Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The scurvy doesn't worry me. It would take 20 turns of scurvy to lose a ship. As it only has a 10% chance of happening this means, on average, it would take 200 turns. It adds that little bit of reality where you think about getting that ship back into friendly waters.
gotta +1 the previous comment too though, I would REALLY love to try this mod without the Scurvy mechanic...taking 5HP damage every turn outside friendly territory from Sailing until Biology is a bit too much for my liking.
PS. As a workaround, and an FYI to anyone interested, you can safely remove the 5 HP damage by manually editing the Promotions.xml within this mod, line 13 and 14, from value "5" to "0". Screenshot: https://i.imgur.com/0qyECIx.png
Personally dislike things like plagues - disasters - scurvy in my games