Sid Meier's Civilization V

Sid Meier's Civilization V

65 ratings
Unique Trait Collection
   
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531.567 KB
12 Aug, 2014 @ 2:44pm
16 Jul, 2015 @ 5:38am
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Unique Trait Collection

In 1 collection by framedarchitecture
Accurate Maps
26 items
Description
Replaces 13 base game Unique Traits.

Compatibility
* Vanilla; Gods and Kings; Brave New World; all DLC

Replacements
Alexander: (Hellenization) Captured and founded cities receive a free Amphitheater. Great Generals can found cities. Receive a free Great General upon discovering Philosophy. (Requires GnK or BNW)
Askia: (Tarik al-Sudan) Landlocked cities receive a free Caravansary. Upon discovering Education, Faith produced in the Capital contributes to Science. (Requires GnK or BNW)
Bismarck: (Realpolitik) While at War, Happiness is converted to Culture. While at Peace, Happiness is converted to Production in the Capital.
Boudicca: (Hare of Andraste) When war is declared, enemy units and cities are revealed. After attacking, land units have a chance to enter a short-lived Battle Rage.
Dido: (Trade Rule) Cities founded on coasts receive a free Harbor and claim nearby resources. Each traded resource type generates 2 Gold per Turn.
Elizabeth: (Regnum Gloriana) Cities founded after the Medieval Era generate Golden Age points. Writer specialists generate 3 Food. A Great Writer appears upon discovering Education.
Gandhi: (Ahimsa) While at Peace, +2 Happiness per City. Camps and Pastures generate Faith, but not Food.
Isabella: (Reconquista) Conquered cities convert to the State religion and generate a one-time Faith bonus. Upon discovering Compass, all coastal lands are revealed. (Requires GnK or BNW)
Montezuma: (Flower War) While at War, each Barracks yields +3 Happiness and Culture. Melee and Gun units have a chance to enslave defeated enemies.
Pedro II: (Export Empire) Founded cities claim all nearby Jungle tiles. Unimproved Jungles generate Production. Plantations generate 1 additional Gold. Sugar resources are doubled.
Oda Nobunaga: (Sakoku) Internal trade routes generate Science (Requires BNW). Castles yield +2 Production and Gold. Captured cities receive a free Castle.
Suleiman: (Kanuni) Adopting policies in the Piety and Aesthetics branches increases Culture and Golden Age Points by 20%. Siege weapons receive the Barrage Promotion.
Washington: (Republicanism) Begin with the Liberty and Republic policies. Cannot adopt policies in the Tradition branch. Unhappiness from number of Cities reduced by 25%.

New Units to support Traits
Alexander: Hellenic General Replaces Great General. +1 Moves and can found cities.
Montezuma: Slave Has a chance to spawn if Montezuma wins a battle. Can build all improvements, though at a slower rate. Can defend itself from attacks. Can be deleted in a city for a chance to increase the population (requires BNW).

How to Remove Traits
Any of the replacements you don't like can be easily removed.

1. Navigate to: C:\Users\UserName\Documents\My Games\Sid Meier's Civilization 5\MODS
2. In MODS navigate to: Unique Trait Collection
3. Delete the folder with the name of the Leader whose trait was replaced and that you want to restore to the original.
4. Restore deleted files by re-subscribing.
71 Comments
34nojobmomshouse 8 Jul, 2021 @ 10:42pm 
for anyone who uses EUI, don't use this mod, it conflicts with it and glitches the tooltip bar
anothernick1996 13 Mar, 2020 @ 6:38pm 
Is the food from writers for England a reference to Johnathan Swift's "A Modest Proposal" or am I overthinking this?
Verily 4 Oct, 2019 @ 3:32pm 
A reason to play default Germany and not just keep downloading mods. I like it.
Anotzibartschad 11 Dec, 2018 @ 5:18am 
@framedarchitechture
I've decided to run a game with IGE to see if germany had some sort of issue with it's traits.
It does. Germany doesn't work, atleast for me. No matter how much happiness I gave myself, neither did I gain more culture during war nor did I gain more production. Please fix this.
Chrissant 13 Dec, 2017 @ 10:45pm 
Traits are modded via xml. You can learn how each trait and the according values are added by looking at base game xml files. It's pretty straightforward once you get the hang of it.
A Flying Brick 18 Aug, 2017 @ 7:51am 
How did you make this mod. I've looked up every tutorial on moding traits, but I can't find anything.
Bertdog211 23 Jun, 2017 @ 7:23am 
The America trait is very nice
gibsonlespaul638 10 Sep, 2015 @ 4:09pm 
I love most of your stuff. Can I ask why you don't like Japan's vanilla unique trait, Bushido?
chuckles9999 23 Jul, 2015 @ 1:54pm 
Can someone better explain Carthages' unique trait, I don't seem to be gaining any culture from resource trading
MrC1065 3 Jun, 2015 @ 9:25pm 
@framedarchitecture Well I'll just run a few test games and see why Germany has that issue.