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1. City States like to hire mercenaries when they are at peace; both directly and when the Civ to which they are allied is at peace.
2. When they are allied to me, and are Militaristic, they sometimes give me a mercenary unit rather than one of their regular units.
3. Sometimes when the contract is up with a neighbouring City State the mercenary unit goes 'rogue' and wanders over the border.
Just tell me these are all features, not bugs and I'll go away.
#3 adds a nice bit of flavour having a tile or two pillaged before I can kill them. (not sarcasm).
Regards
Steve
That mod should operate successfully with this mod, but I'd expect a lot of confusion, with duplicate unit icons, flags, etc., which might make it difficult to play both mods together without being sure if a "Rabble" unit is the EU Rabble unit or the AWAW SOF Rabble unit.
So, to answer your questions - this mod is a streamlined version of EU, providing a modified mercenary system, but one that doesn't influence the game as much.
I was thinking, but am not sure, that after a few scenarios are completed, there might be more Merc units from those mods pulled into this mod - if the units are interesting enough. This mod was designed to easily expand, if there was any interest from players.