Sid Meier's Civilization V

Sid Meier's Civilization V

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Components - Civ 6 Beliefs
   
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3.385 KB
24 Aug, 2023 @ 12:22pm
6 Sep, 2023 @ 7:59am
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Components - Civ 6 Beliefs

In 1 collection by Iska and Ismet
Iska's Il Principe Components
30 items
Description
Adds various (non-Pantheon and Worship) Beliefs from Civilization VI that weren't already in Civilization V.
Founder
Stewardship - Academies provide +4 Science, and Customs Houses provide +4 Gold
Lay Ministry - Holy Sites provide +4 Faith, and Landmarks provide +4 Culture
Sacred Places - +2 Science, Culture, Gold, and Faith for each city following this Religion that has a Wonder
Cross-Cultural Dialogue - +1 Science for every 5 followers of this Religion in other civilizations
Religious Unity - Gain 30 Influence with a City-State when it adopts your Religion (Civ 5 Belief renamed Autocephaly)
Enhancer
Burial Grounds - Culture Bomb adjacent tiles when completing a Holy Site
Religious Colonization - Cities start with this religion in place if founded by a player who has this as their majority religion
Missionary Zeal - Religious units ignore movement costs of terrain and features (Civ 5 Belief renamed Apostles)
Holy Waters - +20 HP healed per turn if adjacent to a friendly city (Faith Healers Belief nerfed to 20)
Monastic Isolation - Religious pressure doubled in the Capital
Popular Discussions View All (1)
4
1
25 Jul @ 7:38pm
Bug with Aztec Unique Building in Lua Script
refpuz
2 Comments
Iska and Ismet  [author] 26 Aug, 2023 @ 2:07pm 
Just change it bro. Mod the mod 😊
brometheus 25 Aug, 2023 @ 8:29pm 
damn would have been nice to have Religious Colonization available earlier as a Founder, especially since settlements generally tend to be placed well before a religion is enhanced. :wololo: