, resources, etc.

Increases coast/ocean yields: (Through buildings)
- Harbors and Seaports
Popular Discussions View All (1)
3
18 Feb, 2016 @ 9:44am
PINNED: Post bugs, errors, suggetions, and feedback here
CyberX1
8 Comments
the cobras 20 Jan, 2018 @ 8:47am 
this doesnt seem to stack with other mods that double improvement yields
angela death 29 Mar, 2015 @ 9:40pm 
cool
e621 gaming 16 Mar, 2015 @ 9:16pm 
now babylon can be even moar insane!
kris220b 13 Mar, 2015 @ 3:48am 
i dont really see why it would not be for all units
instead of early and 1 late game group unit

and the NRL hover tank is just a replacement for the modersn armor so not sure it will when you say it like that
CyberX1  [author] 13 Mar, 2015 @ 2:12am 
Yup, it only changs the movement of the units you just mentioned, however im not sure about the republic units. It will only work on those if those units have the same unitclass or replaces the scouts, etc.
kris220b 13 Mar, 2015 @ 1:57am 
so does it only add movement for theese units Great People, Religous Units, Workers, Settlers, Scouts, Spaceship Parts, Workboats, Archers?

also would this work for the mass effect units or the new lunar republic units?
CyberX1  [author] 7 Mar, 2015 @ 9:47pm 
Glad I helped
✪P90PANDA✪ 7 Mar, 2015 @ 8:36pm 
Thanks You!!!!!