Sid Meier's Civilization V

Sid Meier's Civilization V

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Better City State Capture
   
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1 Mar, 2014 @ 11:28am
16 May, 2015 @ 8:40am
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Better City State Capture

Description
Also available on Civ Fanatics[forums.civfanatics.com]
This requires at least one of the expansions. Either one or both works.

Makes City States more valuable to capture, or to marry/buy as Austria or Venice. Upon founding, city-states gain a unique building based on their type. This building provides them a small benefit, but importantly, it remains intact upon capturing/marrying/buying the city-state, letting you use it.

  • Cultural: Plaza adds 2 Culture to city-state and 1 Culture to the Capital.
  • Maritime: Storehouse adds 2 Food to city-state and 1 Food to the Capital.
  • Mercantile: Jewelry or Kiln created depending on what luxury the city-state produces. These buildings provide a second copy of the luxury, which you get to keep if you capture the city-state (and can trade at that point).
  • Militaristic: Blacksmith adds 2 Production to city-state and 1 Production to the Capital.
  • Religious: Saint's Tomb adds 2 Faith to city-state and 1 Faith to the Capital.
I could have made unique icons for these buildings, but it's a lot of work and you don't really care, so they use policy icons for the, like, five times you might look at them ever.


But that's just a tiny bonus. The good stuff comes from the changes to the Patronage policy line, which gives bonuses to city-states you've taken over. All old effects remain, with these new capture bonuses:
  • Opener: Capturing a city-state awards a bonus yield instantly in your Capital based on the Population and type of the city-state. The amount on Standard game speed is 8 yield for citizen, and it does retroactively affect all city-states you already own when adopted.
  • Philanthropy: Captured city-states produce +2 of their chosen yield. This is yield is whatever their building already provided, or Gold in the case of Mercantile.
  • Consulates: Creates a Consulate building in every captured city-state that adds 1 vote in World Congress. This is destroyed if you annex the city (takes a turn to remove it).
  • Scholasticism: Captured city-states generate 25% more Science.
  • Cultural Diplomacy: Captured city-states have +2 Happiness.
  • Merchant Confederacy: Captured city-states produce +25% Gold.
  • Finisher: Capturing a city-state awards a short Golden Age based on the Population of the city-state. The amount on Standard game speed is 1 turn for every 4 citizens, rounded up. This is affected by all Golden Age duration modifiers. Due to the rounding up, it's ever-so-slightly beneficial to wait to capture until you've already got this, but it does count the population of all city-states you've already got and immediately Golden Age from their population, so it is retroactive.


Looking to improve Venice more?
Venetian Ca' d'Oro gives Venice a unique building that helps it generate Merchants of Venice.
Better Liberty BNW +Venice improves the Liberty policy line, with a special focus on making it useful for Venice.
32 Comments
romcha 8 Mar, 2023 @ 6:36am 
Doesn´t work a long time.
ChefGuevara 30 Dec, 2015 @ 2:09pm 
Is there a version of this mod without the changes to the patronage tree?(For the sake of compatibility with CSD)
Андрей 27 Aug, 2015 @ 5:19am 
Hello. Compatible with the City-State Diplomacy Mod?
DerigarsChairman 30 Jun, 2015 @ 1:27pm 
it didn't work how about some custom resources?
DerigarsChairman 30 Jun, 2015 @ 10:03am 
Can i edit this so it's compatible with more city state luxuries it''s kinda for a scenario i'm working on
eBlair 16 May, 2015 @ 10:14pm 
@SushiSquid
np, great mod!
Keukotis  [author] 16 May, 2015 @ 8:41am 
@Erica
Oh wow! I can't believe I made such a silly error. I've fixed it and tested to be sure, and the file has been updated. Thank you for letting me know about that.
Johnnyboy228 8 May, 2015 @ 9:19pm 
this makes venice op
eBlair 16 Apr, 2015 @ 2:22am 
There is a bug in which if you have puppeted city states, each and every social policy gained will trigger the golden age.
Keukotis  [author] 7 Apr, 2015 @ 12:42pm 
I didn't remove anything. The policies include their old benefits for peaceful diplomacy, plus their new benefits for war/Austria/Venice.