Sid Meier's Civilization V

Sid Meier's Civilization V

Not enough ratings
Components - Civ 6 City Loyalty
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
57.870 KB
18 Mar, 2023 @ 12:45pm
24 Mar, 2023 @ 8:18pm
7 Change Notes ( view )

Subscribe to download
Components - Civ 6 City Loyalty

In 1 collection by Iska and Ismet
Iska's Il Principe Components
30 items
Description
Adds the Loyalty mechanic[civilization.fandom.com] from Civilization VI.

The same mechanics as described by the wiki page, with the following changes:
- Nothing relating to Civ VI Governors/Great Ages
- No growth/yield penalties from low loyalty states (seemed overly penal)

To make compatible with my City Health mod, copy the files from the 'City Health Compatiblity Files' folder in the main mod folder and overwrite the ones of the same name in both the /Mods/Civ 6 City Loyalty/UI/ folder and the /Mods/Civ 4 City Health/UI/ folder.
12 Comments
aaaaa142 22 Dec, 2023 @ 5:34am 
i can't believe you did it. you are GOD OF MODDING CIV5
aaaaa142 22 Dec, 2023 @ 5:04am 
JESUS THIS IS AMAZING!!!! you are genius!!! is it work with VP?
Iska and Ismet  [author] 16 Sep, 2023 @ 8:30am 
Medieval super late reply, but the Il Principe version has been updated so that they become City-States instead of Barb Cities. (Unless no dead CS to yoink, then they're barbs.)
Disconnection 13 Jun, 2023 @ 10:59am 
Will the free cities become city states after awhile?
Iska and Ismet  [author] 24 Mar, 2023 @ 8:19pm 
@Inverted uh maybe idk probably I want to

v4: Removed my ad-hoc local city happiness, loyalty just uses global happiness instead
Intervm 24 Mar, 2023 @ 1:20pm 
Could you make a separate mod for the "Rise and fall" mechanic from Stones to Stars?
Iska and Ismet  [author] 21 Mar, 2023 @ 7:27am 
Also no changes to the AI <3
friend robocat 21 Mar, 2023 @ 1:14am 
thank you for the changes
i guess the ai is now extra careful about expanding into far off corners of the map in the early game now. Or not.
Iska and Ismet  [author] 20 Mar, 2023 @ 7:46am 
Okay, so, I didn't notice a change in speed but I have a pretty beefy computer, so if you want to turn off the pressure from foreign/domestic citizens, open up Iska_GetCityLoyalty.lua in the mod folder and change g_bIncludePressureFromCitizens (right at the top) to '= false' instead of '= true'. That should make it quick again.

As for war, this mod doesn't touch diplo at all, so I don't think it's this mod, or perhaps just confirmation bias.
friend robocat 19 Mar, 2023 @ 9:58pm 
noticing the AI declares less wars now
please fix this