Sid Meier's Civilization V

Sid Meier's Civilization V

87 ratings
Dynamic Culture Overview
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
22.277 KB
25 Mar, 2014 @ 3:15pm
21 Jun, 2014 @ 3:39pm
7 Change Notes ( view )

Subscribe to download
Dynamic Culture Overview

Description
A new implementation of the Culture Overview popup that allows buildings added by mods or DLC.

Supports up to 13 buildings with 1-3 Great Work slots. Any buildings that don't fit in the space will go below the city name along with National and World Wonders.

Special thanks to Lockstep, Leugi and kaspergm for their work in the Culture Overview screen, which I used as a starting point for this mod.
Double thanks to Lockstep for advice and bug reporting in CivFanatics.

Alternate Downloads
Because sometimes the game takes forever to realize there's a mod to download.
- CivFanatics[forums.civfanatics.com]
- {LINK REMOVED}
Just download, plop in your mods folder (My Documents\My Games\Sid Meier's Civilization 5\MODS) and let the game do the rest. If you subscribe to the mod it'll still sync things up properly.

Compatibility & Troubleshooting
If it's not working try deleting your cache first. It's in My Documents\My Games\Sid Meier's Civilization 5\cache.

Load order is important. If another mod changes Culture Overview, four things can happen:
- Mod loads before this mod: Everything will be fine.
- Mod loads after this mod:
-- Changes both .lua and .xml: Will use the mod's version.
-- Changes one of those: Things will break badly.
-- It's in the list below: Will work fine.

A possible fix is here[forums.2k.com].

Compatibility List
I've put work to get this working with the following mods:
- Lyrical Nanoha -- TSAB Civilization [BNW], by Vice Virtuoso
- Hatsune Miku's Vocaloid Civilization [BNW], by Vice Virtuoso
- Culture Overview Fix (BNW), by Lockstep
- Winter Palace, by regalmanemperor
- Hidamari Civ, cicero225
- Global - Great Work Research, by WHoward
- Global - Great Work Vaults, by WHoward
- Global - Palace Extra Great Work, by WHoward
- Tuscan Civilization, by sukritact
- [BNW] Colonialist Legacies - Mexican Republic, by TPangolin
- Touhou - Tanuki, by bouncymischa
I'd appreciate if you tell me about any other civs that change the popup, so I can account for them.
43 Comments
Iska and Ismet 20 Feb, 2021 @ 8:30pm 
This thing is a staple <3
xX_Safety_First_Grenadier1803_Xx 9 Aug, 2020 @ 7:31pm 
How exactly does one ensure the load order is correct?
Kyte  [author] 26 Jan, 2017 @ 9:58am 
Oh, wait, you want columns for Cathedrals...
I haven't touched this stuff in forever so I don0t remember what's up and I don't have Civ5 installed anymore so I can't really check. Sorry.
Kyte  [author] 26 Jan, 2017 @ 9:43am 
MaxGlobalInstances turns the building into a wonder. Wonders never get columns.
TheGreatBrain 7 Jan, 2017 @ 11:15pm 
I'm using this in the form of thecrazyscotsman's Omnibus Mod.

It gives a column to a building that is unique in any game, so I edited its BuildingClass entry to include MaxGlobalInstances = 1. That pushed it out of the columns, but it didn't accomplish what I was hoping to happen -- Cathedrals still appear underneath their city name instead of getting a column of their own,

I can't see an obvious reason why it wouldn't be assigned a column where there is space for another one.

Has anyone else had this experience or its opposite?
WereGrim 2 Jun, 2016 @ 8:16am 
I cannot open Culture Overview with this mod, still.
Lena 20 Aug, 2015 @ 3:52am 
It may just be an older version, I don't know, my Civ doesn't really like to keep these things updated unfortunately. From the list, Winter Palace was another one I replaced, and ColLeg's Mexican Republic too, I think, but I'm not sure. I think the Tuscans were fine though, and I don't have any of the other ones on the list.
Kyte  [author] 20 Aug, 2015 @ 12:04am 
Damn, I was hoping everybody'd be using my files by now so I wouldn't need to care about compatibility.
At least it's easy to fix on the user end.
Lena 19 Aug, 2015 @ 11:06pm 
Thanks, that worked! For reference, I searched CultureOverview in my MODS folder and simply replaced the ones that didn't have the right file size, and now it works perfectly again. (The ironic part is that one of the mods that I had to overwrite was Argentina.....)
Kyte  [author] 17 Aug, 2015 @ 3:21pm 
There shouldn't be an upper limit as far as I could tell from staring at the code. Perhaps those mods are trying to replace the same files as this one. One thing you can do is grab the .xml and .lua from this mod and copy-paste them on top of the problem mods' copies.