Sid Meier's Civilization V

Sid Meier's Civilization V

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(RTP) (Gameplay) Ideological Values
   
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12.056 KB
12 Oct, 2019 @ 9:02am
26 Apr, 2020 @ 12:24pm
11 Change Notes ( view )

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(RTP) (Gameplay) Ideological Values

Description
IDEOLOGICAL VALUES
Ideological Values now determine the kinds of Ideological Tenets that you can adopt later in the game.

Each Social Policy is associated with one of three Ideological Values: Authority, Liberty, or Equality. Your proportion of these Values determines the kinds of Tenets you can adopt when you have an Ideology. Depending on the Tenet's Level, the Tenet may require you to have 25%, 50%, or 75% of one of these Ideological Values before it is able to be adopted.

Each Ideology is also associated with one of the three Ideological Values. Tenets that require that Ideological Value can be adopted into the associated Ideology regardless of your Social Policy choices.

PATCHNOTES
  • v2
  • Fixed to functionality.
  • Added support for Neutrality Ideology.

LINKS
See below for troubleshooting and more info.

Home Page[forums.civfanatics.com]
Modding Blog[jfdmodding.blogspot.com]
Guide to Civ V Mod Installation [jfdmodding.blogspot.com]

DISCLAIMER
Sid Meier's Civilization V, Sid Meier's Civilization VI, Sid Meier's Civilization Beyond Earth, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

By downloading and/or installing this mod you are agreeing to the following terms. This mod is distributed for free and provided as is, without any warranty of any kind whatsoever. You are using this mod at your own risk. You may not re-distribute, re-host, share, alone or as part of a bigger package this mod or its assets for any commercial or non-commercial purposes except where expressively and in verifiable writing given the permission to do so by the authors of this mod. All rights not described in this license agreement belong to their respective owners.

BUY ME A COFFEE
If you enjoy the work I do, you might consider buying me a coffee with the link below. My mods will always remain free and open-source, however, so entirely up to you!

[www.buymeacoffee.com]
31 Comments
Verily 14 Mar @ 1:09am 
see previous three comments
Earl of Warwick 13 Sep, 2020 @ 10:16am 
Hey there! I would like to give an update on the problems I reported here a while back.

The problem with the ideological values, where I could not pick values even when I had a higher value than the policy required, has been fixed successfully.

Another problem persists though and can be seen in other replies here.

At the first point in which I can adopt a policy after choosing an ideology, the notification for the policy does not go away even after I have chosen one. I am stuck at that turn. Whenever I got stuck with your old rise to power mod and the JFDLC, I would save and then load that save back up, whatever notification was causing the problem would be gone or work fine. This did not work here, interestingly I was prevented from putting more than one policy in, so the loop didn't happen. Maybe a temporary solution would be saving-loading with policy saving turned on.

I am not 100% sure if the problem is caused by this mod, but it is certainly one of your mods that does it.
Jar 10 Jun, 2020 @ 6:03am 
I guess this is the mod that is causing the issues. Idelogical tenets are broken and will cause your game to be stuck so the best idea sadly is to avoid them at all costs until the issues can be fixed.
hartmut.haefele 3 Jun, 2020 @ 9:00am 
I am having exactly the same issues as O'Brian: Around the modern era, ideological tenets deduct no culture and while policies do deduct culture, the "Adopt Policy" notification will not go away. This is fine for regular policies with policy saving on, but when receiving a free policy, it prevents the game from continuing at all. So it is not possible to continue the game.
Impact-49 11 May, 2020 @ 6:41pm 
Having the same issue as mentioned before. Only mods in use are Rise to Power mods, advanced setup, and the community patch required by some RtP mods. This was not a problem until around the modern era. Ideological tenets deduct no culture and while policies do deduct culture, the "Adopt Policy" notification will not go away. This is fine for regular policies with policy saving on, but when receiving a free policy, it prevents the game from continuing at all. I can't recall when this exactly started, but everything worked fine until sometime in the Industrial-Modern era. Perhaps when I unlocked ideologies. Free tech does not suffer from this problem, only policies.
JFD  [author] 26 Apr, 2020 @ 12:26pm 
Couldn't replicate the problem, sorry
Earl of Warwick 15 Mar, 2020 @ 9:31am 
yeah the problem has not disappeared and tenets don't reduce culture points
Love_Touhou 8 Mar, 2020 @ 10:34am 
Ah, one more bug which I just found out. After built of statue of liberty, free policy button does not disappear, blocking from proceeding to next turn.

*the word 'tanet' bellow actually meant policy. sorry for wrong vocabulary.
Love_Touhou 8 Mar, 2020 @ 10:27am 
Also, culture does not decrease when I pick ideology tanets. ONLY ideology. normal tanets works well
Love_Touhou 8 Mar, 2020 @ 10:01am 
having the same problem with earl here. Had 54% for liberal, 24% for fascism, and rest for communism. Yet only communist tanets are allowed.