Sid Meier's Civilization V

Sid Meier's Civilization V

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Ancient Architectures
   
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31 Mar, 2014 @ 1:49am
14 Mar, 2015 @ 10:33pm
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Ancient Architectures

Description
Ancient Architectures includes 5 new base buildings and wonder. These buildings including the wonder need no technology research or requirements, just agriculture. This means they can be built as soon as you settle your capital.

These buildings include:

Campfire: +3 Science

Irrigation system: + 2 Production

Long House: + 1 Happiness

Storage House: +2 Food

Town Square: + 4 Gold

The wonder:

Temple to the gods: +1 Science, +1 Production, +1 Happiness, +1 Food, +2 Gold, +1 Culture

This gives the early game much more options!
19 Comments
JEELEN 29 Aug, 2019 @ 7:20pm 
A temple that provides everything but faith. Interesting...
BulgarianYogurt 22 Mar, 2017 @ 7:42pm 
dank mod, keep up the good work!
Venusaisha 4 Nov, 2015 @ 5:30am 
Cthulhu: Prehistoric Era (BNW) mod, or certian civilizations that have long house, there anthouer mod that offers town square. shoshane pithouse could conflict, any other mod that has same building could cancel each out or alter. u need to check n see if u have any other mod that may have same building.
CleverAdvisor  [author] 6 Jul, 2015 @ 8:30pm 
Mmm not sure, must be a mod conflict.
CthulhuKisses 6 Jul, 2015 @ 3:11pm 
When I found my capital, the only building that it allows me to build is the town square, none of the others. However, I get the notification when a civilization builds the wonder. Any reason why that might be
CleverAdvisor  [author] 14 Mar, 2015 @ 11:02pm 
Further updated, let me know if you think is to strong
CleverAdvisor  [author] 19 Feb, 2015 @ 7:16pm 
Buffed several buidling that I found myself not building in games.
Venser's Prodigy 12 Nov, 2014 @ 10:03am 
@wolf that would be hard to balance, as a shrine only gives a single point of faith and requires a tech to acquire. You can't give a building (as far as I'm aware) a base yield that isn't a whole number. It can be modified into a decimal, however. Perhaps instead of a building with faith yield, a building with a faith modifier for civilizations (modded included) like the Celts with a UA that gives faith would work.
Wolfe 17 Sep, 2014 @ 4:57pm 
could there be something that gives faith?
CleverAdvisor  [author] 14 May, 2014 @ 7:23am 
Thanks for the thumb up. I'll fix the typo later today:cwat: