Sid Meier's Civilization V

Sid Meier's Civilization V

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1 Sep, 2020 @ 5:35am
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Better Weak Components

Description
OR Better Weak Civ Traits 2.0. More or less a minor balance patch for the Civs.

The full detail list (Trait changes in the screenshots above):

- - - America - - -
Unit - Minuteman: Production cost reduced by 20 (150 -> 130), loses 'Golden Age from Kills' Promotion

- - - Arabia - - -
Unit - Camel Archer: Ranged Strength reduced by 3 (21 -> 18), gains 'Unfamiliar Scent' (+25% Strength vs Mounted)

- - - Brazil - - -
Unit - Pracinha: Strength reduced by 5 (70 -> 65), Production Cost reduced by 25 (375 -> 350), Faith Cost reduced by 50 (750 -> 700), gains 'Bonus when Attacking (25)'

- - - Byzantium - - -
Unit - Cataphract: Loses Terrain Bonuses, can't Fortify, gains Cover 1

- - - Carthage - - -
Unit - Quinquereme: Strength reduced by 2 (13 -> 11), gains Boarding Party and Mobility

- - - Celts - - -
Unit - Pictish Warrior: Obsolete at Gunpowder, upgrades to Longswordsman (Including through Ruins)

- - - Denmark - - -
Unit - Berserker: Movement reduced by 1 (3 -> 2), gains 'Mobility'

- - - Egypt - - -
Unit - War Chariot: Melee Strength increased by 1 (6 -> 7), Ranged Strength increased by 2 (10 -> 12), requires Horses

- - - England - - -
Unit - Ship of the Line: Loses 'Sight (1)', gains 'Battle Lines' (+1 Sight and Movement)

- - - Ethiopia - - -
Trait - Spirit of Adwa: +1 Culture from all buildings that provide Culture. Specialists provide +1 [Faith.

- - - France - - -
Unit - Musketeer: Strength reduced by 2 (28 -> 26), receives 'Flank Attack Bonus (50)', gains Culture from Kills

- - - Greece - - -
Unit - Companion Cavalry: Movement reduced by 1 (5 -> 4), receives 'Companion' (Shares Movement with a Stacked Great General. Receives +15% Strength when Stacked with a Great General.)
Unit - Hoplite: receives 'Phalanx' (+10% Strength when adjacent to an Allied Unit. +25% Defense vs Ranged Attacks.)

- - - Huns - - -
Unit - Horse Archer: Receives 'Can Move after Attacking', requires Horses

- - - Indonesia - - -
Unit - Kris Swordsman: The Negative 'Mystic Blade' Promotions - 'Enemy Blade' and 'Evil Spirits' - both reroll into one of the other 'Mystic Blade' Promotion after another round of Combat.

- - - Iroquois - - -
Unit - Mohawk Warrior: Receives 'Drill 1'
Building - Longhouse: Receives the 10% Production boost that it needs

- - - Korea - - -
Unit - Turtle Ship: Strength reduced by 11 (36 -> 25), receives Cover 1, can enter Ocean like other Caravels
Unit - Hwach'a: Melee Strength increased by 1 (11 -> 12), Ranged Strength reduced by 8 (26 -> 18), receives 'Bombardment 1'

- - - Maya - - -
Unit - Atlatlist: Receives Accuracy 1

- - - Mongols - - -
Leader - Genghis Khan: City-State Conquest Willingness reduced by 3 (7 -> 4)

- - - Ottoman - - -
Unit - Sipahi: Sight reduced by 1 (3 -> 2), Movement reduced by 1 (5 -> 4), receives Mobility and Sentry

- - - Poland - - -
Unit - Winged Hussar: Upgrades to Landship, not Anti-Tank Gun

- - - Polynesia - - -
Unit - Maori Warrior: Receives 'Partial Heal on Kills' (the one that works on Barbarians)

- - - Rome - - -
Unit - Legion: Strength reduced by 1 (17 -> 16), receives Phalanx
Unit - Ballista: Melee Strength reduced by 1 (8 -> 7), Ranged Strength reduced by 2 (10 -> 8), receives Mobility

- - - Russia - - -
Unit - Cossack: Loses it's 'Pseudo-Charge' Promotion, gains 'Sentry' and 'Foreign Lands'

- - - Shoshone - - -
Unit - Pathfinder: Upgrades to Longswordsman (Ruin Upgrade is still to Composite Bowman)
Unit - Comanche Rider: Receives 'Near Capital Bonus"

- - - Songhai - - -
Unit - Mandekalu Cavalry: Receives 'Penalty vs Cities (25)' and 'Siege 1'

- - - Spain - - -
Unit - Conquistador: Keeps 'Extra Sight (II)' upon Upgrade, earns Gold on Kills

- - - Sweden - - -
Unit - Hakkapeliitta: Loses 'Great General Combat Bonus', gains 'Hakkaa Paalle' (Before engaging in melee, this unit has an extra attack.)

- - - Venice - - -
Unit - Great Galleass: Receives 'Exotic Cargo'