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As for what would be changes with respect to great engineers and great scientists. Likely the improvement tile for the engineer would be improved a bit, so that he isn't always used for rushing a wonder. The great scientist would have the amount of science they bulb for increased in the early stages of the game and reduced in the later stages of the game. To make it worthwhile to use them early to get critical techs rather than saving them all for a post-plastic slingshot.