Sid Meier's Civilization V

Sid Meier's Civilization V

262 ratings
Caravans Build Roads
   
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29 Sep, 2016 @ 11:12pm
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Caravans Build Roads

Description
A very basic mod to make caravans build roads when moving, civ6-like

Note: I've been away for a while, if civ6 modding is at least as open as civ5 I will surely move to it, but I'm afraid I won't have a lot of time to check my previous mods here, I'm very sorry for all the unfinished business and unanswered messages...
33 Comments
Facepalm Full O' Napalm 19 Mar, 2022 @ 11:19am 
Reminds me of Rise of Nations
G.Rapefruit 10 Jan, 2020 @ 8:24am 
all the feet and camel will legit make a solid road when they talk that same path for x years per move lmao
Ashtonian Gaming 29 Sep, 2017 @ 11:45am 
can you add caravans build rail roads in the industrial era?
Freeasabird🕊 4 Jun, 2017 @ 12:53am 
Its a neat mod, i'll give it a like, but The caravans don't take advantage of the roads in any way. You'd think that a road to the destination would be more efficient turn wise, but Nope. they just go however which way and build chunks of road everywhere. hm :/
Bluetail 13 Jan, 2017 @ 4:37pm 
Amazing, Engineers somehow sold their road rights to merchants.. Gg
dasaard200 27 Nov, 2016 @ 6:36am 
I got this mod for the Inverted World (Large and Huge) maps and a no maintaince mod to go with it for this TEST-DRIVE game, also featuring the Caravansary Trade Routes mod in a Domination only run-through .

ASTOUNDING !!

Even with 12 AIs, max CSs, Raging Barbs, Barbarians Unlimited EXP and Spawn Increase mods to 'liven things up'; just FINDING another Civ, which are ALL way the hell PAST yonder, has made your mod worth having !
Phat_Phuck 007 10 Oct, 2016 @ 3:59am 
guys, get a no road maintainance mod, lol. Free Expansion - No Maintainence is one of them
Gedemon  [author] 7 Oct, 2016 @ 9:56am 
@Oscarnout : they've waited long enough before reviving it, it's good for the users of the mod, and I'm fine with it as long as they don't take credits for the works of all previous contributors. I'm just very sad that I didn't find the time to finish what I planned with my own overhaul of the mod this last two years.

@willvette : that's a good design idea, but too much coding required for me at this point.
Garder 7 Oct, 2016 @ 6:36am 
@willvette thats a great idea because if you have long trade routes it cost alot of money
MidnightCoffee 6 Oct, 2016 @ 8:54pm 
Make sure you're not in any steam betas