Sid Meier's Civilization V

Sid Meier's Civilization V

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DynamicEras
   
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892.000 B
21 Apr, 2014 @ 6:44am
21 Apr, 2014 @ 1:23pm
2 Change Notes ( view )

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DynamicEras

Description
Compatible with Vanilla, G&K, BNW and any other mod WITHOUT new eras.

I can hardly enjoy each of the era when I jump over it to the next one or the progress (of building or war) goes so slow that it makes me fall asleep.

I've tried some modifications that encrease the cost of technologies but they all resulted in such a way: in the beginning of the game researches go very slowly because of the increased cost, but in the late game the science is so advanced that the slowdown of researches becomes not so serious.

This mode let you set the multiplier value of technologies for each era separately. Default:
Cost * 1.00 for ERA_ANCIENT,
Cost * 1.50 for ERA_CLASSICAL,
Cost * 2.50 for ERA_MEDIEVAL,
Cost * 3.50 for ERA_RENAISSANCE,
Cost * 4.50 for ERA_INDUSTRIAL,
Cost * 5.50 for ERA_MODERN,
Cost * 6.50 for ERA_POSTMODERN,
Cost * 7.50 for ERA_FUTURE.

See settings from other users

You can edit the file Eras.sql in any text editor. This file is located in [drive]:\Users\[username]\Documents\My Games\Sid Meier's Civilization 5\MODS\DynamicEras (v 2)\Eras.sql

Default multipliers tested for fast, normal and epic speed, if you like use marathon, reduce multipliers, because the maximum price of technology in Civ 5 is 2097152.
My comment about this issue:

«Yes, I was able to get this problem, in the case of technical limitations of Civilization 5, the maximum cost of tehnology than 2097152 = 2 ^ 21 , which means that if the technology is worth 2097152 and we will increase the value by 1, it will cost -2097152 . Most likely, it can not be corrected without interfering with the dll or database. Therefore, be careful with the indication of large multipliers or additional use mods SloMo, which slow down the science in all ages for a certain factor that is taken into account already during the game , it may get rid of such problems.

Sorry for the late warning and my bad english»

My other mods:
1. Cloak & Dagger
2. Wars of religion
3. Real Science
4. Beautiful art
5. Wonderfull
Popular Discussions View All (2)
6
28 Oct, 2016 @ 8:05pm
PINNED: Suggest your speed
Bear
1
14 May, 2021 @ 8:49pm
How to use this with modded eras (GUIDE)
tinywhitecat
176 Comments
skneyte 5 Nov, 2023 @ 12:20pm 
Thanks now I have a lot more fun
Bear  [author] 15 Nov, 2022 @ 8:53am 
I haven't played civilization for a long time, but this mod should work for the eras listed in it (standard), also, modifiers are applied not for specific players, but for technologies, both for players and for AI
rolypoly 14 Nov, 2022 @ 6:43pm 
Does anyone know if this still works? Someone said that the AI ignores these rules? Is there a quick way to test that?
Illusion17 26 Apr, 2020 @ 5:19pm 
I played a game with this mod and the ai just researched tech as normal, while it was modified for me. Was supposed to take hundreds of turns, but they just researched it normally
Woodfall22 4 Jul, 2019 @ 5:26pm 
Don't know if you still check this mod, but my game crashed on turn 232 and this was the only mod i added to my list when starting that game. I was really enjoying it too, I haven't seen any other mods that make science take longer. Idk if you know of any conflicts with this mod but I also use community patch and barbarians evolved
MaxiMeow 13 Jun, 2018 @ 7:11am 
omg omg omg omg omg thanks! I have been searchign for DAYS to find a mod that will let me make an era stay that is compatible wit the Vanilla versio, UR MY HERO <3
Ravidalfs 16 Mar, 2018 @ 7:03pm 
Just subscribed to Civ 6 version. Tks
Bear  [author] 16 Mar, 2018 @ 1:05pm 
@Aiomega u can add this era to sql file in your game)
Ravidalfs 15 Mar, 2018 @ 9:02am 
@Bear
Port this MOD to CiV 6.
One for both Tech and Civics.