RimWorld

RimWorld

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Items (649)
4M Mehni's Misc Modifications [1.2-1.4]
Created by Miyuri
Adds various settings to customise your RimWorld experience. FEATURES - Bugfixes for vanilla issues The game gives up on sending you manhunter packs once you reach a certain size. No more! - Extend the time for pawns to undraft themselves Stay where I put ...
Research Reinvented
Created by PeteTimesSix
Consider inventing the humble mini-turret. In vanilla Rimworld, the process is: A colonist sits in front of a research table and stares at it for five weeks. With Research Reinvented, the process can include any of the following: Reverse engineer existing ...
Dont Hit Allies
Created by Feng Xinzi
No more misfires, including between turrets and colonists, between colonists and colonists, and between turrets and buildings. No more problems with your own cannon destroying your own turrets or colonists' heads. You can choose in the mod settings whether...
Realistic Manhunters
Changes manhunter behaviour to be less boring. Intended to keep manhunters on the map as a longer-lived map-threat instead of emulating a raid. Features: - Scaria no longer kills manhunters after 5 days - Manhunters no longer bee-line to your colonists, ea...
Stuffed Workbenches
Created by cucumpear
This mod uses xpath patching to tweak cost lists and textures for vanilla workbenches (and a couple of extras) in order to make them buildable from various materials. For those that already had partial "stuff" support I left the vanilla textures and only a...
Drop All Inventory
Created by Khobs
Adds a button to selected pawns that causes them to drop all carried, non-equipped items. IMPORTANT: It's an updated version of an existing mod, i claim no ownership of the mod. This version may be taken down by request from the original author. The origin...
Jelly Patch
Created by cucumpear
Moves Insect Jelly from Raw Animal Products to the Foods category. That's all! Shouldn't conflict with anything!...
Romance On The Rim
Created by telardo
Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup. The goal of this mod is to make vanilla romance more lively and flavorful. It adds a new "Romance" need and several romantic intera...
RocketMan - Performance Mod
Created by SubmarineMan
Error reporting to almost any mod requires alog these days Use https://steamproxy.net/sharedfiles/filedetails/?id=2873415404 to get said log Our lord and savior Zetrith has blessed us with the Prepatcher! Please go show them some love! CHECK IT OUT THE...
SpeakUp
Created by Sergio di Napoli
SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns. Let'em speak their mind - let's hear them out! https://i.imgur.com/bhSRXY6.png Besides giving more narrative immersion and connection with the pawns, the SIF content hel...
Animals Forage - Patches
Created by Mlie
https://i.imgur.com/iCj5o7O.png A collection of patches for Animals Forage to add foraging for animals from other mods. Fish Enhydriodon, Palaeeudyptes, Gomphotaria - Megafauna Penguin, Fishercat, Otter, Walrus, Spotted Seal, Fisher - AnimalCollabProj Fish...
Prisoners Dont Have Keys
Created by Mlie
https://i.imgur.com/iCj5o7O.png I found it odd that prisoners could open doors when escaping when fleeing raiders cannot. So this mod makes prisoner having to bash doors when escaping as well. There is also a mod-option to allow prisoners to open cell-door...
Dreamer's Dreams
Created by Psyche
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. ~ H.P. Lovecraft Every night we voyage to unknown places. Flying, laughing, running away, loving and fighting. Those memories stay with us, sha...
[1001]Weapons Tab Reborn
Created by The
ORIGINAL CREDIT TO MattTheWaz (https://steamproxy.net/id/MattTheWaz) More than just the base mod, his mod is providing the example I needed for how to create a menu so that I could work on SimpleSidearms compatibility. Thank you! I picked this one up a...
Optimization: Leathers - C# Edition
Created by Scorpio
Tired of tons of types of leathers ? solution is here Optimisation examples : Each animal has its own category no more leathers for each individual animal Leather_Bird Leather_Light Leather_Plain Leather_Lizard Leather_Heavy Leather_Human Leather_Legend Le...
Prepare Landing
Created by neitsa
PrepareLanding is a mod that allows players to carefully choose their landing site before actually starting their colony. Choosing a landing site can be done by applying and using different set of filters, resulting in an unique combination of tiles, which...
No Laggy Bed
Created by telardo
(1.3) Fix the fps drop when you select a bed or workbench. (1.3 Experimental) Fix the fps drop when you open the Needs Tab of a pawn. (1.4-1.5) Optimize Thoughts listing in the Needs Tab of a pawn. Details: In 1.4, the devs fixed the bug for beds and workb...
FrameRateControl
Created by Charlotte
Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC. What does it mean? If your monitor refresh rate is high, it will happily eat i...
No Precipitation Over Fog Of War
Created by SaberShip
Not Required for 1.5+ This visual tweak has been implemented into the base game starting with version 1.5 If you are on version 1.5+ this mod is no longer required. Details A simple tweak that hides rain and other precipitation from displaying over top of ...
Fluffy Breakdowns
Created by Fluffy
Replaces random breakdowns with a maintenance requirement. https://headers.karel-kroeze.nl/title/Features.pngBuildings using components will now gradually deteriorate. The odds of a breakdown happening (and requiring replacement components), is directly li...
Barely Better Spots
Created by Owlchemist
Overview This mod merges Barely Restricted Spots and Barely Visible Spots into one, now tagged for 1.4. This allows you to place spots upon buildings. You could, for example, place a crafting spot upon a table, a party spot along a bar counter, or a medita...
1-2-3 Personalities M1
Created by Hahkethomemah
https://i.ibb.co/25p6B1F/Introduction-Purple.png 1-2-3 Personalities is the first entry in a series of social mods based around idea of modularity and letting players choose how much in-depth impact they want: https://i.ibb.co/VMTBHtg/designdark.png 1-2-3 ...
1-2-3 Personalities M2
Created by Hahkethomemah
https://i.ibb.co/25p6B1F/Introduction-Purple.png 1-2-3 Personalities is the first entry in a series of social mods based around idea of modularity and letting players choose how much in-depth impact they want: https://i.ibb.co/VMTBHtg/designdark.png 1-2-3 ...
5e Xenos (discontinued)
Created by JoeOwnage
I won't be updating this to 1.5 as Neronix17 has done a much better job of what I was trying to do with the Biotech edition of his Forgotten Realms mod https://steamproxy.net/sharedfiles/filedetails/?id=3068979395 and I'll be using that one going forwa...
99 Percent [Updated]
Created by Dave-EEs
Description: Typically, deconstructing a building or facility refunds roughly 75% of the raw materials that went into building it. This mod changes the game to refund you 99% of the resources that went into your constructions. The game has a hardcoded limi...
A Petition for Provisions (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of ToyWalruss mod https://steamproxy.net/sharedfiles/filedetails/?id=1904213444 that is no longer being maintained. - Short-hash errors and the infinite caravans should be fixed - The stuff filter should now work ...
Adjustable Ability Cooldowns
Created by kippetje2000
This mod adds sliders in the mod setting menu to adjust the ability cooldowns and ritual penalty percentage slider. This is my first RimWorld mod, doesn't come with much but I do plan to add some things: Sliders for Biotech abilities.Done Sliders for Anoma...
Adjustable Psycast Cost
Created by kippetje2000
This mod adds sliders in the mod setting menu to adjust the psyfocus cost of vanilla psycasts. Plans: WordOfSerenity Want to support me: Buy me a coffee Configuration: You can manually change the amount of psyfocus percentage used from 0% to 100% Via the i...
Advanced Band Nodes
Created by Hydrologist
This mod adds advanced band nodes which provide more bandwidth. They are unlocked by the High Mechtech research, provide 4 bandwidth instead of 1, and require twice as much power and an advanced component. Art by Slomow_1540!...
Aligned Turbines
Created by Nepenthe
This mod reduces the size of wind turbines to 4x2, allowing them to line up with solar panels. It also reduces the area that needs to be kept clear to 4x4 behind and 8x4 in front, which is the exact space needed for three solar panels. No changes are made ...
Allow Consensual Incest
Created by idontcare
Pawns who are blood related can now romance each other when you click on the "Romance" button in the Social tab. In mod options, you can also disable the chance of children being born with the inbred gene. Note that if you do this, you must restart rimworl...
Allow Everything
Created by Andrew R.L.
Tiny mod that auto-allows everything. Made for people tired of removing all those red x marks from items manually all the time. Source code: https://github.com/andrew-raphael-lukasik/rimworld-mod_allow-everything credits: https://steamproxy.net/worksho...
Allow Tool
Created by Symbolic
A set of tools to make your life on the Rim a bit easier. Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions. Allow Tool can be safely added to existing games. No...
Almost There!
Created by roolo
> Cmon guys, we're almost there! > Nah, it's sleep o'clock. > But the colony is literally just one hour away, and Gonzalez really needs the medicines we brought, otherwise he'll die! > Meh, when it's nap time, it's nap time. Sounds familiar? Then this mod ...
Alpha Animals Patch for Outposts Mines
Created by Daria40K
Alpha Animals Patch for Vanilla Outposts Expanded Mines This patch add the sky steel ore from Alpha Animals to Vanilla Outposts Expanded so that they can be an output for the outposts mines. ...
Alpha Bees - Stuffed
Created by Jellypowered
Just a small patch to enable the Brood Chamber and the Hybridization Chamber from RimBees to be made with stuff like the main Bee house. It always bothered me that the Brood Chamber and Hybridization Chamber were only allowed to be built with Wood, when th...
Ancient Supply Slingshot Patch
Created by legodude17
Allows you to transport items between vaults with the Supply Slingshot. How To Use 1. Load items into the slingshot like normal. 2. Hit the launch button, but then on the resulting dropdown hit "launch to other vault". 3. Select the target vault on the wor...
Ancient Nuclear Generator
Created by BBBBilly
An ancient nuclear power generator was generated around the colony. You can use it to solve some early problems, or develop around it。It has been running for centuries, there is little fuel left inside, and the electricity that the generator can provide is...
Ancients Deconstructible
Created by FluffyTowels
A small patch to make all buildings from VFE - Ancients deconstructible. Intended for use with Ancients Craftable, but not required to run....
Animal Commonality Tweaker
Created by Kenny Dave
What’s this then? It’s a tool for tweaking the wild animal commonality value, and the biome animal density. Access in settings. Commonality changes how many of a wild animals will spawn in a biome. Alpacas have a commonality of 0.5 in Temperate Forest, so ...
Animal Controls
Created by avil
Tools to make general animal herding more convenient. Features - makes so all animals can have food restrictions (the same as Animal Food Restrictions mod); - makes so "Animals" tab has "Food Restriction" category (similar to AnimalFoodRestrictionInTab mod...
Animal Genetics (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of gregorycurries mod https://steamproxy.net/sharedfiles/filedetails/?id=2226725974 - Resource yield should now affect egglaying speed as well as the amount of eggs layed https://i.imgur.com/pufA0kM.png https://i....
Animal Gear Third-Party Patches
Created by Samael Gray
Do you have the Animal Equipment mod but find yourself scratching your head as to why your Raptor Shrimps don't get the benefits of the armor you've made for them? Well I've got the solution for you! This mod includes the necessary patches for the followin...
Animal Resource Label
Created by pureMJ
Animals with milk or wool nows displays the amount and type of resource with time left to gather. https://i.imgur.com/MClTdVy.gif Background In Rimworld animals can produce milk or wool. The vanilla game displays the fullness of it when you select an anima...
Animal Simple Command
Created by Udon
Add commands that can be used to manipulate all animals. ・Stay:Stay here. ・Move:Move to the target location. ・Attack:Attacks the target. ・Haul:Carries the target. Valid only if a suitable storage location is available. ・Rescue:Rescues the target. Valid onl...
Animals are fun: recreational animal interactions [1.1 - 1.4]
Created by Revolus
Why keep pets if you don't interact with them? This mod lets your pawns have fun by giving them the option to play fetch, and go walkies. Your pawns will gain a little animal skills by these activities. Can be added to and removed from save games. No depen...
Animals Gender On Caravan
Created by shmrkool
Shows animal gender and life stage icons on caravan/trade. Does not affect save files! Source: https://github.com/MrCool92/RimWorld-AnimalsGenderOnCaravan Harmony: https://github.com/pardeike/Harmony Support me: https://ko-fi.com/mrcool92 Contributors: - f...
Animals Logic
Created by ignis
Adds animal-related quality-of-life enhanсements. Features More info about production for pawn info window (milk/eggs/wool/reproduction) Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requi...
Animals Search and Destroy
Created by Gareth
Have Search And Destroy? Have Draftable Animals? Tired of your animals not being bloodthirsty enough? Let them Search And Destroy!!! Source code can be found on Github...
Apparel Tainted Only When Corpse Rots
Created by Inglix
https://i.imgur.com/GSJNKdZ.jpg Current Version: 1.5.0 Complete changelog is available in the Change Notes https://i.imgur.com/bymTvlP.jpg Bring your colonists' squeamishness a bit closer to reality! Flags apparel as tainted only when the wearer's corpse r...
Area Unlocker
Created by Fluffy
Removes the (arbitrary) limit to the number of areas you can create, change area colours. https://headers.karel-kroeze.nl/title/Notes.png While this completely removes the limit on the number of areas you can create, the area selection widget in other part...
Assign Animal Food
Created by Everyone
Assign food policies to animals. A new "Animal" policy will be assigned to colony animals A new column appears in Animal tab to manage policies Animals will inherit food policy from parents This mod was simplified a lot for Rimworld 1.4. It does one thing ...
Auto Mod Config
Created by Gareth
Please note, this mod does not work standalone. It's designed to enable an easier method of creating and distributing Modlist Configs. If you're someone interested in creating their own Modlist Config, please take a look at the example Preset uploaded here...
Auto-Cut Blight
Created by Razor 2.3
Automatically designate blighted plants to be cut. Only acts on blight spread, so it won't help you if you already have a blight. Use Allow Tool for that. Thanks to UnlimitedHugs. Allow Tool's source is what I used to figure out job orders. UPDATE: Added a...
[Deprecated] Auto-cut Fix
Created by HerrFliP
This bug was fixed with game version 1.5 and is no longer needed. Fixes the problem that not all designated plants are assigned for cutting by the Auto-cut function in animal pens. No more manually assigning bushes, grass, moss, brambles, etc. for cutting....
Auto-Extract Genes
Created by Nibato
Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown. This mod works by simulating clicking the "Insert person ..." gizmo on the gene e...
AnimalHarvestingSpot (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png This is an update of -210's mod with their approval. https://steamproxy.net/sharedfiles/filedetails/?id=1409440925 Added four new spots: - Milking - Shearing - Slaughtering - Training Icons from https://www.flaticon.com/...
Smarter Visitors
Created by Mlie
https://i.imgur.com/iCj5o7O.png Since visitors decide when they want to leave, it may not always happen at the best time. This mod checks the map when visitor-groups decide to leave and can delay this from happening. Included in the mod is also a Visitor-s...
Snap Out!
Created by Weil
https://i.imgur.com/TUwekIZ.png https://i.imgur.com/cMzeQ7d.png 19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp ...
Automatic Night Owl
Created by Ben
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait. 1.5 Update Updated for 1.5 - I will verify compatibility with prepare carefully when that gets updated. Feel free to let me know wh...
Automatic Bed Reassignment
Created by pointfeev
This mod automatically reassigns pawns' beds when: pawns are sharing beds with (non-polyamorous) non-partners pawns are separated from their partners (or the partner they love the most if polyamorous) pawns are suffering a mood penalty from a bedroom-speci...
Automatic Nudist Outfit
Created by Ben
Automatically assigns pawns with the nudist trait to the nudist outfit. Save Game Compatible You can add/remove this from any save. Any errors after removing are a one time thing and will have no effect on your save. https://imgur.com/sT7cGBw.png...
Automatic Slave Outfit
Created by Ben
Automatically assigns slaves to the slave outfit. Save Game Compatible You can add/remove this from any save. Any errors after removing are a one time thing and will have no effect on your save. https://imgur.com/sT7cGBw.png...
Encounter Baby Animals
Created by Yoann
Description This mod allows animals to spawn as babies or juveniles (in the wild, as a manhunter, during a quest, at a trader...), they will no longer only spawn as adults. It's uncommon to encounter them, but it does happen (most often when life expectanc...
Balanced Eclipse and Solar Flare - Forked
Created by Skelly
A simple fork of the BESF mod for version 1.4. All credit goes to NECEROS for his Original mod. Original description Solar flares and Eclipses happen way too much in Rimworld, to the point where they become normalized. Let's change them to be rarer and mor...
Balanced Prisoner Tribute Honor
Balanced Prisoner Tribute Honor Give it a thumbs-up! Add it to your favorites! Kick someone in the pants! https://i.imgur.com/p7Fv1Z6.gif So you like playing with modded races... and you enjoy taking prisoners... but the Royal Tribute Collector doesn't wan...
Beat Your Prisoners (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Captain Muscles (Nathan Harbour)s mod https://steamproxy.net/sharedfiles/filedetails/?id=2380798255 - Prisoners now also get beaten to reduce their will, thanks Virstag for the added functionality. - The positi...
Beautiful Outdoors
Created by Meltup
Enchances pawns' perception of nature. Simple mod that adjusts beauty and ugly modifiers for terrain and flora. Most notable changes: - flowers are significantly more beautiful now; - most trees have beauty increased to 2-4 range. Oak and Teak trees have 5...
Begone, Message!
Created by lbmaian
You know those messages on food rotting and relations decaying and so forth that annoyingly block some of the colonist bar at the top? This mod allows you to (by default): Dismiss a message by right-clicking that message. Dismiss all messages by shift-righ...
Better ground-penetrating scanner
Created by Kikohi
https://i.imgur.com/26f59gx.png See change notes. https://i.imgur.com/yUxTqe1.png This mod allows to tune the ground-penetrating scanner to scan for a specific resource. It is still possible to scan for random resources. To balance it out, when a specific ...
Better Log - Fix your errors
Created by bradson
Enhance your log experience. Better Log provides various tweaks, options and additions to make modding and troubleshooting a more pleasant adventure. In detail this mod provides: Multiple choices for new open log buttons https://i.imgur.com/mkZvXJU.png htt...
Better Map Sizes
Created by Madara Uchiha
Enables custom map sizes through the Advanced menu on the world map during map generation. Also allows for setting the default map size to use when generating tiles (in case you forget to use the Advanced menu) NOTE: There are no checks on the sizes you in...
Better Mechanoid Loot (continued)
Created by RelaxedOtter
Continued version of the Mechanoid Better Loot mod by Canguro Gloomlight/Mech node = Free Sun Lamp Light Mechs = 15 Steel Medium Mechs = 25 Steel, 10 Plasteel, 5 Gold Heavy Mech = 50 Steel, 20 Plasteel, 15 Gold, 1 component Centipedes = 50 Steel, 20 Plaste...
Better ModMismatch Window
Created by 정구지
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style. added mod will be indicated with green color. removed mod will be indicated with red color. + yellow means the version has changed. this mod doesn't need specific load order. saf...
Better Orbital Traders
Created by Coldcrow
Better Orbital Traders is a massive buff and re-balance to vanilla orbital traders. Better Orbital Traders additionally adds 3 new orbital trader types, including an Orbital Scrapyard which will buy ANYTHING. Get rid of your junk! The quantity of silver ca...
Better Pyromania
Created by Aelanna
This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit. Its purpose is to overhaul the Pyromaniac trait from a self-destructive flaw to a fascination/interest that has both positive...
Better Quest Rewards
Created by theothersteve7
Modifies quest rewards to focus heavily on items that cannot be crafted. This mod adds no new items. Safe to add or remove at any time. Will affect any quests generated while it is active. Does not retroactively change rewards. Quests generated while this ...
Better Relationship Value
Created by Alfie Brook
Change the way of calculating relationship value.Now the maintenance of faction relationships becomes increasingly important.You won't become hostile to a faction just because of one evil deed, and you can't get friendly with a faction simply by giving awa...
Better Wool Production (Continued)
Created by MysticFelines
1.4 continuation of Better Wool Production Original Description This mod is a hybrid of Slightly More Realistic Wool Production, and Shear Those Corpses. Also, I got tired of waiting for compatibility patches so I decided to make this for myself, figured I...
Better Workbench Management
Created by falconne
NOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla. The mod description below and the screenshots will be updated soon to reflect the new, cut down mod. This m...
BetterInfoCard
Created by Creeper
Expand the information card interface of the vanilla game, and make some QOL changes. Features Opening the info card won't pause the game Resizable and collapsible Info cards Multiple info cards Supported Mark Stat as favorite Comparing Stats by double cli...
Big Little Mod Patch
Created by Daria40K
This patch applys multiable patches to allow furniture from other mods to link with each other. Mod Support - A Rim Reborn - Core - A RimWorld of Magic - ACS - Advanced Commercial Server - AI Uplifting Assistant - Advanced Electric Stove - Akeron - Decorat...
Bill Doors' Framework
Created by 3HST有限公司
A collection of code that I uses so I don't have to copy them all around. A brief introduction of its content is in document.txt in the folder. 1.5 migration is underway. compilation is done and I'm looking for potential bugs. ...
Bill Doors' Display Shelves
Created by 3HST有限公司
Display shelves for all your displaying needs! (and a few lockable shelves to keep your lucifeums from doggos) This mod contains a few display shelves, shelf-like buildings that only accepts one item, and can be closed by selecting a pawn and right click o...
Bill Doors' MedEvac
Created by 3HST有限公司
Rescue wounded pawns and prisoners with a flare signal, also comes with a bombardment flare. https://i.imgur.com/YMFZ7MT.gif The flares are acquired via quest reward or trader stock. They're accessory equipments with 3 uses. After the flare is thrown, a me...
Bill Doors' Useful Junks
Created by 3HST有限公司
Have you ever imagined you can put things inside the ancient racks, lockers and crates instead of dismantling them for nothing? Have you ever died from dehydration while hacking through the vault gates? Have you ever wished the junks can be more than a dec...
Bionic Jaws Are Not Disfigurements
Created by Kayesh
What is this mod?! What have you done?! This mod is a fix for the bionic jaw disfigurement issue in Rimworld. If you have a mod that allows jaw replacements, like bionic jaws or whatever, you may have noticed something odd in your pawns' relationships. As ...
Biosculpter Cleanliness Factor
Created by Cardinal_Z
This mod magnifies the effect of room cleanliness on biosculpter speed. https://www.desmos.com/calculator/ard9cah7cd ...
Biotech - VFE: Mechanoid Patch
Created by PunkyRoo
I LOVE both the new Biotech buildable mechanoid system AND the Vanilla Factions Expanded - Mechanoids system. So I created this mod to find ways to mesh the two system together in a pleasing way. For now, however, this mod simply adds the following recipes...
Biotech Expansion - Ear Patch
Created by Lennoxicon
Converts ear color to hair instead of skin color! Only works on Biotech Expansion ears!...
Bizarre Foods On Caravan
Created by denev
Append a bizarre ingredient name after the name of the meal on the Caravan Form screen. It is useful for disposing by sale only distasteful foods (i.g. Pemmican with human meat) or travelling with cannibalists on caravan. Save Compatibility You can add or ...
BK's Babies can eat Nutrient Paste
Created by Brent Kerman
What is the difference between baby food and nutrient paste? Let's babies eat nutrient paste. This work is licensed under CC BY-SA 4.0 Do what you want with this. You may use it commercially, you may edit and make your own versions of it, whatever you like...
Blood Dries
Created by mail4starzi
About Blood that has splattered on the ground now steadily darkens as it dries up over a few days (providing the temperature is above 0). It dries a bit faster if the temperature is hot. It also gradually fades as time goes on. I made this mod because I wa...
Blueprint Totals Tooltip
Created by ChippedChap
A UI mod that lets you seamlessly check how much your blueprints cost, even as you lay down more. This mod adds a "tooltip" (see the demonstration gif) that lists all the requirements of highlighted blueprints. The highlighted blueprints are either the one...
Varied Body Sizes
Created by Mlie
https://i.imgur.com/iCj5o7O.png This mod adds some new settings to rimworld. It allows you to individually set a customized size range for all pawns and animal sizes. This change is strictly cosmetic and alters no other statistics of the pawn or animal. Yo...
BoomMod Expanded
Created by Mlie
https://i.imgur.com/iCj5o7O.png Creatures will only explode on death when the killing blow is a gunshot, burn, another explosion or they are otherwise on fire at the time. This is a fork of BoomMod by Jaxe The main difference is that this version works on ...
Boundary Training
Created by Owlchemist
A mini-mod which allows you to train animals to not roam off. Animals of size > 0.6 (configurable in the mod options) may be trained if they've finished basic tameness. The training option does not show up if the animal is not of the roaming variety. Train...
Build From Inventory
Created by Uuugggg
Construction will use things in your colonist or pack animal's inventory. Your own inventory is used first, then any resources as normal - and then if there's nothing available anywhere, other people's inventory will be used. --- This is perhaps the most u...
Bulk Recipe Generator (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Lowlofirs mod https://ludeon.com/forums/index.php?topic=48838.0 - Added setting for skipping making bulk recipes for products that has quality - Added setting to change how products that has quality are created, in...
[Depricated] Burned Trees Leave Stumps
Created by Mlie
https://i.imgur.com/iCj5o7O.png https://i.imgur.com/x5cRNO9.png For some reason the 1.4 update of Rimworld removed the spawning of burned stumps. I assumed this was an oversight so I reported it but never heard any response. So after I got a query about it...
Butcher First
Created by Fozzy
Updated to 1.5 Inside the Cooking Worktab the Pawns will Butcher First, then proceed to cook the meals This Mod was a request Check out my other mods "deconstruct first" https://steamproxy.net/sharedfiles/filedetails/?id=1567338829 "smooth first" https...
Butcher Rotten Corpse
Created by #6
This mod makes it possible to butcher rotten/dessicated corpses to get rid of clutter in your stockpiles. If you also have a supported mod installed you will receive a small amount of bone from the carcass as well. If you have multiple of the supported mod...
Call A Trader
Created by Hau-Drauf-Klaus
Description This mod enables your pawns to request an orbital trader from the 'Orbital Traders Hub' using the commons console. Features Adds the "Call the Orbital Traders Hub" option to the commons console. Adds an incident event where you can choose if yo...
Call For Intel
Created by GwinnBleidd
This is a reupload of 8Z's mod https://steamproxy.net/sharedfiles/filedetails/?id=2240610130 Changes and fixes: Updated to 1.3, 1.4, 1.5 and fixed broken defs Support of worksites quests Support of quests from Vanilla Factions Expanded - Ancients (2 qu...
Caravan Mood Buff
Created by Syrus
Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site? Ever felt that any normal person would realize they can't expect to be pampered when traveling the world? Thought that winning a batt...
CaravanOptions
Created by Torann
1.1 Ever felt like it takes too long to walk across the road to a neighbor village to ask for a cup of sugar? This mod is for you! Caravan Options adds mod settings that adjust caravan rates applied on the world map: -Global movement speed multiplier -Sepa...
Categorized Bill Dropdown
Created by FlufflyKittens
Replaces standard bill drop-down menu with a multilayered categorized one. This mod has three styles of bill categorization. Generic bills get categorized by the research project that unlocks them Cooking bills are split twice into a Single/Bulk -> Quality...
Cats Hunt For Fun
Created by Mlie
https://i.imgur.com/iCj5o7O.png Cats will hunt for fun, not just when they are hungry. Adds a new activity for cats to hunt when not doing anything else. The hunting attack is always a surprise attack so the risk for the cat to get hurt is minimal. Cats wi...
Centipede Raid Value
Created by Darth_Sergeant
Tweaks the value of the centipede to make them less numerous. Does not affect their stats in any way. The raid value of centipede is 400 points. A scyther or lancer is 160; the most elite mercenary is 150. This means a centipede is considered less of a thr...
Change Caravan Loadout
Created by Hultis
For some reason caravan formation doesn't have the remove item functionality that pod/ship loading has. This mod fixes that. Compatible with: Loading in Progress, Set Up Camp, Giddy-up: Caravan, SRTS Expanded, Caravan Adventures, Trade Helper, Animals Gend...
Change map edge limit
Created by Kapitan Oczywisty
Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones. Should works with any other mod (unless is doing the same thing). This mod is not intended to build perimeter walls. Use it with caution Dep...
Change Stuff Properties
Created by Mlie
https://i.imgur.com/iCj5o7O.png I made this mostly as a companion mod to my other stuff-mod Stuff Mass Matters but when I got started I added other changeable properties as well. You can currently modify the following properties on all stuff, vanilla and m...
Changeable dryad slots
Created by Sergkart
This mod will allow you to arrange dryad slots in any order you like. Place strictly after all mods that add dryads. The mod supports all sorts of dryad mods. Other mods made by me....
Cherry Picker
Created by Owlchemist
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content. It also works for vanilla / DLC content. Supported content you can remove Things Items Equipment Buildings Plants Animals, races an...
Cherry Picker Duplicates List
Created by test
Tired of mods adding duplicate things? Well thanks to owlchemist's cherry picker now you easily disable them from showing up in your game This mod automatically creates lists of duplicate things based on the mods that you have enabled. These lists can be f...
Childhood Backstories
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Adds over 70 new childhood backstories for colony children. Backstories are assigned on their 13th birthday, based on what the child actually did and experienced for better immersion. Backstories come with skill modifiers, w...
Chill the Fork Out
Created by Khobs
Does your pawn need to take a break, but they just keep on working instead? If you don't enjoy having to juggle work assignments and schedules just to get a pawn to chill out for five g**damn minutes, then this mod is for you. This mod adds the ability to ...
Choose Biome Commonality
Created by Mlie
https://i.imgur.com/iCj5o7O.png Lets you modify the commonality of biomes at world-generation. Should work on all biomes, vanilla and modded. Biome Commonality = how common each biome is. https://i.imgur.com/zdzzBrc.png https://i.imgur.com/kTkpTOE.png http...
Choose Pawn Settings
Created by Mlie
https://i.imgur.com/iCj5o7O.png Lets you change stuff for pawnkinds. Started as a replacemet for Configurable Biocoding but started adding more properties to modify. Currently implemented Biocode Chance Chemical Addiction Chance Combat Enhancing Drugs Chan...
Choose Wild Animal Spawns
Created by Mlie
https://i.imgur.com/iCj5o7O.png This mod is a successor to claustros mod Disable Wild Animal Spawns The major difference is that this version allows you to define the spawn-rate per biome per animal instead of the on/off selection. The other difference it ...
Choose Wild Plant Spawns
Created by Mlie
https://i.imgur.com/iCj5o7O.png Lets you define the spawn-rate of plants in all biomes. Similar to the Choose Wild Animal Spawns but for plants. Added a slider for the overall plant density per biome. You can also copy values between biomes If you need hig...
Choose Your Recipe
Created by Hate me
Ever felt like your bills tab is full of useless junk you will never use? I got you! Now you can remove those and keep your bill tab nice and clean. https://i.imgur.com/p7Fv1Z6.gif https://steamuserimages-a.akamaihd.net/ugc/1622975509527082129/F2155B9DE555...
Chop Wood with Other Skills
Created by seeki
Overview Wouldn't it be strange for only a master of plants to chop wood quickly, and a master of melee, construction, and mining are as slow as an amateur? I think it's very unnatural. This mod will change the speed of chopping wood so that it can be repl...
Clean Butcher Table
Created by kotobike
mod updated to 1.4 Clean Butcher Table https://steamproxy.net/sharedfiles/filedetails/?id=2424977704 It's a patch to the butcher table that removes the -15 cleanliness debuff At the request of the author, the mod will be removed...
Cleaning Speed
Created by Aelanna
Updated for Rimworld v1.4: Cleaning Speed is now a vanilla StatDef! However, the vanilla implementation is not affected by pawn capacities, so Cleaning Speed now simply adds the appropriate pawn capacity modifiers as well as the two traits that affect it. ...
Close Quarters Combat Brutality
Created by SinäKpää
New melee attacks Pawns will now perform other melee attacks besides punching with their fists. This includes: ● Striking with their palm heel (hand). ● Pushing people to stun them (arms). ● Scratching with their nails (fingers). ● Biting people (increased...
Colonist Do not Avoid Trap
Created by seeki
Overview There are mods that keep allies out of the trap, but settlers don't like to pass over the trap even if the trap is safe. I made this mod with resentment at the frequent accidents that accidentally plunge into the enemy when trying to lure the enem...
Colonist Mentality 1.4
Created by TechnoFox
Why is it that your cannabalistic colonist have so much trouble with unsightly enviroments? Why does your soldier with 200 kills seem to suddenly care when bodies are around? This mod changes many of the debuffs to fit more of a people that crash landed an...
Chitin Matters
Created by SteveZero
What does this patch do? This is a patch that attempts to integrate and balance out chitin from Alpha Animals Insects and Vanilla Factions Expanded - Insectoids. Load after both of those mods. It more or less leans more towards Alpha Animals' presentation ...
(Deprecated) Choice Of First Psycaster Path
Created by Cedaro
Vanilla Psycasts Expanded newly update (2023-9-10) has already included this function. Unless you're using legacy version, this mod is considered deprecated. When pawn first get psylink, instead of randomly unlock a psycaster path (mostly the one you don't...
Colony Manager
Created by Fluffy
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*. https://headers.karel-kroeze.nl/title/Important.png Requires a new save game. Adds a worktype, which is stor...
Colorblind Mod for Joh - Fertility Colors
Created by Naka
My buddy Joh is a swell fella. He bought me all the rimworld DLCS. Unfortunately, he cannot enjoy the game like the rest of us because he is colorblind. So this mod aims to fix that. Included are a few patches that change the colors of some aspects of the ...
Colored deep resources
Created by Kikohi
No more hovering above every deep drill resource to find the right one! This mod color deep resources, so you can easily distinguish them. It is compatible with every mod that add resource that can be scanned. They will be colored automatically, according ...
Prosthetic No Missing Body Parts (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of iamrespawns mod https://steamproxy.net/sharedfiles/filedetails/?id=2103563425 - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionic...
Common Ailments (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of peladors mod https://steamproxy.net/sharedfiles/filedetails/?id=2003149630 - German translation updated, via Erdnussbrot - For detailed description, download the PDF https://i.imgur.com/pufA0kM.png https://i.im...
Common Sense
Created by avil
Allows your pawns to act smarter. Look up mod settings to know more. Features - (optional) pawns are encouraged to fulfill their need of outdoors by seeking recreation outdoors; - (optional) pawns are encouraged to take account of potential mood in drug po...
Common Sense - opportunistic cleaning patch
Created by Yoann
Since the 1.1.47 update of Common Sense, The great avil allow us to "define which actions should always or never use opportunistic cleaning through xml patching". Here is my Patch. The opportunistic cleaning are disabled for the following jobs: _Attempt to...
Compact Hediffs
Created by PeteTimesSix
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable. Features - Customisability - Augmentations (ex: peg legs, archotech eyes, Pawnmorpher morphs) names get folded into the body part's name - Multiple icons for vari...
Compensate For Lost Limbs
Created by Mlie
https://i.imgur.com/iCj5o7O.png Over time pawns that have lost limbs will find ways to compensate for it to some extent. The efficency of lost limbs will rise over time to simulate this. There are mod-settings to define what maximum efficency a lost limb c...
Conduit Deconstruct
Created by TheWireLord
This mod was designed to help those players, like myself, that find it annoying to have to delete a single power conduit at a time. With this mod you will be able to not only view your entire power grid (like the blue lines that show up only when using the...
Consistent Gene Inheritance
Created by Sea
Gene inheritance between pawns of different xenotypes for genes which have a metabolism cost is inconsistent. The mod makes it more consistent. In vanilla, when a pawn is impregnated by a partner of a different xenotype, their offspring is assigned a maxim...
Crafting Quality Rebalanced
Created by Phomor
Rebalances item crafting quality, for example a skill 20 crafter will not have the chance to make an awful item anymore. If anybody wants to translate it into different languages, feel free to contact me. In Detail: A skill 9+ pawn will make at least a poo...
Custom player icon
Created by Ogam
https://i.imgur.com/tE28cZ7.gif https://i.imgur.com/B5Zgrb1.png Allows you to set custom player icon. This mod use icons from Ideology DLC and any other mod to add more icons. You can add your own icons 64x65 and bigger just by putting them here >steamapps...
Custom Prisoner Interactions
Created by Mlie
https://i.imgur.com/iCj5o7O.png Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners. So I've previously made some different prisoner interraction-mods and since the total number of different options started gettin...
Cybernetic Storm
Created by elStrages
Cybernetic Storm: Cybernetic Storm is a mod that adds late game depth and adaptability to your colony. Build the futuristic cyborg colony of your dreams with advanced prosthetics, weapons and armour. Take the planet for your own! This mod builds on the ent...
Room Food
Created by Uuugggg
Prefer to get food from the dining room. "A dining room" is defined as "room with a table". Colonists will get food from the nearest room with a table, before checking elsewhere. This includes lower quality food and nutrient paste dispensers even if there ...
Royal + 'Nobility Enhanced'
Created by SeanMungo
This mod is updated for game version 1.3 AND 1.4 The mod version below, is just the version of the mod itself and what stage it is at in its development! If you like the mod, please upvote and favorite! :D Current Mod Version: 1.83 ROYALTY DLC IS REQUIRED ...
Royalty Empire Rework (Continued)
Created by Zaljerem
Original mod by MadeThrone11206 https://steamproxy.net/sharedfiles/filedetails/?id=2201933633 If the original author requests it, I will remove this update. -- Converted all def overwrites to patches. From the original mod, Charge Rifle and Charge Lanc...
Royalty Tweaks
Created by Mobius
Limits throne room requirement to highest ranking royal. Also re-enables passionate skills. Royalty Tweaks 1.3 What noble in their right mind would let their knights each have their own throne room? Not mine, that's for sure! This mod removes the demand by...
[1.5] RPG Adventure Flavour Pack
Created by Mr Samuel Streamer
Please bring any technical issues to my Discord: https://discord.gg/fkreDYG This allows us to look at technical logs, give clear instructions on fixes, and link to relevant other mods/files! https://img.shields.io/static/v1?label=RPG%20Fantasy%20Flavour%20...
RPG Style Level Up Mod
Created by FlashPoint55
- that's how rimworld works earn EXP by work or killing enemy, Level up and distribute stats! STR, DEX, AGL, CON, INT, CHA Stats affect battles and workspeeds, respectively. STR : increase melee damage carry capacity carry weight in worldmap carry weight i...
Ruined by temperature filter
Created by arl85
A simple QOL mod that allow to filter fertilized eggs based on their status (ruined or not ruined by temperature). Useful when you want to use fertilized but ruined eggs for cooking or just to store them separately. GitHub link: https://github.com/angelolo...
Run and Hide (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Linqs mod https://steamproxy.net/sharedfiles/filedetails/?id=1552457762 - Added Russian translation, made by user: I'm sorry - Added French translation, thanks qux! - German translation added, thanks Dimos! - A...
RunAndGun
Created by roolo
Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists and NPC pawns to shoot while moving at the cost of an accuracy and movement penalty . These pen...
RWLayout
Created by Krypt
This is a resource for modders. It have no direct use for users, but other mods can reference it. Please, notify me If you going to use it in yoir mod. RWLayout alpha 2 Constraint based gui layout implementation for RimWorld This an alpha version. Everythi...
Saddle-up 2!
Created by TheLastBulletBender
A updated Owlchemist's Giddy-up 2 add-on that adds command to mount/dismount selected group of drafted pawns (instead of one-by-one) to nearby mountable animals (remove any animals yourself in giddy-up mod options if you don't want pawns to start mounting ...
SameSpot
Created by Brrainz
This neat little mod allows multiple colonists to be drafted at the same location. Perfect to put two or more colonists into the same door or move them around when the enemies starts pushing back with grenades. It also allows you to simply drag your drafte...
SatisfiedStorage
Created by hop
SatisfiedStorage adds the options to only refill a storage spot once it has dropped below a configurable level. Useful for when your colonists are hauling single meals around every time one gets eaten, instead of hauling a stack of 10 when the fridge empti...
Save On Incident
Created by avil
Game auto-saves after a start of an incident or when a potentially hostile map is generated. Check settings for more options. non-steam: github....
Scattered Flames
Created by Owlchemist
Following in the footsteps of Scattered Stones, this graphical mod attempts to make fire look more organic. They are given random offsets, are no longer restricted to one fire graphic per cell, and can emit smoke and other particle effects. https://i.imgur...
Scenario Pawns and Corpses
Created by Kayesh
What is this mod?! What have you done?! This mod adds a couple of new scenario customization options: 1.) The ability to add corpses to the map This can be as starting corpses that arrive with the colonists, nearby corpses, or corpses scattered across the ...
Scrap Collector
Created by velcroboy333
https://i.imgur.com/cOECHvl.png One person's junk is another person's scrap. What do?https://i.imgur.com/k7bzCnw.png Deconstruct ancient debris for pieces of rusty scrap. Research an industrial-tech method of isolating metals at the molecular level and ext...
Search and Destroy
Created by roolo
Tired of pawns lounging about during the heat of the battle after their first kill? Or got an easy raid and don't want to micromanage everything? Toggle Search and Destroy to let the AI take control over your pawns while you sit back and enjoy the slaughte...
SeedFinder
Created by xormask
Automatically find good, 100% vanilla compatible, seeds by searching for maps that meet a wide range of customizable criteria! This mod adds a new "Find Seeds" button in the upper-right corner of the "New colony / Choose scenario" window. Click this button...
Select Adulthood
Created by Mlie
https://i.imgur.com/iCj5o7O.png Some races have life-stages above adulthood, like elderly or ancient. This causes issues when using the age-reversal for example as the vanilla logic is to assume that the last life-stage is adulthood. This mod lets you sele...
Sell loved ones
Created by Manulinkraft
If you have many childern or parents in the colony, and you like to sell colonists into slavery to get rid of them, the negative mood effect can be frustrating, because it's strong and it lasts a lot of time. This mod aims to correct that. Selling loved on...
Sensible Aiming
Created by UdderlyEvelyn
Combat Expanded & Yayo's Combat change the game more than you want, but ranged weapon accuracy seems like a joke to you? This might be the combat tweak you've been waiting for. In Rimworld, pawns seem to miss entirely too often with ranged weapons, even wi...
Service Mechanoid Raids
Created by Bonible
Allows non-combatant mechanoids to raid the colony. Does this by adding new raid groups composed of service mechanoids. To stay unique, some of the raids still have regular combat mechanoids. Pair with Re-arm Service Mechanoids for more !!!FUN!!! Requires ...
Settlement Inventory
Created by GimmeYoCookiez
Features Adds an extra window that will show you what a settlement will sell to you. Without having to go all the way there to check. It has options to require a first visit to the settlement or to have a comms console before it can be viewed. These can be...
Settlements buy more
Created by Victor
Tired of not being able to sell your items because no one wants them? Say no more! A brief summary of what this mod does: For Vanilla: - Allows selling items such as Hay, Wort, Baby Food, Hemogen Packs, Skulls, Buildings and Animals that no settlement woul...
SF More Steel from Slag
Created by StarlightSovereign
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Allows you to adjust the amount of steel gained from smelting slag, and the work amount required to smelt it, making slag actually worth bothering to research the smelter over. Slag can be set to give anywhere from 10 t...
Share The Load [Obsolete 1.5]
Created by Uuugggg
Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1....
Shavius's Vanilla Expanded Patches
Created by Shavius
Some patches for the VE series mods aiming at improving subjective game experience. Will be continuingly updated in future. Note that required mods are not all required Log: In 2023/5/26, large part of the features have been incorporated into the VE mods, ...
Power Logic
Created by Supes
Adds Logic Switches and sensors to your game that switch on or off power based on power input Originally I was going to create a bunch of And Gates, Or Gates, Not Gates, but after the And gate I thought to myself hmm, needs some switches to show it off and...
Short Circuit Blues
Created by blues
A mod about short circuits. Better served with RT Fuse and/or Power Logic. Compatibility Can be added to a save, can be removed from it. - On removal, if you have buildings from this mod (on-wall fuses for RT mod) it will throw some errors. After a save wi...
Show All Modifiable Body Parts
Created by Hex
Makes the health tab show body parts that can be modified with an operation, either with an implant (e.g. elbow blade) or by replacing (e.g. bionic eye). TODO: Config option to hide certain operations. GitHub: https://github.com/Hexicube/RimWorld-Mods...
Show Known Techprints
Created by Space Moth
Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not. No more will you buy duplicate techprints or sell the ones you need without realising! Hovering over the new icon will also tell you what you ...
Show mechanoid weapons
Created by IssacZhuang
Have you met the problem that you have unlocked the technology of crafting the mechanoid, but you don't know what weapons are used by that mechanoid? This mod adds hyperlinks to the weapons related to the mechanoid, you can view the details of the mechanoi...
Show Stuff Categories
Created by UdderlyEvelyn
Ever want to see what stuff categories something belongs to? How about what stuff categories a thing uses? This will show you in the info card, simple as that. Like my mods? Help me survive, lol. Venmo: @UdderlyEvelyn Paypal: yushatak@gmail.com (I do not c...
ShowBuildCost
Created by cliffyq
A mod for RimWorld to display item cost in the info tab (stats window). This could be helpful for example when choosing a research project, to look at the cost of the items to be unlocked. GitHub: https://github.com/cliffyq/ShowBuildCost...
Shuttle Lights (Continued)
Created by Zaljerem
Original mod by Deepfield https://steamproxy.net/sharedfiles/filedetails/?id=2858340872 If the original author requests it, I will remove this update. -- Requires Royalty Added compatibility for: Trader ships Attempted to add compatibility for: Transpo...
Simple FX: Splashes
Created by Owlchemist
A graphical mod that helps sell the illusion of rain interacting with the world by adding splashes to hard surfaces. There are no gameplay changes here, it's simply a graphical mod. Note the frame rate and limitations of GIF are not ideal for showing off t...
Simple Inheritable Archite Genes
Created by Skylar
As the title says this mod makes all archite genes inheritable from the basegame and other mods. This mod removes any and all archite capsule costs and makes them inheritable and makes a special category for them. This is a very lightweight mod and should ...
Simple Utilities: Wall
Created by Owlchemist
This mod started out as a continuation of Better Vents and Better Coolers, and now includes a number of other helpful wall-mounted utilities such as heaters and lights. Features Overwall vents and coolers: Graphically replaces the vanilla cooler and vent s...
Skipdoor Delivery
Created by joseasoler
This mod will no longer receive updates. Check the link below for an updated version https://steamproxy.net/sharedfiles/filedetails/?id=3233578663 Original description A patch for the skipdoor psycast from the Vanilla Psycasts Expanded mod. With this m...
Slaves Aren't People
Created by silentdeth
About Alters the way slaves are counted for raid strength and wealth calculations. This makes it easier to have slave-focused colonies. Additionally, this mod makes it so the game treats colonists and slaves inside of biosculpting pods the same way it trea...
Smart Farming
Created by Owlchemist
This is a quality of life mod which provides a number of extra tools and information for your grow zones. Features Smart sow: When enabled, pawns will not bother sowing plants if there's no chance of the plant reaching its minimum growth (typically 65%) be...
Vanilla Plants Expanded - Auto Plow Patch
Created by Archoran
Vanilla Plants Expanded - Auto Plow Patch Version and Dependencies Mod Version: 1.21 RimWorld Version: 1.1, 1.2, 1.3, 1.4, 1.5 Multiplayer Support: 1.4, 1.5 Dependend mods Harmony Vanilla Plants Expanded Incompatibilities DocWorld and Fertile Fields (Both....
Smart Medicine
Created by Uuugggg
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on ...
Smart Speed
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Updated 16/03/24: Updated to 1.5 Features: - Enables ultra fast speed without developer mode - Adds ultra speed icon - Allows you to set Event speed multiplier by right clicking the speed arrows. Event speed multiplier defin...
Smarter Construction
Created by Hultis
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet. Great for filling sapper tunnels and rebuilding walls. Currently only affects construction (not installing minified structures). Can be added ...
Smarter Deconstruction and Mining
Created by legodude17
Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining. Great for tearing down buildings all in one go, removing random structures without worrying about the roofs, removing mountains, and just generally not worrying so...
Snowy Trees
Created by Alias
Original mod by Nandonalt, updated to Harmony/a17 by Tejko _______________________________________________________________ Description: Makes plants snowy when they are covered by snow. Credits: Orange Peel Assassin Purple Gator Ninja Nandonalt Tejko Githu...
Soil Relocation - Composter Addon (VEF Version)
Created by Wolf478
A simple Processor addon that adds Compost to the game, allowing you to turn regular soil into rich soil by using excess organic material! This version uses Vanilla Expanded Framework as it's proven to be much more reliable than Processor Framework for my ...
Solar Flares Affect Mechanoids
Created by randoo
Solar flares will stun mechanoids. Save game compatible. Found a bug? Submit an issue report Compatibility Notes This mod isn't compatible with other mods that add EMP damage, like combat extended. If you use any mods that do, your colony mechanoids will b...
Some Like It Rotten
Created by Mlie
https://i.imgur.com/iCj5o7O.png Some creatures can eat rotting corpses, so let them do it! This mod enables the eating of rotting or dessicated corpses. Due to the implementation the corpses are eatable by all pawns but only the creatures defined in the se...
Some Things Float
Created by Mlie
https://i.imgur.com/iCj5o7O.png Let the river wash your trash away! This mod lets things float in water and move with the stream. In non-streaming water things will move about at random. Things can leave the map this way so can be used to dispose of things...
Sometimes Raids Go Wrong
Created by RemingtonRyder
Ever wished that a raid would just go horribly wrong? This mod allows storytellers to add a random and sometimes hilarious twist to a raid. For example, perhaps the raiders walk in and meteorites strike the ground nearby. Or a pack of manhunting animals wa...
Spidercamp's Dog Pack - Retexture
This mod replaces, Spidercamps's Dog pack with alternate 128x textures for dogs! A re-texture of the "Spidercamp's Dog Pack (Continued)" By Mile, and Spidercamp. The textures looked a bit squished so I just added a bit of meat on their bones as well as oth...
Split Genepack
Created by OMGSplat
Allows you to split Genepacks. I know that the packs are designed to give you some harder gameplay choices sometimes. Do you add the geneset with a ugly gene to make yourself immortal, or don't you? Or do you stick it in a slave and then start extracting g...
Split Genes
Created by LYan
This mod adds a function to Gene Ripper - Splitting Genepack. Although the mod "Split Genepack" has a similar function, I believe it is too overpowered. Therefore, I have set some limitations for splitting genepack in this mod. The power consumption for Ge...
Spread The Word
Created by Crazedmonkey231
A couple of simple harmony patches that aims to convert other factions to your ideoligion. Each factor can be controlled in settings. The conditions that must be met is anything the game considers eligible for goodwill currently this is medical treatment/r...
Stabilize
Created by Linkolas
Lets you tend to downed pawns right where they are instead of taking them to beds. A true lifesaver :) Doctors won't take the time to search for medicine; this is intended as an emergency action. The tending action is kept vanilla for its calculations, whi...
Stackable Chunks [1.4+]
Created by zhrocks11
https://i.imgur.com/p7Fv1Z6.gif Gameplay Change Mod - Updated to 1.4 - 10/27/22 - Updated to 1.3 A small, simple mod that makes Stone and Slag chunks stackable. Includes the ability to set a custom stack values through mod options between 1-400. __________...
Standing Cryptopods
Created by FluffyTowels
Using revolutionary literalyturnitsideways(tm) technology, we have made Cryptopods HALF the size and therefore TWICE as space efficient. This is an updated version of the 1.1 mod by Blake: https://steamproxy.net/sharedfiles/filedetails/?id=1707147734 F...
Star Wars Pack Animals
Star Wars Pack Animals Give it a thumbs-up! Add it to your favorites! Kick someone in the pants! https://i.imgur.com/p7Fv1Z6.gif Adds caravan pack animal compatibility for the following animals included in the StarWars Animal Collection mod: Rancor, Nexu, ...
Integrated Genes
Created by Turnovus
This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs. Integrated Genes currently adds 22 unique functional genes and 4 cosmetic genes, wit...
Niilo's QoL
Created by nikos
A collection of patches for different mods. Similar to "DocWorld". Features: Architect Menu Dropdowns Customizable - Groups can be individually enabled / disabled . Groups all kinds of things into neat dropdown menus. Architect Menu Optional Categories Cus...
Stats Matter(continued)
Created by velcroboy333
Notes: Added patches to work alongside De-Generalize Work, Niilo's QoL, Primitive Tools. Work stats from these mods will receive the speed bonus from this mod. Pawns with skill 0-3 will be slower than 100%. Skill 4 = 100%. Skill 5-20 will be 100+% up to ab...
Stonecutting Extended
Created by Scherub
Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting. Additionally, it adds a few settings. Features Adds bulk recipes for stonecutting: 3 chunks at once = 60 stone blocks Gain XP again, the amount can be adjusted Cha...
Stronger Penoxycyline (1.4)
Created by kasenra
Makes each pill of Penoxycyline last 1 season and additonally prevent Infections and Flu. Recipe and price are scaled accordingly. Preporix Normal Version Preporix Plus Version ...
Stuff Mass Matters
Created by Mlie
https://i.imgur.com/iCj5o7O.png Always found it strange that different "stuff" has different mass but things made with it always has the same mass. So this mod just modifies the mass of items depending on what stuff they are made of. No longer is a Uranium...
Stuff on Tables
Created by Simmin
This mod Lets you place various objects ontop of other stuff. See a full list under the previews. Orbital Trade Beacon and Firefoam Popper https://i.imgur.com/EDnKOtj.png?1 Lamps and Small Statues https://i.imgur.com/txxWAGt.png?1 Tube Televisions https://...
Stuffable Armor and Clothes
Created by Crazedmonkey231
NEW BETA VERSION v2 AVAILABLE now including guns HERE: https://steamproxy.net/sharedfiles/filedetails/?id=2894532448&tscn=1669607799 Overview -Simple patch library to be able to make all vanilla armors "stuffable" with different materials as well as ot...
Stuffed Floors
Created by Fluffy
Allows building floors out of stuff*. https://headers.karel-kroeze.nl/title/Important.png You can safely add this mod to you save games, but you can not remove it from save games. (If you really must do this, you'll have to remove all built stuffed floors ...
Stuffed Power
Created by Holgast
Patches to make power generators and batteries stuffable with other metals. Generators and batteries edited are for vanilla, VFE Power, Rimfactory Revived, Glitter Tech, Radioisotope Thermoelectric Generator, Appliances Expanded, Eccentric Tech Fusion Powe...
Stuffed Security
Created by Daemon976
Patch that adds Stuff to Core heavy turrets and to the Vanilla Furniture Expanded - Security heavy turrets and defenses so you can take advantage of modded materials in your defenses. For when you're tired of your heavy charge turret having fewer hitpoints...
Supersoldiers Unleashed (VFE - Ancients Patch)
Created by Victor
I always hated how there's no way to avoid gambling my pawn lives, especially when playing an unbalanced modpack, so I decided to tweak some values myself! List of changed things: - Removed Minimum Fail Chance for Gene Tailoring Pod (any negative value is ...
Suppression (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of YAYO (Original by D A)s mod https://steamproxy.net/sharedfiles/filedetails/?id=2016866580 - Added french translation, thanks qux! - Chinese translation https://steamproxy.net/sharedfiles/filedetails/?id=256...
Tab-sorting
Created by Mlie
https://i.imgur.com/iCj5o7O.png NOTICE Not sure how much more time I will put on this mod seeing the scope of the Vanilla UI Expanded I may add compatibility for the autosort but the general Ui of that mod is more refined and worked on by more than one per...
Take It To Storage!
Created by legodude17
Allows you to tell pawns to haul the products of a bill to a storage building, along with to a stockpile. Features - In the same menu where you set "Take to best stockpile" and "Drop on floor", you can now also specific "Take to {Storage building}" - Also ...
Taller Tab Menus
Created by Imranfish
Increases the height of tab menus. Allows you to see more of the menu at once, and take advantage of higher resolutions. Currently only increases the height of the storage tab for stockpile zones. Adjustable in the settings. If there are other tabs that yo...
Tame With Kibble - a food restriction for taming and training animals
Created by noenear
Description : You have some huge stack of kibble, but your tamer is determined to use your potatoes that you would like to use to make lavish meal? This mod allows you to restrict in a general way which food your tamers will choose to tame or train animals...
TD Enhancement Pack
Created by Uuugggg
A whole bunch of UI enhancements or tiny improvements. Most things can be toggled on/off in settings. Features that only add a little UI or don't really change how the game works will default on, but features that change how something works will default of...
TDS Bug Fixes
Created by Uuugggg
These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods. (Little to no use otherwise because these niche scenarios don't show up in vanilla.) Drag-Reorderable row items - Allows reorderables in draggable windows. (Vani...
TD Find Lib
Created by Uuugggg
A framework for user-customizable, highly-detailed filters for things. Library mod This is a Library mod which does nothing by itself! It does have some UI to hold the library of searches, which you can set up, peek at and save. But other mods are needed f...
Tech Traversal
Created by Neronix17
As of RimWorld 1.5, Tech Traversal will now be part of Tweaks Galore, it has been expanded upon and has a bunch of other research tweaks alongside it in that mod. Makes the calculation for current research speed account for 100% completed tech levels. If y...
tests patches
Created by test
another personal patches mod except this time you can actually use it because everything is toggleable. If you disable everything - it will do nothing. You can see the default settings on the screenshots, basically some minor balancing tweaks and fixes are...
Textures Varients for Hosptials Expanded
Created by Space Moth
Description This mod will add the textures for the High-tech Research Bench and Multi-Analyser from the Hospitals Extended mod to the Vanilla Textures Expanded Variations mod's texture list, allowing these new looks to be selectable. This mod also allows t...
Therapy
Created by Orion
This mod allows you to let skilled colonists perform therapy on others to remove negative memories. Description Distressed colonists will lie on the couch in their free time and available therapists will come to councel them. This will make bad memories go...
This Is Mine (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of El Luchadors mod https://steamproxy.net/sharedfiles/filedetails/?id=2384987719 - Furniture that gets moved or just minified will now reset their ownership - Changed one of the hotkeys as it was requested in the...
Thrumbo Veneration
Created by these people
Adds a ritual to venerate thrumbos. Requires Custom Ritual Framework. When the thrumbos pass, your Animals specialist will get a chance to lead a ritual at any Nature Shrine, communing with nature and feeling its presence to connect with the thrumbos. If t...
Toggleable Overlays
Created by Owlchemist
Instead of items always showing their overlays, this mod allows those overlays to only show when you mouseover things. Features Performance: RimWorld's label rendering is not terribly efficient. By disabling overlays, you can improve the performance, espec...
Toggleable Shields
Created by Owlchemist
A mini-mod which allows shield belts to be turned off, thereby allowing ranged weapons to work. When turned back on, the delay before the shield begins to charge is the same as if the shield was broken. This mod was especially made to be used with Simple S...
Tooltipped Long Names
Created by Reiquard
Tooltipped Long Names Adds an ability to see non-truncated long names in the tooltip that shows when hovering the mouse over truncated object name on the inspect window. Especially useful for those who play with mods like Infused / Infusion 2 or other mods...
Tradable Stone Blocks
Created by meow
Allows bulk goods trade ships to buy stone blocks again....
Trade Ships No Matter What
Created by Windows XP
Doesn't break saves! You can both add this mod mid-save and remove this mod mid-save with zero problems. Tired of trade ships not showing up? Think it's stupid that you've only got 2 orbital traders in the 6 years of your colony's existence? Do you have mo...
TraderGen
Created by joseasoler
TraderGen is a mod focused on improving trader variety and mod compatibility. Every trader will feel different and unique! Orbital trader specializations: Orbital traders get a random specialization. In addition to their normal stock, they will have extra ...
Traders Have Money 1.5
Created by GodlyAnnihilator
https://i.imgur.com/ki1CPZe.gif Traders have more silver. Walking traders get a little boost, but orbital traders get a big boost in available silver. Also adds an orbital trader which buys almost everything. New silver changes Neolithic traders: 800 to 4,...
Trading Control
Created by Tad
What it does. This allows you to designate where you want Trade Caravans and Guests to set up shop, then lets you tell the Traders when to move on! No more trampling around inside your workshops or through your bedrooms in the middle of the night! Bonus - ...
Trading Options
Created by joseasoler
Customize your trading experience! With this mod you can easily change: • How frequently caravans, orbital traders or visitors will arrive at the colony. • Change restock frequency of settlements. • Change the departure time of caravans, visitors and orbit...
Trait and Backstory Icons
Created by superniqui10
This mod adds icons to traits and backstories on the pawn bio tab. Also makes capitalization of trait labels of mods consistent with vanilla (all lower-case except the first letter). In 1.5 It can optionally display the icon of the originating mod/dlc for ...
Traits - Corpse Handling
Created by Daniel
Since seeing corpses and managing moods is such a major part of Rimworld, I wanted to create a mod that would allow Pawns such as the Colony Doctor or Tribal Shaman to have the strength of mind to view and handle corpses without suffering negative effects....
Trap Disable
Created by Velc[JP]
入植者とペット、トレーダー、囚人に対して罠が作動しなくなります。 The trap will not work for your colonist and pets and trader and prisoner. ...
Tree Chopping Speed Stat
Created by velcroboy333
Separates tree chopping from other plant work and gives a speed stat to Pawns. I developed this originally for the mod Primitive Tools. I decided to separate it out so that it could be used by other mods without needing to depend on the Primitive Tools mod...
Turn It On and Off - RePowered
Created by Mlie
https://i.imgur.com/iCj5o7O.png Why not both? This mod is based on two other mods: Turn It On and Off and RePower Ive always used RePower since it made it possible to have more realistic power-consumption. The electric stove for example uses 350W but a rea...
Turret Hunt
Created by BaalEvan
Version: 1.0.4.1 Works with 1.2, 1.3 and 1.4 Allows to set turrets in Auto Hunt mode (similar to Drafted Hunt from AllowTools mod) You can select, if turret should shoot to all Animals, Only Designated and if should shoot to downed animals using new Gizmo ...
Tweaks Galore
Created by Neronix17
Various tweaks, fixing, adjusting, whatever. I was just tired of using so many individual mods doing single small tasks. All options are disabled by default, so make sure to go in and set it up how you want it first! Tabula Rasa is a soft dependency now, y...
Ugh You Got Me
Created by RemingtonRyder
Pawns will stop social fighting if they're badly hurt or in a lot of pain. Masochists ignore pain when social fighting. Bloodlusties will not stop social fighting until either their opponent gives in, dies, or is downed. Pawns who are romantically involved...
Ugly Together
Created by leeh
Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save. ...
Un-Limited
Created by NanitesInRed
A Rimworld mod that Un-Limits certain pawn stats. Basically rimworld will limit how much health capacities can effect your pawns various stat. For instance a pawns manipulation will effect research speed. Any manipulation over 100% will improve research sp...
Underground Pipes Rebalance
Created by CiXwOw
CONTENTS Adjusts the stats of pipes from Vanilla Helixien Gas Expanded and Vanilla Chemfuel Expanded to more closely follow the balancing of Underground Power Conduits. It also merges these pipes with the above-ground versions and are now accessed via a dr...
Universal Pregnancies
Created by Emily
So you're saying we can use genetic manipulation to create vampire catgirls, but queer couples can't have children? Well, not anymore! Now you can extract Ovum from anyone, and any gender can fertilize it! (other limitations may still apply) Issue tracker:...
Unsterilize Animals
Created by BlackFranky
A super lightweight mod adding a surgery to reverse sterilization in animals. Works with already sterilized animals (before this mod was installed). Thanks to ferret for pointing this out Should be compatible with everything that doesn't remove the base ga...
Use Bedrolls
Created by Uuugggg
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up afte...
Damage Indicators [1.5]
Created by CaesarV5
A simple QoL mod that shows the damage taken. Original mod ( https://steamproxy.net/sharedfiles/filedetails/?id=942369931 ) made by spdskatr, updated to Rimworld 1.5. Updates : 15/03/2024 - Update for Rimworld 1.5 20/10/2022 - Update for Rimworld 1.4 2...
Damage Overlay
Created by Kathanon
Adds an overlay toggle button to show damaged buildings at a glance. Colors and what kind of buildings to apply overlay to can be changed in Mod Settings. GitHub: https://github.com/kathanon/RimWorld-DamageOverlay...
De-generalize Work
Created by Alias
Because tailoring and smithing are totally different skills ________________________________________________________________________________ Description: 1.1 lumped SculptingSpeed, SmithingSpeed, and TailorSpeed into one stat (GeneralLaborSpeed), unfortuna...
Dead Dragon Scales
Created by Simmin
This mod is an addon for RttR that makes dragons give a small amount of scales when butchered. You still won't be able to sustain yourself making lots of armor and clothing by hunting dragons, but if you happen to kill one this will provide a little bonus....
Death Rattle - Biosculpter Patch
Created by Space Moth
Description This mod will patch the Ideology Biosculpter Pod's Regen cycle to replace internal organs you need to live. By default losing these organs is immediately fatal but with death rattle you may have a short amount of time to get a pawn into a pod t...
Deathrest Pauses Biological Age
Created by terraherra
In base Rimworld, children do not gain growth score whilst in deathrest; this avoids an exploit in which a player could bring a child up to a maximum learning need and then suspend it whilst they deathrest, gaining high growth for no effort. However, this ...
Deep Scanner Patch
Created by Proxyer
Description : Expand the range size of resources that can be scanned by the ground-penetrating scanner. Underground resources will be discovered more extensively. This mod does not change the vanilla ore discovery rate. Only the size of the vein when it wa...
Deep Storage Plus: VGP Vegetable Garden patch for Wood Rack
Created by Bardez
This mod adds bamboo and ironwood as viable contents to the Wood Rack from Deep Storage Plus. Github: https://github.com/BardezAnAvatar/RimWorld-DeepStoragePlusWoodRackPatch...
Desire Paths
Created by Fluffy
Creates packed dirt paths when colonists frequently take the same path. https://headers.karel-kroeze.nl/title/Features.png Packed dirt has a higher move speed than most other 'natural' terrains, but it does track a lot of dirt around and has no fertility. ...
Different Egg Sizes
Created by Mlie
https://i.imgur.com/iCj5o7O.png This mod is a successor to Simmins mod Egg Size Matters and was requested by Kayedon. The major difference is that this version changes all eggs based on the body-size of the animal instead of having to add patches for each ...
Disable Newcomer's Jobs
Created by iforgotmysocks
A small qol mod allowing you to configure jobs, which u'd rather see disabled for new pawns joining your colony. Being surprised by 10 additional pawns provided by some quest, all eager to show off their lv 4 doctoring skills during the next heart surgery,...
Do Not Go There
Created by Space Moth
Description This mod is an attempt to stop visitors wandering into dangerous or off limits areas. This mod will make guests and traders listen to forbidden doors as long as the faction relations are above -20. Works with vanilla traders as well as guests a...
Do Your F****** Research
Created by Khobs
Allows the player to prioritize researching. IMPORTANT: It's an updated version of an existing mod, i claim no ownership of the mod. Will take it down if requested by the original author. Original mod (1.3 and earlier): Steam Workshop: https://steamcommuni...
MinifyEverything
Created by erdelf
You want to minify every building ? Well then you came to the right place This mod searches the entire database of buildings and adds the minifiable feature so you can uninstall and move it. Should work with pretty much every mod. Credit: Image by Sera Mod...
Use Minified Buildings
Created by Hultis
Tired of handling every single minified building separately? With this mod you can build normally and the pawns will install minified buildings when available. It works by immediately changing the build order to an install order, just like in the picture. ...
Don't Steal My Walls!
Created by Ron Popeil
NOTICE I don't have the time/interest to maintain RW mods these days, *but* 竹子 has updated this to 1.5, go grab the new version there: https://steamproxy.net/sharedfiles/filedetails/?id=3280860603 (huzzah!) Everyone knows MinifyEverything. Everyone lov...
Don't Block Door
Created by tikubonn
Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open. whether it's prisoners escaping, invaders rushing in, or temperature leaking out, unwanted open doors have led to disasters in many colonies. my MOD preve...
Down For Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png Allow your pawn to pretend to be downed. No more wounded pawn crawling back to nearest medical unit. Now you can set them down and take care of them, without having to punch them until they are knocked out ;) Thanks to @5kat...
Dragon's Fertile Fields Alpha Animals Patches
Created by DragonKing lDCCl
https://i.imgur.com/qGBxoXc.gif "Features" This mod patches Alpha Animals to be terraformed with Fertile Fields. Alpha Animals -> Vanilla equivalent Fertilized Sand / Sand Superior Fertilized Sand / Sand Pollen Soil / Fertile Soil Why did I make this? Caus...
Dragon's Fertile Fields Regrowth Patches
Created by DragonKing lDCCl
https://i.imgur.com/qGBxoXc.gif "Features" This mod patches Regrowth terrain to allow terraforming it with Fertile Fields. Regrowth -> Vanilla equivalent Solid Terrain Lava Rock / Rough Gravel Hotspring Sand / Sand Tundra Soil / Fertile Soil Depleted Soil ...
Dragon's Stuffed Floors
Created by DragonKing lDCCl
https://i.imgur.com/qGBxoXc.gif "Features" This is a standalone version of my own take on stuffed floors. This mod will by default replace all default floors for Fluffy's Stuffed Floors. Through settings added with XML Extensions, you can configure this mo...
Gene Tools
Created by Parker
Modding tools for creating xenos. Adds the ability to use a gene to assign custom body types, and restrict apparel to certain body types in xml. Also allows texture masking for bodies and heads so you can control what parts of a body are skin colored, or i...
DragSelect
Created by telardo
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows. Special Compatibility with Trade UI Revised (Left or right dragging in trade window). (1.5) Now it works on Work priority tab. You can also rig...
Drug Policy Fix (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of peladors mod https://steamproxy.net/sharedfiles/filedetails/?id=2000335507 - German translation added, thanks Dimos! - Better support for mods like Cherry Picker, thanks sable-starflower! https://i.imgur.com/pu...
Drug Response (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of peladors mod https://steamproxy.net/sharedfiles/filedetails/?id=2002963487 - Added support for Medicines+ Thanks Sky! - Added German translation, thanks Erdnussbrot - Made the menu-icon fit in better - Added su...
Drugs are not Food (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of czpetrs mod https://steamproxy.net/sharedfiles/filedetails/?id=1531640632 - Made it more general, now all drugs should have their nutrition and food-preferability removed https://i.imgur.com/pufA0kM.png https://...
Dual Wield [Dev]
Created by Ogliss
1.4/1.5 Tweaks Compatability Tweaks, should no longer conflict with other mods that patch PawnRenderer.DrawEquipmentAiming now transpiles DrawEquipment instead of destructively prefixing it. Original Mod <----LINK You need to unsub from the original to use...
Duality Overhaul
Created by Radiation Emperor
Changelog Added several orbital trader types (including a hatchery with fertilized eggs), and fixed the issue with fertilized eggs being sold outside of the hatchery. Added more loot types with new buffs. Added dog tags as a lucrative loot opportunity that...
Dubs Apparel Tweaks
Created by Dubwise
Change equip speed, hide hats indoors/in bed, show hair under hats. This is a simple mod i made to do a couple of small tweaks to the way apparel works. All options are off by default. Mod options: Adjust equip speed by a %, or just a flat rate for all app...
Dubs Break Mod
Created by Dubwise
Changes how mental breaks are triggered, e.g. for an extreme break a pawn has to have at least 1 extreme -20 thought, rather than a few small niggles. This is just a micro mod I don't like the way that a pawn can go on a murder spree just because they slep...
Dubs Bad Hygiene Water Tower patch
Changes the collisions of the water towers. Load after Dubs Bad Hygiene mod! Compatible with existing save and other mods. ...
Dubs Performance Analyzer
Created by Dubwise
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues. Also includes some optimizations! Don't go witch hunting modders, join the discord to discuss and analyze ...
Dynamic Diplomacy
Created by NilchEi
This mod allows NPC faction to interact with each other without any player input. These events operate on independent timer and do not affect frequency of other events. It is also possible to enable/disable any event added by this mod to better fit player'...
Dynamic Population
Created by anemia
Finer control of population settings - without editing defs! Description A mod that adds little sliders under 'Options - Mod Settings - Variable Population' to allow you to adjust and control the desired amounts of colonists you want in your colony. Your h...
Easy Upgrades (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of ToyWalruss mod https://steamproxy.net/sharedfiles/filedetails/?id=2134505728 - Should now update graphics on update or downgrade to better work with mods like Quality Of Building - Added support for the workben...
Effective Lumbering
Created by Vectorial1024
Work required to sow trees is decreased from 4000 to 2000. Safe to add to existing saves Also safe to remove from existing saves Has no problems with any other mods Place anywhere after Core in load order Non-Steam downloads please scroll further down Pack...
Electrical Grid Toggler
Created by GonDragon
Adds a Toggle to view the power grid (why isn't that Vanilla?). It also adds a little more info to the power grid view. Now the grid will display different colors: Gray: There is no buildings using energy connected. Blue: The energy production of the grid ...
Animal Variety Coats
Created by cucumpear
Ever wondered if animals really should all have the same shades? I sure did, so I utilized the assembly from Animal Collab Project to give vanilla animals a bit of variation. The assembly was created by thirite and has been updated by Xen. Some of you may ...
Erin's Cat Overhaul
Created by Erin
Why do the links and comments keep disappearing? Because a specific group of angry people keep falsely reporting this mod, and just this mod. https://i.imgur.com/NUEOZsh.png In memory of the beautiful boy, Stumpy, I had to say goodbye to after almost 23 ye...
Equipment Manager
Created by Michieru
Equipment Manager Automatic equipment management mod. Requires Harmony and SimpleSidearms. This mod automatically equips your colonists with weapons and tools according to loadout settings. It adds a new column 'Current loadout' to the 'Assign' tab which l...
Enhanced Growth Vat Learning (soon to be named Growth Vats: Overclocked)
Created by MakeItSo
1.5 notice: I have a 1.5 build on github (see bottom of description) but want to get some testing done before I release it publicly. If you know how to manually install mods and want to provide some feedback check it out. A mod that adds lore- and (hopeful...
Enemy Self Preservation
Created by Murmur
BE AWARE THAT THIS MOD WILL DECREASE COMBAT DIFFICULTY SIGNIFICANTLY. Humanoid enemies are no longer suicidal and will flee from combat when they are in a significant amount of pain. It is designed to be used with my other mod Faction Raid Cooldown, but ca...
Faction Raid Cooldown
Created by Murmur
When a pawn from an enemy faction dies it adds to a cooldown timer for the faction to be able to raid again. By default, each death adds 12 hours, up to a maximum of 360 hours (15 days). The amount of time per death and maximum cooldown are configurable th...
No One Left Behind - Continued
Created by SaberVS7
1.4 / 1.5 version for Captain Muscles's No One Left Behind Original Description Would you sit idly by and leave your friends to die? Now your enemies won't either (maybe). No One Left Behind enables your enemies to rescue their fallen allies when fleeing a...
Empire Tribute Honor Alien Autopatcher
Created by HeatherAthebyne
Using Humanoid Alien Races, but the Empire royal tribute collector doesn't give you any honor for your alien prisoners? This mod fixes that. Race honor values are based on their base market value. Humans are worth $1750 and you get 3 honor for one. A race ...
Empire -100 goodwill in scenarios Fix
Created by rot03065
The following mod list will not be permanent -100 goodwill. 1.You don't need to subscribe all mod, just a single race mod is fine. 2. If you add this mod in the middle way, although it shows the -100 goodwill, you can improve the goodwill, like after airdr...
Everybody Buys Slaves
Created by bblkepling
Patches all traders that don't buy or sell slaves to be able to buy them. Should be compatible with most mods, including: Combat Extended: Doesn't do much to traders, so this mod will work without patches. More Slaves: Looks for StockGenerator_Slaves, whil...
Everybody Gets One
Created by Uuugggg
Set a bill to craft things until there's one for each member of the colony. When someone joins, the bill target count automatically increases. Features - "One per colonist + X" : Set it "+2" to keep two *extra* hats around, "-2" for hats for everyone but t...
Expanded Materials Metals Expanded Floors Patch
Created by Holgast
A patch for Expanded Materials Metals that allows Expanded Floors floors to be built with its metals. Expanded. This replaces the previously just fine CM_Expanded_Metal_Floors mod, which someone else made but has strangely been deleted. I have recreated it...
Expanded Woodworking - Alpha Animals Patch
Created by Fishcookie
A very quick patch to let Expanded Woodworking work with Alpha Animals' 'Red Wood', adding lumber for the woodtype. For the specific individuals that really like eyeball tree 'wood'. A few visual tweaks included. (May become it's own mod.) Requires: - Alph...
Expanded Woodworking - Anima Wood Patch
Created by Fishcookie
Yet another very quick patch to let Expanded Woodworking work with Anima Wood (Continued), adding lumber for the woodtype. I'm sure you're committing some sort of heresy cutting that down, why not make a pretty bed out of it? A few visual tweaks included. ...
Extension Cords
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Everything can connect to the power grid from 2x farther away. Works with modded items. Requires Harmony. Safe to add and remove. https://i.imgur.com/C2anmkq.png Github https://i.imgur.com/7vEe6JU.png Discord My other mods ...
Extra Alerts
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Adds some useful alerts, with options to disable ones you don't want. Includes: Urgent Enemies - includes separate toggle for enemies that should be hidden Enemy downed Ally downed Humanoid downed (unaffiliated) Blight Mood ...
Extract Any Plant
Created by Romyashi
A mod that allows to extract and replant any plant, including plants from any DLC and mods. Also adds an Extract plant button to orders. Known issues: Replace Stuff: If you build over plants colonists will not cut plants, but extract them. ReGrowth: Core: ...
Faction Blender
Created by SineSwiper
About Are you annoyed that you downloaded all of these different races and animal mods, but they come with some boring homogeneous faction to show them off? Wouldn't it be more realistic if there were a faction that brought these races together? Faction Bl...
Carry Capacity Fixed (Continued)
Created by monkey5206
Update of Dr Zhivago&Smash Phil's mod https://steamproxy.net/sharedfiles/filedetails/?id=1906760965 This mod aims to increase pawn carrying capacity in inventory and through caravans. 应急版本,后续更新请等待原作者更新。 原作者如有任何异议,请告知我,将删除此版本。 祝大家玩的开心。...
Fallout Traits
Created by Fuglypump
Adds 71 new perks to Rimworld based on the theme from fallout games Also available on GitHub Traits Strong Back: +50 carry capacity Very Strong Back: +75 carry capacity Charismatic: +2 social, +10% social impact/negotiation and +5% trade+drug prices Very C...
Family Tree
Created by Gareth
https://i.imgur.com/zQ9tH7t.png This mod is a fork of Fluffy's Relationship Tab mod. It's designed as a replacement to show your pawns in a structured Family Tree instead of in a vague circle. If you're playing a normal game of Rimworld, this may not be of...
FancyRats
Created by ArmoredAmpharos
Do you have pet rats at home or just think that rodents are cute? Well this mod adds FancyRats, a domesticated breed of rats with a large variety of color patterns. FancyRats have most of the same stats as normal rats, but with an Intermediate trainability...
Faster Boss Summons
Created by OMGSplat
After doing some digging, I learned that mech bosses could take up to 3 days before they finally decide to land on your base. This changes the max time you'll have to wait to 3 hours. Safe to add and remove from an existing save. This will not change the t...
Faster Gene Recovery
Created by -RedTrainer
Bio-Tech content mod. This mod will make Gene regrowth Tendable, and upon tending, the recovery will be Severely accelerated. Better quality tending will make the recovery accelerated even further. 100% Tending quality = Recover in 2 Days. The pawn must be...
Faster Smoothing
Created by marceline
Triples everyone's base wall and floor smoothing speed. It's not as much as it sounds, because pawns get so many bonuses from synergies. You get more bonus from a high construction skill, for instance. Original mod: Faster Smoothing by NECEROS This mod is ...
Filterable Designator
Created by denev
Description Adds special options to some designators. You will be able to designate to a wide range and only give designations to targets that match conditions. Click on the designator and select the filtering type from float menu (similar to selecting a m...
Field Administer - Give drugs to downed pawns
Created by TangoFandango
This is a very simple mod that allows a colonist to administer downed pawns drugs from their inventory so they can carry on fighting or walk themselves to the hospital. Requires a mod that allows items to be picked up to a pawns inventory such as pickup an...
RimThreaded
Created by Major Hoff
RimThreaded greatly increases performance by multi threading the game. IMPORTANT: When RimThreaded updates, delete the "Caches" folder located in: Steam: Main: \SteamLibrary\steamapps\workshop\content\294100\2222907981\1.3\Assemblies\Caches Experimental: \...
Fertile Fields PRF Automated Composter
Created by Bardez
Project RimFactory Revived expansion that automates Fertile Fields' composter; generates fertilizer without pawn input/output....
FindAGunDamnIt! (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of AliceTries mod https://steamproxy.net/sharedfiles/filedetails/?id=1541795572 - Added setting to select how pawns shall look for a weapon - Added support for Simple Sidearms - Added support for Android Tiers - A...
Fire Extinguisher (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of peladors mod https://steamproxy.net/sharedfiles/filedetails/?id=2002292418 - Added the patch for Simple Sidearms - Pawns incapable of violence should now be able to use the extinguisher (unless Simple Sidearms ...
Fire Warden (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of peladors mod https://steamproxy.net/sharedfiles/filedetails/?id=2002295141 - Pawns incapable of violence can now use the extinguisher - Added french translation, thanks qux! - Updated chinese translation, thank...
Fish Bones
Created by Zaljerem
Requires "Rim of Madness - Bones" https://steamproxy.net/sharedfiles/filedetails/?id=1180573408 OR "Rim of Madness - Bones Unofficial Fix" https://steamproxy.net/sharedfiles/filedetails/?id=3252977437 Requires at least one of the following: Fishing...
Five Second Rule
Created by Uuugggg
Deteriorated food/items that don't become worse with low HP also don't sell for less. Now, this is crudely done by setting their HP to full if placed safely: under an indoor roof or on a shelf. But their HP literally affects nothing other than market value...
Fix Mechanoid Resource Drop
Created by beelao
Revert Tynan's stupid nerf to mechanoid resources drop (don't buy his book) Base Game: + Centipede = 50 Steel, 10 Plasteel, 2 Components + Termite (introduced on 1.3) = 50 Steel, 10 Plasteel, 2 Components + Lancer/Scyther/Pikeman = 20 Steel, 5 Plasteel, 1 ...
Fixable Mood Debuffs Alert
Created by fyarn
Fixable Mood Debuffs Alert Description: This mod alerts you whenever your colonists are getting easily fixable mood debuffs such as wanting to sleep together or wanting to master their bonded pets. Updates Feb 24 2020 1.1 Compatibility Update Oct 17 2018 1...
Flickable Storage
Created by Mlie
https://i.imgur.com/iCj5o7O.png Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - ...
Flush Biosculpter Tuning
Created by cyanobot
Update: - removed context menu option that would allow you to (uselessly) run the flush cycle with a pawn inside - flush cycle no longer consumes nutrition - settings slider now goes down to 0.1 days, and displays duration to the nearest 0.1 days Content: ...
Food Alert (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Mehnis mod https://steamproxy.net/sharedfiles/filedetails/?id=1114619043 Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,...
Food Sorting
Created by kamikadza13
This mod adds additional categories to the food filters. It based on https://steamproxy.net/sharedfiles/filedetails/?id=2630401087, which duplicates food, and this annoyed me. So i made mod myself It includes support VCE+Stews, More Archotech Garbage R...
Food Spoil Time Label
Created by pureMJ
Food that are refrigerated or frozen also shows the original "time to spoil" in their label. https://i.imgur.com/MClTdVy.gif Background In Rimworld food will spoil slower when refridgerated and not spoil at all when frozen. However, I often wanted to know ...
Fortifications - Citadel Deconstructible
Created by FluffyTowels
A small patch to make everything from Fortifications Industrial - Citadel deconstructible....
Fortifications Industrial - Citadel turret accuracy patch
Created by jakimcudem2137
Fixes turret accuracy by removing ShootingAccuracyTurret from their stats. ShootingAccuracyTurret lets you specify a chance for a turret to not miss per cell of shot distance. This means that if you set it to 90%, you have a 90% chance to hit if the target...
Foxes Aren't Suicidal(continued)
Created by velcroboy333
Original Author: Thundercraft Original Description: This uses an xpath patch to reduce the {maxPreyBodySize} of foxes, preventing them from preying on humans (such as your colonists) or large animals. For the sake of realism, it also changes the {foodType}...
Freelove Expanded
Created by Horrormarked
removes Word of Love casting restrictions for VPE base game version here...
No Trap Friendly Fire
Created by Windows XP
This is a mod that disables trap friendly fire. It makes it so that traps will no longer trap your regular faction pawns when they go over them. Use this mod to make an extra-secure prison. Use it to enable more intricate and/or functional kill hall design...
Friendly Hostile Factions (Continued)
Created by Zaljerem
Original mod by syzal https://steamproxy.net/sharedfiles/filedetails/?id=2171818469 If the original author requests it, I will remove this update. Currently incompatible with: Vanilla Races Expanded - Phytokin -- Added support for Ideology (Cannibal Tr...
Full Armor - Hands and Feet
Created by SteveZero
Tired of pawns easily losing hands, feet, fingers, and toes without you being able to do anything about it? Don't like modded-in gloves and boots? Well, look no further, bringing to you the latest from XML wizardry technologies incorporated, I present to y...
Gain Skill Passions
Created by Denethor
Colonists have chance (configurable in settings) to gain/lose skill passion upon level up/down....
Gaubric and Anima Wood Patches
Created by Zaljerem
Requires: Vanilla Ideology Expanded - Dryads https://steamproxy.net/sharedfiles/filedetails/?id=2720631512 Anima Wood (Continued) https://steamproxy.net/sharedfiles/filedetails/?id=2923819601 Optional: Vanilla Ideology Expanded - Anima Theme https://...
Gene Collector QoL
Created by Zed
Gene Collector QoL Gene Assembler https://steamuserimages-a.akamaihd.net/ugc/2031731627304504961/03CD45357D6C944AB758F8C10805304096280C5E/ Xenogerm queue - you now can specify the quantity of xenogerms you want to make Show available archite capsules count...
Gene Trader
Created by theactualspinny
Updated for 1.5. Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 ...
Gene Variety - Less Complex Gene Names
Created by Holgast
Changes the names of Gene Variety genes to be more explanatory and readable. I do like the existing names, but it's kind of hard to find what you're looking for in the gene menu at a glance, particularly if you have a lot of them. Both English and Japanese...
Geyser Deconstruct patch
Created by Proxyer
Update: 14 Mar, 2024 Update : 14 Mar, 2024 v1.5.0 - Update tags for Rimworld 1.5.x. v1.4.2 Hotfix; - Fixed a problem because the patch for vanilla and Vanilla Helixien Gas Expanded had been replaced. v1.4.1 Gas Geyser add and deconstruct patches for "Vanil...
Go the Fork to Sleep
Created by Khobs
Go the Fork to Sleep Do your pawns have a big fight or caravan trip to rest up for? Want them to rest up without having to change the schedule and make it happen indirectly? Wouldn't it be easier if you could just tell them to GO THE F*** TO SLEEP? This mo...
Graying Hair
Created by Arky
This feature is still not implemented in vanilla 1.4/1.5/biotech ! _________________________________________________ Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age. It starts when they are ...
Ground Targeter
Created by AncientGammoner
Description: For all weapons, items, or abilities that can target the ground, this mod allows you to preferentially target the ground over other targets by holding down Left Shift. Essentially, it allows you to disable snapping to enemies. Useful for dense...
Grow Anywhere
Created by PunkyRoo
Want to grow trees with indoor hydroponics? YOU GOT IT! Want to grow Haygrass in decorative pots? WHY NOT?! This is a simple mods that patches all plants with the three sowable types (decorative, hydroponics, and soil). This makes all plants that CAN be gr...
Grow Grass Under Roofs
Created by Gareth
Allows grass and brambles to grow under roofs. This is intended to be used alongside mods that add transparent roofs, all this does is allow grass to naturally respawn even if it's under a roof Source code can be found on Github...
Guards For Me
Created by aRandomKiwi
https://i.imgur.com/TEBxhcE.jpg https://i.imgur.com/x6rIILb.jpg https://i.imgur.com/yyQJPlb.png WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect a...
HAR Restriction Unlocker
Created by Jacque Pott
Removes race restrictions on research, equipment, buildings, performing operations, and plants for many races in the Humanoid Alien Races framework. Does not affect diet restrictions or robotic species. Currently supported: Warhammer: Skaven, Fimir, Daemon...
Haul Mined Chunks
Created by Mlie
https://i.imgur.com/iCj5o7O.png Will mark stone-chunks to be hauled when they spawn from mining. I just got tired of random chunks laying about, slowing down my miners. Should work on any chunk, vanilla and modded. Safe to add/remove anytime - Added suppor...
Healer Mech Serum Choice
Created by Syrus
Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum. --- The dialog for selecting which health condition to heal opens after the item is used, but the item will only be destroyed if it is actually used to he...
Heat Map (Continued)
Created by Syrus
INFO: Due to how Steam's workshop functions I cannot update the original mod without being the original author, so I decided to revive my Continued version for pushing updates. The original version, despite being made for 1.3, still works in 1.4, but I wan...
Hire Empire
Created by Broms
Use the comms console to hire pawns from the Empire faction just like how you can hire Pirates from Vanilla Factions Expanded - Pirates. Empire: Common Laborer: 30 silver a day. Great with mining, construction, animals, and planting. Mid range skill in all...
Human Butchery 2.0
Created by DoctorStupid
Warm fuzzy yttakin sweaters, scaly heat-resistant impid dusters, frilly purple highmate hats, all that plus more in Human Butchery 2.0! Main Features Collect human leather in a multitude of colors! Human leather takes on the color of the human it was harve...
Hunt for Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/RRjoNxn.png Add hunting training to tamed animals. One RimThemes theme included ! Cats can bring gifts (when they want) and are no longer unfairly useless (in the context of hunting). Fully customizable !...
Hunting Restriction (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of MarvinKoshs mod https://steamproxy.net/sharedfiles/filedetails/?id=1204146321 with permission. - Added setting for the "move in close on sleeping animals" behaviour https://i.imgur.com/pufA0kM.png https://i.img...
Hygiene Recycled
Created by Space Moth
Description This mod will add dubs hygiene functionality to junk items littered across the world. Just don't expect a pleasant experience. This mod requires either Ideology and/or Vanilla Genetics Expanded and will let the Toilets, Sinks and Hydrant functi...
Ideology Development+
Created by Garwel
#StandWithUkraine Ideology Development+ overhauls reforming of fluid ideoligions. A reform now requires varying amount of development points, determined by what you change. The cost consists of the following parts: - Base reform cost, which is based on the...
Increase Manager Priority
Created by Darth_Sergeant
Increases the priority of the manager job; this moves Managing to right after Basic. NOTE - This mod does nothing without the Colony Manager mod. There is no job to rearrange without it. When I use Colony Manager, I make it a short once a day task that I w...
Infection Info感染信息
Created by lazycat
Update for: Infection Info This is an update of the above mod. Please refer to the original mod introduction. 这是上面mod的更新。请参照原mod介绍。 Unlike the original mod, I added a translation interface with built-in Simplified Chinese translation. 与原mod不同的是我添加了翻译接口,并内置...
Infestations Spawn in Darkness
Created by Murmur
Infestations will no longer pop up on tiles that are considered Lit (30% light). This does not apply to deep drill infestation attacks, just random infestation attacks. Extra Features Spawning light level is configurable. Compatibility May not be compatibl...
Injured Carry
Created by Haecriver
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed. Sometimes, because of his bad back, your 98 years old colonist will not be able to go to bed before he bleed...
Insects have chitin
Created by SirMashedPotato
Also available on GitHub Gives chitin to insects, meant for use as a companion mod to 'Insects don't have bones'. Chitin is automatically applied via a C# patch, but may need additional patches for some mods. Any animal that has no leather and either has i...
Insects don't have bones
Created by SirMashedPotato
A simple patch that prevents butchered insects giving bone. Should work for any animal that is derived from BaseInsect. Also patches several not-mechanoids from Alpha Animals, and prevents certain animals from giving fat from Medieval Overhaul. No longer r...
Inspiration Tweaks
Created by Catachat
Newly updated to 1.5, sorry for the wait. I've had minimal chance to test it so please don't hesitate to report any errors. :) Overview Alters the current inspiration system & adds 18 new inspiration types. The chance of inspirations occurring now also dep...
InventoryTab
Created by CptKota
Ever asked yourself, "where did I put that orbital bombardment?" "How many chunks are left on the map?" "I wonder how many shirts the colony has left?" "Who took the masterwork Thrumbo pants?" With the Inventory tab mod, you will never misplace, miss or lo...
Item Temperature
Created by Energistics
Changes temperature behaviour so that rottable items will slowly adjust to ambient temperature. Food will take some time to cool down and will stay frozen for some time, without a cooler running. The speed of heat exchange can be modified. Can be added and...
ItemListSelector
Created by InsertKey
https://i.imgur.com/AFI3Uep.gif Simple UI mod. Allows you to select things in storage by clicking item list in the upper left. Can be added to existing saves. Requires HugsLib for Harmony. New Update You can now select which resources will visible in item ...
IVF Equality
Created by Kathanon
Adds "extract sperm sample" as a male version of "extract ovum". Samples can be used to fertilize an extracted ovum. Also adds prisoner interactions to automatically extract ovum/sperm and/or genes when appropriate. In RimWorld 1.4, instead optionally expa...
Jewelry - Diamond Buff
Created by Kranenburg
Ever felt that things made from diamonds should be as hard as...well, diamonds? Well here you go. Structural strength is dramatically increased. So is build time however. Build a diamond wall and it should act in game like a diamond wall would in real life...
Jurassic Rimworld Patch
Created by ASAVIKLE
English 英文 Because the probability of occurrence of traders and Orbital traders in the Jurassic Rimworld (Continued) is too high, So I made this mod to adjust the probability of herbivore traders and carnivore trader in mod to be relatively normal. 中文 Chin...
Just Ignore Me Passing
Created by Brrainz
"Excuse me. I need to pass here where you work. Please keep working on whatever you work on right now. Thank you!" This small mod makes it so that construction isn't any longer interrupted by pawns passing through the blueprint/unfinished thing that is und...
Just Put It Over There
Created by Mlie
https://i.imgur.com/iCj5o7O.png When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground. If there are no available storage space that they can reach the items will be left ...
Kill For Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/m9uR3Lr.png Teach your animals to kill enemies in packs Unlike vanilla release animal training, you do not risk life of colonists, get full controls over your packs movements (and therefore the ability to...
Lag Free Torches and More
Created by Jsin0
Total incompatibility with Medieval Overhaul without LWM's Fuel Filter. It will break this mod A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey. This mod removes the need to refuel light sources so you don't have a ridiculous num...
Larger Resource Deposits
Created by Metalocif
Increases the size of resource deposits and the amount of resources they contain. The increase can be modified in mod settings (in-game options, the little + next to "Mod settings".). You can also choose to lessen the amount of resources per cell. Requires...
Lenient Kibble Recipe
Created by VoltronAWK
Small mod to make kibble using any food ingredients without restrictions. 1 ingredient kibble require 2.25 nutrition to make instead of the standard 2. In other words, 20 meat + 20 veggie for normal kibble or just 45 of one for 1 ingredient kibble. The det...
Less Mechanoids
Created by The Village Guy
The odds for mechanoid raids are reduced, they start arriving later and the amount increases at a slower pace. At endgame roughly 30% less mechanoid attacks. Should be compatible with all mechanoids that are part of the vanilla mechanoids faction, so also ...
Level Up!
Created by krafs
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up. Configuration is available in the mod settings. Languages - English - Spanish - Simplified Chinese - French - German - Brazilian Portugese - Russi...
Lifters Haul Urgently
Created by Space Moth
Description This mod tweaks the Lifters added by Biotech to let them haul any objects marked to haul urgently. Please note, the Haul Urgently functionality has been added by Allow-tool Known Issues Adding this mod mid-save may cause issues with existing Li...
Line Of Sight Fix
Created by Brrainz
In honor of Matt who was tragically shot Nov, 24th 2021: https://clips.twitch.tv/ExcitedDifferentKangarooOMGScoots-UFMsWaohmhnsDpxE This mod fixes the aiming towards pawns where vanilla targets cells around that pawn but the shot actually goes to the posit...
Linkable Settings
Created by Mlie
https://i.imgur.com/iCj5o7O.png Change any linkable facility. Settings include: Link range Link amount Link type Adds a new link-type: Room If selected the facility can link to any facility in the same room. If outside it will use the range defined instead...
Linkables Patch
Created by Profligate
https://imgur.com/2jskVne.png Adds linkability between Rim-Effect different stations and their respective linkables - so you can have more research in your research and more cooking in your cooking! My patch checks for anything that can link to a Multi Ana...
Live With The Pain
Created by Mlie
https://i.imgur.com/iCj5o7O.png Injuries that gets permanent and causes permanent pain will now get less painful over time. Pawns learn to cope with it and will feel less pain as time goes by. After five days pain is reduced to 75% After a quandrum the pai...
Loading In Progress
Created by Smash Phil
This mod is obsolete as of RW 1.5.4062 It has been incorporated as a vanilla feature. As such, this mod will no longer be maintained, though it will still work for versions 1.4 and lower. --------------------------------------------------------------------...
Long Distance
Created by bdew
This mod allows colonists that have relationships (both romantic and famillial) with pawns from other factions to invite them to join the colony. You will need a working comms console to be able to contact the other pawn. Select your colonist and right cli...
Longer Inspirations
Created by RelaxedOtter
Ever been annoyed that you get a recruitment inspiration but have no prisoners, and it fades away before you are able to use it? This mod simply increases the duration of those inspirations that are one-shot so that you have a better chance of being able t...
Make Honey Compatible (Continued)
Created by Zaljerem
Original mod by Steaplay https://steamproxy.net/sharedfiles/filedetails/?id=2415405169 If the original author requests it, I will remove this update. Make Honey EVEN MORE Compatible: https://steamproxy.net/sharedfiles/filedetails/?id=2959585309 -- ...
Make Honey EVEN MORE Compatible (TSP)
Created by TurtleShroom
TURTLESHROOM PRODUCTIONS PROUDLY BEE-SENTS: Make Honey EVEN MORE Compatible "WHAT'S THIS?! MORE MODS WITH HONEY IN NEED OF COMPATIBILITY?!" "THAT IS NOTHING THAT MY SIMPLE XML PATCHES CAN'T FIX!!" This Mod expanded on the excellent Make Honey Compatible Pa...
Manipulation matters
Created by Taranchuk
A simple xml patch that causes manipulation to affect global work speed instead of general labor speed....
Use Best Materials
Created by Kathanon
Automatically select the "best" available material when crafting, when activated for a specific bill. Several different criteria are available for determining what is "best". Also shows relevant stats in tooltip for the ingredient in allowed ingredients li...
Use Resurrector Mech Serum On Rotten or Skeleton People
Created by Paradies
Are you tired of putting your dead colonists into a freezer, ever waiting for a mech serum? Than this tiny mod is for you! You can now resurrect rotten or skeleton people, too. Bury them and later you can bring them back. - Works on existing saves and you ...
Use Your Gun!
Created by Knight
An experimental option for automatic targeting has been added. Please be aware that it may cause some issues and might not work as well as manually making a pawn shoot. This can be enabled in the settings. Report any problems here. Rimworld Currently suppo...
Useless Filter
Created by Mlie
https://i.imgur.com/iCj5o7O.png Setting up filters for what items to destroy by smelting, burning, deconstructing, recycling etc. is always tedious. I find I often have two or three recipies per bench to match all types of items. To simplify this, the mod ...
Map Preview
Created by m00nl1ght
Adds a map preview to the world map. It shows you the map that will generate if you settle on the currently selected world tile. The size of the preview window can be changed in the mod settings. To easily turn the preview on/off, you can use the small tog...
Mass Replant
Created by Gareth
Replanting every dug up tree one by one is pain inducing. Screw that. Just replant them all at once. Once installed, look for a "Mass Replant" button in the orders menu Source code can be found on Github...
Meal Radius (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of fed1s mod https://steamproxy.net/sharedfiles/filedetails/?id=1544932892 - Added setting for the search-range - Now works on all meals based on the abstract MealBase. Changed to MealBaseIngredientless in 1.3 - T...
Meals On Wheels
Created by Uuugggg
Colonists grab meals from animals, or each other, if needed - if there is nothing else available. --- "I'm so hungry, but there is no food" "You dumbass there's food on the muffalo" "... muffalos scare me." --- Note that 1.3 did add "Food from animals" But...
Mech Recharger Standby Mode
Created by Fette Sandratte
In Vanilla, mech rechargers always draw full power - even when not in use. With this mod, rechargers go on standby when not in use and only draw 40 W of power. Features Reduces power consumption of any Mech Recharger to 40 W while no mech is being charged ...
Mechanoid Tweaks
Created by Teok
Remember to restart Rimworld after editing your options for them to take effect! What does this mod do?This mod contains a set of tweaks to player controlled mechanoids, including: Mechlink bandwidth Mechlink control group number Mechanoid charge speed mul...
Medical Tab
Created by Fluffy
Adds a comprehensive medical overview tab, showing your colonists' health at a glance. https://headers.karel-kroeze.nl/title/Important.pngDoes not require a new save game Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/titl...
Mid-saver Saver
Created by Owlchemist
"Don't add or remove mods mid-save". This is often the advice passed around within the RimWorld modding community. But what fun is that? These problems can be fixed with time and effort, and this utility mod's goal is to find those solutions. Current list ...
Mining Priority
Created by Uuugggg
Prioritizes mining to the rarest metal first; unskilled miners only work rocks. --- "Hey! A plasteel meteorite dropped! Let's go mine that valuable ore!" "Okay, I'll put it on the list of things to do, after we finish tunneling the next few rooms" "And min...
Mod animal commonality
Created by test
change commonality of all animals in X mod. For example, you can make all animals from Dinosauria 10 times less common. menu at Settings > More mod settings > Mod animal commonality. Note that If you set the commonality to 0, rimworld will still shove thos...
Mod Error Checker
Created by Taranchuk
The mod will check other mods for various errors and show them on startup with mod names. The following errors can be caught: - Old assemblies that aren't compiled against the newest game version and contain missing fields or methods references. - Various ...
Mod Medicine Patch
Created by Aeon
A patch to enable modded medicine options in the pawn health tab. German translation by Dimos Chinese translation by Shavius...
Mods Balance Patch by GoodVine
Created by Emty
Mods Balance and Compatibility Patch Version: 1.4.9 Mod compatibility for Hightech CyberPack and RimDragon. May used as standalone mod. Must be loaded after all mods. ===== Common: - More mineable steel for modpacks - More orbital trades ships - Nerf leath...
More Faction Interaction (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Mehnis mod https://steamproxy.net/sharedfiles/filedetails/?id=1454024362 - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below. Please ...
More filters for animals' pen
Created by arl85
Previous mod name: Animals' age filter You can decide which animal goes to a pen based not only on gender (male/female) but also on: animals' age (baby/juvenile/adult); pregnancy/fertilization status; sterilization status; age greater than life expectancy ...
More Gene Complexity
Created by Arquebus
A mod that allows you to change the max gene complexity for the gene system introduced in Biotech, for all your powercrept needs! By default adds a flat 5 extra complexity and sets the minimum metabolic efficiency to -10, but can be configured in the mod s...
More Harvest Designators!
Created by NavySeal
Adds 3 new designators regarding plant-management: Chop mature trees only. Harvest fully grown plants only. Cut blighted plants only. Safe to add/remove to existing savegames. Now with Translation Support! Contact me via steam if you want to help translate...
More Max Memes
Created by kenx00x
With this mod you can have way more memes with ideology (0-100 memes by default). You can change the minimum memes and the maximum memes in the mod settings options. You can also change how many memes NPC factions have (1-3 memes by default). You can also ...
More Pack Mules Extended - Dinosauria
More Pack Mules Extended - Dinosauria Give it a thumbs-up! Add it to your favorites! Kick someone in the pants! https://i.imgur.com/p7Fv1Z6.gif A continuation of Pack Mules Extended - Dinosauria adding caravan pack support for the following Dinosaurs: Minm...
More Persona Traits
Created by Arquebus
https://i.imgur.com/SEUgiYL.png A mod that adds more than 100 new persona weapon traits for persona weapons with custom code effects, adds a handful of other additions & QoL features relating to persona weapons and provides documentation for modders to cre...
More Predators
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Adds settings for how often predators spawn. By default, predators big enough to hunt humans spawn more. A lot more. Does not change which predators spawn in which biomes. Requires Harmony. Safe to add and remove. Compatible...
More Ritual Rewards (1.4+)
Created by MrKev
Tired of having only a few possible rewards? this is the answer for your concerns! It adds another handful!!!! and now you get to have 2 handful possible rewards :D Now works with 1.4 and 1.5! Original version: https://steamproxy.net/sharedfiles/filede...
More Than Capable
Created by Charlotte
Pawns are... More Than Capable! Colonists will do work even if they hate it... with consequences. This is a fork from Pawns are Capable by Rainbeau Flambe. ===== Tired of pawns who refuse to do certain types of work, even when their own lives and the survi...
More Tillable Terrain
Created by Kamikaze
This patch contains a few tweaks to make tilling more viable according to my personal tastes. It reduces the work required by roughly half and increases the terrain types you can till to lichen-covered soil, marshy soil, and rich soil. RimWorld is owned by...
More World Features Names
Created by Virstag
This mod allows the game to generate names for world features (areas on the world map) related to several biomes added by other mods. It also does a few other things. The main scope at the moment is to add support for other mods and my mod doesn't do much ...
Morphs Assorted: No Crushed Bodies
Created by Morphium
What is this? Bodies will no longer be crushed into nothingness by falling rocks but can be recovered by mining the chunk. Nothing more to say about it. My other Mods: Morphs Assorted: Unique & Rare Items Morphs Assorted: Advanced Doors Morphs Assorted: HD...
Better VPE Skipdoor Pathing
Created by Ender Wiggin
This mod allows pawns to 'use' Skipdoors from Vanilla Psycasts Expanded while moving and doing stuff. They consider all tiles with skipdoors on them to be adjacent for pathing purposes. Only pawns with intellect of Humanlike or ToolUser can use skipdoors f...
Mountain Temp (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of 1000101s mod https://github.com/ForsakenShell/Es-Small-Mods/tree/master/MountainTemp - Now ignores rooms defined by embrasures/fences - Added setting for update-speed https://i.imgur.com/pufA0kM.png https://i.imgur...
MyRoom - I want that (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of alicetries mod https://steamproxy.net/sharedfiles/filedetails/?id=1541796376 - Added setting for level of impressiveness wanted - Added setting for minimum space wanted - Pawns will not place larger items where...
Nature's Pretty Sweet (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of tkkntkkns mod https://steamproxy.net/sharedfiles/filedetails/?id=1211694919 - Since the original had a lot of reported bugs Id appreciate anyone to try this version out and report back any issues. Ive fixed var...
Need Bar Overflow
Created by AmCh
Description Pawn's Need Bars are no longer clamped to 100%. In a vanilla game, when a pawn eats a full meal, around 10%-20% of the food is wasted due to hunger being capped at 100%; this gets worse if you consider children, modded races with small body siz...
New Game Plus
Created by Boundir
Description This mod is meant to cut off some of the setup for every new colony you start. It contains settings like quest rewards, auto expand home area, medical settings (see preview). Features Medical settings, set the default medical settings for each ...
No Backstory-Locked Psycast Paths
Created by The_Broker
Removes the backstory requirements for the Vanilla Psycasts Expanded Archotechist, Wildspeaker, and Puppeteer Psycast Paths. ~~Version History~~ 1.51: Removed Alpha Animals patch. 1.50: Updated for 1.5 and added mod icon. 1.40: Added support for Vanilla Ps...
No butchering Animal Colony debuff
Created by Teneombre
This mod changes two things : - the value of the social debuff for a pawn killing a colony animal (butchering it) : to 0 from -5. - the stacking of this debuff (initial one is 1 per pawn). passing it to 0 per pawn remove this debuff from the game. Why this...
No Debris
Created by papymaj5
- This is a re-upload of an existing mod, updated to a new version. - I did not make this mod and claim no ownership of it. - If the original author wishes, I will remove this mod. - The original author may feel free to use this version to update their mod...
No Disabled Factions In Quests
Created by Kathanon
Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled. Safe to add or remove at any point, but will not affect quests given before it was added. Since thi...
No Headstone Till Buried
Created by Wanzimar
What it does: -Removes headstones from empty graves. Note:UI icons for graves will still display headstones for easier distinguishing. Compatibility: -Works with "Small Graves and Sarcophaguses" and "Big Graves and Sarcophaguses" -Works with velcroboy333's...
No Hemogen Farm Medical Alert
Created by Dark
Patches the "Medical Emergency" alert to ignore extreme blood loss on prisoners that are set to the "Hemogen Farm" or "Bloodfeed" interaction modes. Hemogen Farm prisoners are always suffering from blood loss, that's the point, so the alert that they have ...
No Ingredient List Limit
Created by Mlie
https://i.imgur.com/iCj5o7O.png Made this for those (slightly insane) users that has added so many mods that the ingredient-list is not able to show all items in the list. The vanilla list when selecting ingredients for recipes cuts off around 400 items. T...
No Job Authors
Created by Jellypowered
Item's final Quality is determined by whoever finishes the job! This hasn't changed from default behavior. If your pawn with 2 crafting finishes the job, it's gonna be Awful. If your pawn with 20 finishes, it's gonna be whatever quality a 20 in crafting wi...
No Missing Gene Icons
Created by Mlie
https://i.imgur.com/iCj5o7O.png Will generate missing icons for ChemicalDefs so they do not get the default "missing icon" when autogenerated into possible genes. All added chemicals in the game will generate three genes for drug-addicition and resistance....
Vanilla Fix: Haul After Slaughter
Created by pureMJ
Colonist will now haul the corpse after slaughtering an tamed animal. https://i.imgur.com/MClTdVy.gif Background In Rimworld colonist will: Hunt a wild animal and immediately haul the corpse to storage. Slaughter a tamed animal and leave the corpse on the ...
Vanilla Fix: Mortar Shell Loading
Created by pureMJ
Colonist no longer walks on top of the shelf when loading a mortar shell. https://i.imgur.com/MClTdVy.gif Background In Rimworld colonist will walk on top of a shelf when fetching a mortar shell for loading the mortar. It is both ugly and slow. This Mod Ad...
Vanilla Genes Rebalanced
Created by RedMattis
This is a ridiculously light-weight mod that rebalances Vanilla Genes. It is not going to buff your favorite stronk genes, it is mostly very minor tweaks to make some underwhelming genes less underwhelming. Changes: Slow healing reduces healing speed to 65...
VCE - Carnivore/Vegetarian Meals Patch
Created by Argón
https://imgur.com/qRhJ6fW.png https://imgur.com/4lOJpAd.png : v1.0 https://imgur.com/g95aeMy.png A small commissioned mod that patches most of the meals added by Vanilla Cooking Expanded by adding carnivore and vegetarian variants, the only exception are g...
VFE - Ancients and Empire at Peace
Created by Archangel
Super simple mod to enable the ancient colony you start with to not be permanently hostile to the Empire at all times. Only applies to NewVault starts!! This does not work with Deserters Start since that's the entire point of that mod. If there are any iss...
VFE - Mechanoids : Tab
Created by Seos
Add-on for : Vanilla Factions Expanded - Mechanoids Adds a drones overview tab. Does not require a new save game, сan safely be enabled/disabled in ongoing saves. Russian translation Dimos: German translation Special thanks to joseasoler for adding force r...
VFE Ancients - Functional Hygiene (Obsolete)
Created by Space Moth
Description After updates to Vanilla Factions Ancients, the Ancient Filters now function by default and so this mod is now Obsolete! This mod does allow you to minify the filter to take back home, but if this functionality is not desired the mod can safely...
VFE Ancients - Vaults are Eternal
Created by Space Moth
Description A modification to the Sealed Vault quests found by hacking the Ancient Broadcast Stations inside vaults added by the Vanilla Factions Expanded Ancients mod. Rather than giving you 30 days or so to approach a vault sealed for countless years, yo...
VFE Mechanoids - Makeshift Combat Robots
Created by Bonible
VFE Mechanoids add-on that adds makeshift combat robots! Mainly for the earlier stages of the game, these are much weaker than the standard combat drones, but do not require mechanoid components.. or even advanced components! Health-wise, they are also les...
VFE Pirates - Captains Can Work
Created by Leon The Hero
Removes the disabled work tags from the Captain role found in: Vanilla Factions Expanded - Pirates Best used in conjunction with: VIE MaS - Specialists Can Work If you want captains to be able to use melee weapons, check this out: VFE - Captains Can Melee...
VFE Pirates - Captains Can Melee
Created by Leon The Hero
Captains can now use melee weapons, like pirates do, yo ho ho Seriously, who decided that a pirate captain can't have a sword? What's up with that? Best used in conjunction with: VFE Pirates - Captains Can Work And also: VIE MaS - Specialists Can Work...
VFE Production/Farming - Dubs Bad Hygiene Patches (Adopted)
Created by Shavius
Packed and tagged version of Oreno's patches: https://steamproxy.net/sharedfiles/filedetails/?id=2172185917 https://steamproxy.net/sharedfiles/filedetails/?id=2171392490 Will be deleted once Oreno asks. Currently no other changes. Will update in fu...
VFE Vitals Control Centre Resize
Created by Space Moth
Description A very simple mod, my first one uploaded. This mod tweaks the size of the Vanilla Furniture Expanded Medical Module's Vitals Control Centre, so it looks better on screen and takes up only 1 by 3 instead of 2 by 3. Known Issues There are no know...
VFE: Mechanoids Assemble Mechanoid Chips
Created by Aludis
Allows you to Assemble Mechanoid Chips from the Biotech DLC at the Advanced Assembler The signal chip costs 50 steel, 200 plasteel, 10 gold and 5 uranium. The Powerfocus Chip costs 75 steel, 250 plasteel, 50 gold and 1 signal chip The Nanostructuring Chip ...
VFE: Mechanoids Assemble Mechanoid Components
Created by Aludis
Allows you to assemble mech components at the advanced assembler The price is 2 advanced components, 15 uranium, 20 gold and 10 plasteel...
VFEM - Coal for Chemfuel Clarifier
Created by Holgast
Just some patches that add other items to be converted by the chemfuel clarifier included in Vanilla Factions Expanded Mechanoids, including coal/charcoal for users of coal mods. Mod compatibility (you will need to be using one of these as well as VFEM to ...
VFEM Stone Patch Pack
Created by Vanthe Bat
A pack of patches designed to make modded stones work with VFEM factory machines. Currently Supported mods: Biomes! Islands Biomes! Caverns Cupro's Stones Extra Stone Extra Stone (w/ Cupro's Textures) Strike the Earth! - Stone CCP's Stone Tweaks RimNauts E...
Visible Raid Points
Created by 1trickPwnyta
Ever wondered just how many points the game used to generate a raid? Are you getting the maximum 10,000 point raids yet? Now you'll know because you can see exactly how many raid points are used to generate every raid and many other types of incidents. For...
VNPE - BioReactor and Hemogen Extractor
Created by KahirDragoon
This patch connects the Bioreactors and Hemgoen Extractor to the Nutrients Paste Network from Vanilla Nutrients Paste Expanded so your pawns no longer have to refuel it by hand. Normaly one meal is 1 unit of fuel. This means it is very inefficient to fuel ...
VNPE - Paste Dripper Thirst Patch
Created by Space Moth
Description A minor tweak to the Nutrient Paste Dripper added by the Vanilla Expanded Nutrient Paste mod. This tweak allows the dripper to also satisfy the thirst need of a target pawn. Known Issues There are no known issues. Compatibility The mod has been...
VNPE Fridge Fix
Created by Zed
VNPE Fridge Fix If you want to use fridges as hoppers with Vanilla Nutrient Paste Expanded, then, at some moment, you may find that grinders do not pick ingredients from fridges despite that there's more than enough stuff. This is because VNPE internally d...
VPE - Fruit Category Fix
Created by LedSivr
Have your heart ever skipped a bit when you saw your food stockpiles dangerously low only after to realize that you had 241 apples this entire time? Deviously tucked away at the bottom of the list like an bunch of wee scoundrels they are? This mod fixes th...
VPE - Ranger
Created by Farmer Joe
a Psycast path based on ranger class formerly part of RPG Adventure Flavour Pack by Mr.Samuel Streamer, using in his RPG Adventure series. added a class dedicated to using ranged attack(any range weapon work. but use bow-like weapon would be more on theme)...
VPE Sensible Time Between Harvests For Trees
Changes growth stage after harvest for all trees from Vanilla Plants Expanded mod from 20% to 80% (configurable) including opuntia and bearberries. Also sets minimal growth stage for being harvestable to 90% (determined by growth after harvest). Includes s...
VPE-UndraftedPatch
Created by MrXarous
XML Patch to allow some VPE Psycast Gizmos to show up while the pawn is not drafted. Speed Boost Power Leap Plant Timeskip Quench Flames Ice Crystal Transmute Stone Skill Roll Corpsetalk Ghostwalk Shadowskip Nightstep Stabilize Invisibility Waterskip Skipd...
VRE - Buffed Genie
Created by GhostLiner
So imagine you have these people giving themselves genes to be extremely intelligent. And then their gene blueprint is so good it even gives them some leftover metabolism points. But then someone for some reason adds a dysfunctionning immune system and a t...
VWE Laser Sword Upgrade
Created by bblkepling
***Support for legacy versions is included, but untested. The xml between versions of VWE - Laser didn't appear to have any differences, but if any problems arise I'll look into them.*** ***Yes, CE support is included. Like vanilla it has only been tested ...
Walls are solid
Created by Victor
In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors. This mod fixes that, by nerfing every damage type against buildings, except for the ones used by breac...
Wander Joiner Plus
Created by Ogliss
Inspired by JamieWx's TI - Joins+ and made for Rabbitt Wanderers shouldn't just join your colony, they should need permission... Now they do! They also provide more information about themselves, a summary and the option to view their infocard Added support...
Warcaskets can haul!
Created by FluffyTowels
This is a small patch to make warcaskets from Vanilla Factions Expanded - Pirates (VFE - Pirates) be able to do dumb labor (Clean and Haul). If you want a patch that enables all work types, check out my other patch: "Warcaskets can work!". Warcaskets can w...
Warcaskets can work!
Created by FluffyTowels
This is my first mod on steam workshop so don't expect perfection. It's a small patch to make warcaskets from Vanilla Factions Expanded - Pirates (VFE - Pirates) be able to work. If you want a version that only enables dumb labor, consider checking out my ...
Way Better Romance
Created by divineDerivative
Romance overhaul with support for alien race mods. Assigns all adult pawns a sexuality trait, gay, straight, bisexual, or asexual. Chances are adjustable in mod options. This does not use a trait slot! Sexuality traits are assigned after all other traits a...
Way Better Sexuality Genes
Created by RutraNickers
Description This is a fork of Sexuality Genes that adds genes for every sexuality trait added by Way Better Romance. -Wanna do a rainbow-infused vampire run that eats everyone in any possible way? Done. -Wanna do a very gay, very furry cowboy couple in som...
We Had a Trader? (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Electric_Knards mod https://steamproxy.net/sharedfiles/filedetails/?id=865395290 - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes g...
Wear What You Want
Created by RelaxedOtter
Removes all gender settings from clothes so that you can wear what you want without the negative thought debuff. So wear whatever hat or other piece of clothing that you want. My Other Mods Underground Food Longer Inspirations More Inspiration Types ...
What Map Is It Anyway?
Created by SaberShip
What does it do: When you hover over an event letter or ticker message (top left) the relevant map section of the colonist bar will highlight to give you context. It can even tell you which map a wanderer may join on and it even works with Vanilla Events E...
What's for sale?
Created by Kikohi
https://i.imgur.com/26f59gx.png See Change Notes https://i.imgur.com/yUxTqe1.png I restarted actually playing the game, and noticed world trading was hard to achieve. You never know if the settlements will have what you are looking for, and the waste of fo...
While You Are Nearby
Created by pureMJ
Colonist will now be more likely to do jobs nearby instead of walking long distances. https://i.imgur.com/MClTdVy.gif Have you been tired of seeing your colonist walking 100 tiles just to harvest that single corn before walking another 100 tiles back to so...
While You're Up (with add-on for PUAH)
Created by codeoptimist
Opportunistic hauling. Haul-to-inventory improvements (if Pick Up And Haul is installed). Any load order. Add/Remove any time. GitHub Discord Ko-fi https://steamuserimages-a.akamaihd.net/ugc/2039614501967758556/E8A0F2430B67773F5A13F3ADD8077E9E1CB00AF9/?imw...
Wild Cultivation - Continued
Created by Jellypowered
https://i.imgur.com/dOO4d5O.png An update of Saucy_Pigeon's Mod: Wild Cultivation - Fan Update https://i.imgur.com/6gwxX70.png https://i.imgur.com/Jw2pZxn.png NOTE: I (Saucy_Pigeon) am not the original author of this mod. The original author is Rainbeau Fl...
Wild Reproduction
Created by dninemfive
Spiritual successor to WalkingProblem's Wild Animal Sex, allowing wild animals to reproduce. Applies the same effect using only patches, no custom defs or classes. Non-Steam download available here. Details Specifically, the mod moves the ThinkNode which t...
Wolfs Dryad Retexture
Created by Wolf478
This is a simple retexture of the Vanilla Dryads from Ideology using the 'TasteOfVanilla-ish Dryad Retexture' Dryad Race retexture by IcyCheeseCake . Retextures are included for: - Vanilla Ideology Expanded: Dryads - Alpha Animals - Elmo's More Dryads Adop...
Wood Is Natural (For Trees)
Created by Soky
Support me on Ko-Fi: https://cdn.ko-fi.com/cdn/kofi2.png?v=3 This mod makes Anima/Gauranlan/Polux trees, as well as nature shrines, see anything that's made out of wood as being a natural building. Supported material types can be configured. This only work...
World Map Beautification Project
Created by Odeum
https://i.imgur.com/G6Jv39z.png Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills. The additions to the world map should apply to old saves as well. htt...
Worship and Sacrifice
Created by PorousBoat
Worship & Sacrifice expands upon religious ideoligions by implementing two new needs: Worship and Sacrifice! All ideoligions that use a theist foundation/structure (including Archist) now have access to two new precepts: Worship and Sacrifice. These precep...
Xenobionic Patcher
Created by SineSwiper
About This patcher mod looks through most of the surgery operations, and matches your modded surgeries (like new bionics) with your modded races and animals. In other words, if you have a bionic expansion mod like FSF's Vanilla Bionics Expansion, EPOE, or ...
Xenotype Spawn Control
Created by bradson
Diversify the xenotypes in your world! Xenotype Spawn Control grants full control over spawn rates of xenotypes, including those made by yourself, within factions, pawnkinds and even memes. Additionally it adds options to spawn randomly generated, fully un...
Yavis's Vanilla Skill Power Up
Created by yavis
--Vanilla Skill Power Up-- You can modify the required status in real time without restart the game -------------------------------------------------------------------- See changelog for updates -------------------------------------------------------------...
[Core] MDK Terrain Patch
Created by dracoix 🐉
Every terrain is special, at least for modders. THIS MOD DOES NOTHING MUCH ON ITS OWN! 1.4 IS BETA! Carpets are no longer supported due to source code change. 1.3 Added Alpha Biomes compatibility, unique to 1.3 and onwards. This MUST be under 'Core' or any...
Zone Message Control
Toggle item deterioration messages on a per-zone basis. Includes storage! Each zone & shelf will have a "Show Messages" toggle on it - by default, it is enabled, and you'll get info about items stored there that deteriorate (or die in the case of plants). ...
Zoological Orbital Traders
Created by sjaak31367
This mod adds a new orbital trader to the game, who will buy your animals, no matter how unusual they are. They will also sell some animals, kibble, animal products (including eggs) and animal furniture. Development & Updating ╔ Unfortunately my interests/...
Zoological Trader Caravans
Created by sjaak31367
Adds zoological trader caravans! Buying and selling all animals! (Like shepherds but with more than just sheep, or like Shaman Merchants, ye! Like that! But now buying/selling more (kinds) of animals!) (Note: Doesn't add new animals, but does add a trading...
[1.1]TO[1.5]MultipleTraders
Created by ♫LP
https://i.imgur.com/OO1XpGk.png This is a Vanilla modification, which means no new items or perks are added to the games. MultipleTraders adds a variety of traders both from the Orbital or the Caravans. Also acts as a Wealthy Traders or More Silvers for al...
[1.5] Less Rebuff
Created by Dingo
Some nerfs to the mood effects of failed romance. https://i.imgur.com/OG6xUzd.png Reduces the stack limit of the following mood penalties relating to romance to x1: Failed to romance someone. Someone failed to romance me. Someone broke-up with me. Someone ...
[1.5] No Forced Slowdown
Created by Dingo
Tweaks the forced x1 speed multiplier which triggers on some events. https://i.imgur.com/OG6xUzd.png RimWorld automatically slows down gameplay and prevents time controls when certain events fire. With this mod you can take back control! - Configurable mod...
[1001]More Precious Minerals (Continued)
Created by The
This mod allows you to find larger mineral lumps using Long Range Mineral Scanner. By default, minerals will appear %50 more (Configurable 0 - 500% in mod settings). Like my mod? Donate at: https://ko-fi.com/papercrane1001 I use the MIT license: https://op...
[777] Favourites!
Created by SERGIUS777
Updated to work for 1.4. I'm not planning to add any features. Original description A simple quality of life mod that allows you to mark items as Favourites! No more accidentally selling or smelting items you don't want to lose! Favourited items are highli...
[AP] Slaveholding
Created by Alexis Popcorn
https://i.imgur.com/tkuPyCT.png https://i.imgur.com/nlFAOAo.png The Slaveholding mod includes several ideology features, such as a new Meme: Slaveholding, and a new slave interaction called flogging. A new role, the Slavemaster, and a new flogging ritual. ...
[CM] Spots Tab
Created by mayonnaise
V1.1 updated to 1.4 *Note that this mod is considered done and complete, so if you want something added or i messed something up in one of these mods you gotta open up this mod and dig in if you want something new. : (some mods here may still be 1.3 as i w...
[DN] Blunt Social Fights
Created by Danimineiro
Mod that disables sharp attacks from occurring during a social fight. Now colonists with claws will no longer claw each other to death! (Except if they have the bloodlust trait) This mod is a commission made by me for Raccoononi Github => https://github.co...
[FSF] Better Ancient Complex Loot
Created by FrozenSnowFox
Description The new quest to raid ancient complexes is interesting and exciting. You avoid traps, kill insects and mechanoids, fight off raiders and plunder crytosleep caskets. If you've raided them you were probably getting excited thinking you'll find so...
[FSF] Better Camp Loot Classic
Created by FrozenSnowFox
Announcement The Classic version of this mod is discontinued and will no longer be updated. You can find the new version of the mod here. Description This mod overhauls the mapgen loot table used for storage areas which is used for Bandit Camps (Possibly o...
[FSF] Better Pawn Lending Quest
Created by FrozenSnowFox
Description The Pawn Lending Quest in Royalty is a nice quest however for whatever reason the game places very little value on your colonists and their time. This mod changes a number of things with the quest to make it more viable. It also increases the s...
[FSF] Efficient Utilities
Created by FrozenSnowFox
Description This is a small all in one fix for the most obnoxious power drainers when it comes to colony building. Instead of building how people want they are forced to use them sparingly or exploit them in silly ways like hooking 8 beds to a single vital...
[FSF] FrozenSnowFox Tweaks
Created by FrozenSnowFox
Description This mod is my personal collection of tweaks. Over the years I've made a lot of changes for myself that I haven't released because they're too small, it's too time consuming and they probably wouldn't garner much interest. This is my personal t...
[FSF] Indoor Tree Farms
Created by FrozenSnowFox
Description This mod patches all defs with a <plant> field. What does that mean? It means every plant/tree in the game and every type of plant/tree added by mods should be modified. Just be sure to load this mod after all mods that add plants/trees. Below ...
[Kit] Just A Flesh Wound
Created by Kittah Khan
What does this mod do? Body parts are harder to destroy with weak hits. Big hits still destroy parts. Implants and limb replacements make pawns harder to kill. Implants and limb replacements make the body part harder to destroy. Humanoids and animals do no...
[KV] Call Trade Ships [1.4]
Created by Taranchuk
An updated version from KV. Original mod: https://steamproxy.net/sharedfiles/filedetails/?id=2431840021 Will take it down if requested by the original author. ===== Call for trade ships for a price from a Comms Console. The price can be adjusted in the...
[KV] More Trait Slots [1.4]
Created by Taranchuk
An updated version from KV. Original mod: https://steamproxy.net/sharedfiles/filedetails/?id=1508292711 Will take it down if requested by the original author. ===== "More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but i...
[KV] No Max Bills
Created by Kiame Vivacity
Removes the 15-bill limit on individual workbenches. It's now a limit of 125 which is near the upper-limit the bit-code allows). Direct Download: https://github.com/KiameV/nomaxbills/releases/download/1.3/NoMaxBills.zip Ludeon Post: https://ludeon.com/foru...
[KV] Path Avoid
Created by Kiame Vivacity
Path Avoid allows you to "nudge" the pathfinding system for your pawns, to make them prefer and avoid different areas. Use it to make your pawns follow pathways in your base, or avoid passing through a freezer to get to the other side! Avoidance won't prev...
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings [1.4]
Created by Taranchuk
An updated version from KV. Original mod: https://steamproxy.net/sharedfiles/filedetails/?id=1180718516 Will take it down if requested by the original author. ===== Save and Load Dump/Stockpile and Outfit settings. These saves can be carried over from ...
[KYD] Drug Safety Filters
Created by Kayedon
Combined version of my two previous mods, Always and Never Safe Drug Categories, Drug Safety Filters does the following: Creates two new categories in the Storage and Assign (if applicable) UI's, allowing better visual sorting of what drugs can be safely c...
[LC] Consolidated Traits
Created by Luca
Update of this mod: https://steamproxy.net/sharedfiles/filedetails/?id=1507384362 Original description: When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are av...
[Og]Anima Gauranlen Polux Tweaks
Created by OganessonG
This mod is reworked and will no longer be updated. See the new mod: Special Trees Tweaks. Description: This mod made a lot of change to the vanilla Nature Shrines, Anima Trees, Gauranlen Trees and Polux Trees. Nature Shrines and Animus Stone: Allows you t...
[Og]Vanilla Nutrient Paste Expanded Makeshift Expanded
Created by OganessonG
There is a better substitute for this mod: As a GOG user I can't post mods to the workshop but have put together a mod to link with Vanilla Expanded. It allows Vanilla Nutrient Paste Expanded to use NPDTiers hoppers and adds Taps Feeders and Drippers for N...
[Patch]Immediate Self-extinguishing | 立刻自我灭火
Created by NP
This Mod lets pawns immediately start to extinguish fire on themselves. In settings, you can modify how long people will run in panic (shown as "wondering" in the bottom-left corner) BEFORE they start extinguishing. By default, there is no delay in self-ex...
[Ry]Draw a bead
Created by Ryflamer
Scales aiming time with shooting skill, consciousness, sight, and manipulation. The change in scaling in relation to shooting skill is defined as the following 0 Skill - 2.0x 1 Skill - 1.5x 2 Skill - 1.4x 3 Skill - 1.3x 4 Skill - 1.2x 5 Skill - 1.1x 6 Skil...
Enable Oversized Weapons
Created by Carny Senpai
We did it! Taking weapon drawSize into account is Vanilla Rimworld now. What does this mod do now? What is left of this mod is making the game take offSets into account when rendering carried equipment. Does nothing on it's own. Maybe this will also be imp...
[Ry]Rimcraft Outlander Patch
Created by Ryflamer
This patch allows for all Rimcraft races to spawn in the outlander faction for Rimcraft by Ryflamer. Rimcraft Submods https://i.imgur.com/FwdVglw.png https://i.imgur.com/K4j08bE.png https://i.imgur.com/pCAcDtC.png https://i.imgur.com/ocJIub2.png Rimcraft A...
[Ry]Rimcraft Pirate Patch
Created by Ryflamer
This patch allows for all Rimcraft races to spawn in the pirate faction for Rimcraft by Ryflamer. For more information or if you're interested in helping with the project, feel free to check out our discord if you have a personal question for me about the ...
[Ry]Rimcraft Tribal Patch
Created by Ryflamer
Patches the game to allow for all Rimcraft races to spawn in the tribal faction for Rimcraft by Ryflamer. Rimcraft Submods https://i.imgur.com/FwdVglw.png https://i.imgur.com/K4j08bE.png https://i.imgur.com/pCAcDtC.png https://i.imgur.com/ocJIub2.png Rimcr...
[SYR] Harvest Yield
Created by Syrchalis
Reworks plant harvest yield and animal gather yield https://i.imgur.com/s8csNp7.png Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield. Quickly edit caps for all yield-related stats in the mod settings. https://...
[SYR] More Slaves
Created by Syrchalis
Adds additional slaves to all slave-carrying traders and bases https://i.imgur.com/s8csNp7.png Increases the base amount of slaves from 0-2 to 2-4 for all vanilla traders, respecting the population limit. Additionally adds slaves above the population limit...
[SYR] Scar Removal Plus
Created by Syrchalis
Allows removing of scars, healing of ailments and regrowing of tiny body parts for glitterworld medicine https://i.imgur.com/s8csNp7.png This mod allows the fixing of scars and regrowing of small body parts with glitterworld medicine and gives alternatives...
[SYR] Set Up Camp
Created by Syrchalis
Set up camp, once again! https://i.imgur.com/s8csNp7.png For all your caravan managing needs, you can now set up camp anywhere. This let's you travel to hunt, forage and mine without having to 'settle' every time. https://i.imgur.com/eiAAg6q.png Settings: ...
[WZRD] Carry Capacity (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Wzrds mod https://steamproxy.net/sharedfiles/filedetails/?id=1560006592 NOTICE: Carrying Capacity is capped by the stack limit so without any other mods this only works on pawns with less than 75 carrying capac...
[XND] Nocturnal Animals (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of XeoNovaDans mod https://steamproxy.net/sharedfiles/filedetails/?id=2004368312 - Added russian translation by Reiquard - Added support for Legacy Ark - French translation added, thanks qux! - Added in-game setti...
[XND] Tiny Tweaks (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of XeoNovaDans mod https://steamproxy.net/sharedfiles/filedetails/?id=2017485672 - Fixed the AutoOwl setting - Should no longer clash with LWM Deep Storage - Russian translation added, via Reiquard https://i.imgur...
[XND] Watermill Tweaks (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of XeoNovaDans mod https://steamproxy.net/sharedfiles/filedetails/?id=1496115783 Fixed the letter-text for turbulent river Added info in Watermill description when turbulent river is active https://i.imgur.com/puf...
[B.E.P Util]HAR Description Expansion
Created by BlueEggplant
This mod requires the installation of either the Anomaly or Biotech DLC. This mod solves the problem of unreadable race descriptions by displaying additional race descriptions for Humanoid Alien Races when they have been given Xenotype or are Entity, rathe...
[LYN] VVE Renamed
Created by Lyn the Cookie
About This is a patch to change the names of the vehicles from Vanilla Vehicles Expanded to be more vanilla-friendly. Descriptions were also changed to be less verbose. This is intended to be convenient, not accurate to the real names. TIER 1 - Bangbus to ...
Trader Show Xenotype
Created by NachoToast
Shows xenotype next to age for non-baseliner pawns in trade menus. Source code available on GitHub...
Worthless Junk (Continued)
Created by Zaljerem
Original mod by Bickley https://steamproxy.net/sharedfiles/filedetails/?id=2574022829 I sought and received permission from Bickley, but even so: If the original author requests it, I will remove this update. -- Converted all def overwrites to patches....
Star Wars Xenotypes Faction Integration Patches
Created by Bambaryła
Includes faction patches for: Vanilla, Royalty, Biotech, VFE - Pirates Rimsenal - Feral RH2: Utilitarian The Corporation - Mort's Factions VFE - Empire Rimsenal Factions Mercenaries for Me VFE - Settlers VFE - Medieval UNSC Faction The Liberators I tried t...
Mechanitor Balance Tweaks
Created by hYPERION
This mod adjusts various mechanoid and mechanitor things to make more sense and be more of an investment. While also increasing the amount of work needed to obtain mechanoid stuff. Highlights: All standard tier subcore and above mechanoids now require appr...
Allow Dead Animals
Created by Andrew R.L.
Mod that auto-allows dead animals for butchering. Totally ignores spoiled ones. Made for people who are tired of constantly looking around for animals killed by wild predators to steal their food. IMPORTANT UPDATE: Do you fancy human meat? Come in! >:D Our...
Big and Small Furniture
Created by RedMattis
Big and Small Furniture for your Big and Small pawns. Does not require the Big and Small framework. As of writing the mod only contains beds since tiny or huge pawns being stuffed in regular-sized beds always looked strange. Content Giant Primitive Bed Gia...
[KOM] Sanguophage Tweaks
Created by thailyn
Sanguophage Tweaks - v0.5.0 About This mod makes a number of small tweaks to how Sanguophages behave, and it also includes a few bits of new content. Since it deals with Sanguophages, the Biotech DLC is a hard requirement. Any other mods that this mod patc...
Lasers Are Not Just Blue
Created by Leaguenet
A small and niche mod that adds laser sword colours (currently red, green, yellow and purple) as ideology styles. The styles can be used when creating custom ideologies. Made for personal use, but might be useful to other people too. Obviously VWE: Lasers ...
Better VFE-E and Vanilla Permits
Created by Skelly
Reduces cooldowns of permits, removes prerequisites and grants extra permit points with each royal title. Title Changes : Awarded permit points per title : Acolyte : 1 --> 2 Knight : 1 --> 2 Praetor : 1 --> 2 Baron : 1 --> 3 Count : 1 --> 3 Archcount : 1 -...
[ZAV] Better Mech Node
Created by Alexander Zagirov
Description Inspired by “Beautiful Mech Node (Gloomlight)” mod. Often when playing low-tech colonies, I've thought that it would be nice to have some sort of non-fueled/free light source. For a while I used “Glowstone” mod, but with the release of version ...
VFE Simple Recipes
Created by Zaljerem
Simple mood buff recipes for Vanilla Fishing Expanded. Adds snails and shrimp (fresh from Fishing), and the following recipes: (If you run Vanilla Fishing Expanded - Xtra Fish, those fish are used instead) https://steamproxy.net/sharedfiles/filedetails...
Auto tool switcher
Created by Scorpio
OMG another auto tool mod? why should i use this ? Feature list -Set Default combat style Melee or Ranged -Auto pics the best tool for job -Non violent pawns can use tools -Select what weapons and tools pawns should put in inventory via a handy policy syst...
Compact Work Tab
Created by jefferyharrell
If you have a smaller screen or mods that add a lot of work types (like my own Many Jobs for instance) you may have encountered the heartbreak of the unreadable Work tab. https://raw.githubusercontent.com/CaptainArbitrary/CompactWorkTab/main/.github/README...
Fortifications - Industrial - Language Patch
Created by Adronius
Due to technical shenanigans the old mod page was deleted and this is the reupload. Sorry about that. But hey, good news is, I updated this mod for 1.4 and fixed a few more things that I missed last time! What is this mod for? AOBA is a fantastic modder an...
Vanilla Psycasts Expanded - Puppeteer
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/K3ap80l.png Check change notes. https://i.imgur.com/we3oGYH.png Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in the...
Biotech Gene: Laser-Eyes
Created by Sovereign
https://i.ibb.co/60RWn9D/Solar-Features.png This mods add some simple laser eyes.They're based on the beam weapons of the bio biotech DLC. You can find them in the special abilities category. https://i.ibb.co/2Pq8j0h/Solar-Changelog.png 04.12.2022 / Initia...
Superhero Genes - Base
Created by Alite
Note about mod requirements: If, for whatever reason, you cannot or do not want to have one of the listed requirements, this mod will still work. This mod was designed in a way that made it so genes related to the requirements will not be added if the mod ...
Misc. Craftable Robots Addon (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Shadows mod https://steamproxy.net/sharedfiles/filedetails/?id=2148897780 - Removed the redundant assemblies - Fixed so all misc-robots have the 20 skill even if using Biotech https://i.imgur.com/pufA0kM.png ht...
Sleep Meditation
Created by MIS42NE
This mod adds psyfocus gain on sleep, pawn basically meditate on sleep. Sleep is an important part of a life, while we rest - we relax, so why can't we gain psyfocus at the same time? Original idea came to me like this: "I want to cast psy-ability..." *Sea...
Stored Research
Created by Leoltron
Description This mod allows colonists to use the research bench with no project selected. Instead of contributing towards a specific project, the produced research points will be stored and can be used later to complete any other applicable research. You c...
VPE Self-Cast This! Plus
Created by zip
If you use this mod you won't need the original one Original Mod Link: https://steamproxy.net/sharedfiles/filedetails/?id=2968439981 Original description: Ever wondered why you can't cast stabilize on yourself in Vanilla Psycasts Expanded? This mod pat...
Psyrestoration Elixir
Created by Mobivis
Made for personal use but decided to share for everyone. https://i.ibb.co/wKCyqkV/Changelog.png Mod uploaded - 16 September 2023 Mod updated - 21 September 2023 Balance recipe, Added new plant and items and all recipe are craftable at campfire for medieval...
[Old version] Psychic Sensitivity affects Meditation and Pruning
Created by Yoann
The Psychic Sensitivity and Eltex gear become slightly more useful, by affecting the Meditation and Pruning Speed of the Gauranlen tree. Take a look at my others mods, in particular Encounter Baby Animals, and the last update of Some more jobs...
Eltex meditation psyfocus gain
Created by Yoann
Eltex gear become more useful, by affecting the meditation psyfocus gain. It's an update of my mod Psychic Sensitivity affects Meditation and Pruning that I don't use since long time. In this version, only the Eltex gear and the Prestiges armors are affect...
Gene Extractor Tiers
Created by RedMattis
Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available. An improved version can also extract archite genes. At default settings it will extract one gene every 8 d...
Simple Prosthetics Rebalance
Created by PixelBirb
Ever wondered why a wooden peg is only 40% worse than a natural leg, and why a prosthetic arm created by an incomprehensible super-intellegence is merely one and a half times better than it's natural counterpart? I did, so I created a simple solution. This...
Quality Cooldown
Created by dninemfive
Mod originally by XeoNovaDan, "updated" (read: version number changed and shoddy/superior curve points removed) by dninemfive. Makes it so that quality affects melee and ranged cooldown, with the latter also being affected by the weapon's condition. Non-St...
Remove opinion sold prisoner
Created by Yoann
A small patch to remove the bad opinion "sold prisoner to slavery" (-15) for pawns with the precept Slavery_Acceptable/Honorable. Without this patch, a pawn with the precept Slavery Acceptable, has a bad opinion of slavers, and with the precept Slavery Hon...
Wildheart Psycast
Created by Farmer Joe
Wildheart Psycast added two psycast path Druid a path focussing on animals, got various psycast that support animal in several way, can tame or calm down wild animals, and heal their scars/missing limbs. Also has the ability to instantly hatch fertilized e...
Planning Extended
Created by Scherub
Description This mod adds a more advanced planning menu. Features Implemented Draw colored designations, such as walls, doors, objects and floors Optionally skip (don't overwrite) already placed plan designations Load / Save plan blueprints, quickly select...
Initial Motivation
Created by Cedaro
This is our first day in the wild, move on boys, we should build a shelter before night—Hey you! Don't watching that stupid sky! ...I want a horseshoes pin. Freeze pawn's joy need in the first three days after settled, that's all. Safe to add or remove fro...
Mystery Meat: Feed human meat to colonists! (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Ploofys mod https://steamproxy.net/sharedfiles/filedetails/?id=1412832332 - Replaced the original defs with patches to avoid overwriting vanilla defs. - Fixed the description for butchering https://i.imgur.com/...
[1.4 ONLY] Star Wars KotOR Gadgets and Equipment
Created by guy762
~~~~~~~~~~~~~~ NOTICE! ~~~~~~~~~~~~~~ This mod has been discontinued and will not be updated to 1.5! Content from this has been split between these two mods: https://imgur.com/sRvpGgm.png https://imgur.com/Uy8jOyp.png Finalized 1.4 files can be found here:...
Vanilla Vehicles Expanded - Tier 3
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/3tTWK2C.png Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded. While the term "Tier 3" might conjure up images of futuristic, sci-fi machines fo...
Cure Blight (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Vicakis mod https://steamproxy.net/sharedfiles/filedetails/?id=2589294851 - Added gizmos on affected plants to cure it or all plants, similar to the cut-gizmo https://i.imgur.com/pufA0kM.png https://i.imgur.com...
Expanded Archite Genes
Created by Alite
Some of the genes in this mod require the EBSG Framework. If you choose to not install the framework, then those genes will just not be enabled. None of the other genes will be affected by this decision. Expanded Biotech Style Genes(EBSG) is the step beyon...
Expanded Biotech Style Genes - All in One
Created by Alite
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a r...
More Biotech Style Genes - All in One
Created by Alite
A lot of these gene icons were made by Moka. You can check out their mods here! This mod is the All in One for the More X Genes series. It adds over 200 genes that expand upon what Biotech adds naturally. Unlike most large gene mods, this will not amaze yo...
[Obsolete] Superhero Genes - Activatable Super Genes
Created by Alite
FROM SUPERHERO GENES - PSIONICS 2 ONWARDS THIS IS JUST A SETTING IN THE BASE MOD and that was all caps to make it really hard to miss. While I recommend unsubscribing from this mod to decrease the number of mods in your load order, it won't ultimately matt...
[abandoned] Superhero Genes - Villains and Stereotypes
Created by Alite
This mod adds two things, xenotypes containing the Basic Superhero Genes, and an always hostile supervillain gang that uses them. The xenotypes start with "SHG-" to indicate that they contain the SuperHero Gene, and only use the genes from the Superhero Ge...
Children Can Learn Fast
Created by Alite
Simple mod that makes it so children learning rate is affected by the slow study and quick study genes. Both have a 50% impact, similar to the skill learning rate. - Similar mod for traits - Similar mod for implants Easy link to all of my Rimworld mods htt...
Increased Max Gods in Theist Religions
Created by Alite
Changes the maximum number of gods you can add to abstract and embodied theistic religions from 4 to 20. This allows you to add a lot more gods to your list. You can't go full greek mythology, but 20 is still a lot. Discord link for those who want an easie...
Vanilla Nutrient Paste Expanded: NPDTiers
If you need a variety of nutrient paste from NPDTiers and convenience from Vanilla Nutrient Paste Expanded, then this mod will combine them for you. Mod Contents Mod adding of 3 new versions of nutrient paste taps, drippers and feeders from NPDTiers for Va...
Animal Turret Packs
Created by Ogam
https://i.imgur.com/tE28cZ7.gif https://i.imgur.com/tzk5ESg.png Turrets packs, but for animals! This mod adds 4 different gun packs in two styles, for bigger and smaller animals - Simple turret pack - Shotgun turret pack - Pulse turret pack - Hand grenade ...
[KR] Star Wars Bacta
Created by KenobiRock
Add: - Bacta pod (works like a bed) - Medical standing droid Bacta pod: Wound healing rate: x9, ImmunityGainSpeedFactor: +50%, MedicalTendQualityOffset +25%, SurgerySuccessChanceFactor +25%. Medical Droid: Increases medical tend quality +15%, surgery succe...
MorrowRim - Passive Birthsigns
Created by SirMashedPotato
https://raw.githubusercontent.com/SirMashedPotato/Mashed_Discord_Bits/main/Mashed_ESCP.png https://imgur.com/ieoCt9b.png Also available on GitHub Adds in a passive set of Morrowind inspired birth signs using the ESCP Birthsign framework in Race Tools. Thes...
Mark That Pawn
Created by Mlie
https://i.imgur.com/iCj5o7O.png You get a large raid and looking through the pawns you find one that would be excellent to capture, but sadly you lose them in the action. You later find their corpse blown up by one of your rockets. With this mod you can ma...
Peer Pressure
Created by joseasoler
With this mod, converting pawns to another ideology becomes more effective when they have a positive opinion of the proselytizer. Likewise, pawns are more likely to try to convert other pawns if they have a positive opinion of them. Shape the beliefs of yo...
Architect Icons
Created by marcin212
Architect Icons adds visual cues to the Arrchitect Tab. No more random clicking to find stuff! If a mod isn't supported, a placeholder icon is used. You can suggest icon support for specific mods. In the future, there might be an API for mod authors to inc...
Optional Icons for Architect Icons
Created by Proxyer
IMPORTANT DO NOT WRITE REQUESTS IN COMMENTS. Why icon request instead of a comment in the request thread. 1. To avoid having to search for and review the workshop from the name of the mod icon request. I eliminated the possibility that I didn't know the na...
Rottenfood
Created by starch
Food does not disappear immediately after it decays, but produces a "rotten food" that can be eaten by livestock. Rotten food will disappear completely after 6 to 8 days ##This mod won't have a big impact on gameplay and can be used as an original expansio...
Quality Colors
Created by legodude17
Super simple mod, just colors items based on quality. Currently works on: - Trade window - Caravan packing window - Quality labels on the ground - Inspect pane (Bottom left window when you select something) Features settings, allowing you to change the col...
River Energy
Created by Titanius Rex
Adds a solid hydroelectric power station and a transportable water wheel....
All the VFE Empire Permits
Created by Seanbeag
A variation of my All The Permits mod that works with VE Empire. Added new permits. Added more permit points for vanilla titles. Reduced title and favor requirements for permits. Reduced cooldowns for most permits. ...
Hospitality: Vending machines
Created by Adamas
Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed. A vending machine requires a small bit of electricity. It requires you to research Complex Furniture. Guests can buy items h...
DLC Mechanics Patch
Created by Sierra
This patch mod destructively patches out various DLC requirements. The error it sometimes produces are normally on game-load only and are caused by other mods trying to patch the same things. These errors are generally harmless. Mod Version: v1.0 Tired of ...
Lost Psycasts - LightSeeker
Created by Myf
https://i.imgur.com/HnUzf84.png Lost Psycasts - LightSeeker is the first Psycast in my Lost Psycast series. It's still a work in progress with more abilities and reworks that might come in future updates. There will eventually be Apparel and Weapons that w...
VFE Tribals - Mod Patches
Created by Zaljerem
DEVELOPMENT ON THIS MOD HAS CEASED Ferny's Progression: Core has all of the patches and more! https://steamproxy.net/sharedfiles/filedetails/?id=3301868772 Thank you everyone! -- Requires Vanilla Factions Expanded - Tribals https://steamproxy.net/s...
Neolithic Desk and Blackboard
Created by Holgast
Adds a new neolithic version of the school desk and blackboard, made with stone only, with no research requirements. They only connect to each other and not the modern version (can change on request). Art by hourai-haikus Build from chunks with this mod! h...
Vanilla Genetics Expanded - Genome Extracting Table ALL Genomes
Created by Victor
Patches in all recipes for extracting genomes for Vanilla Genetics Expanded, unlocked by research. If Biotech is active, all the research projects will require you to study some particular items in order to unlock the recipes. It's a fun little mechanic th...
Superhero Genes - Villains and Stereotypes
Created by Alite
Villains and Stereotypes gives an enemy faction that uses the genes provided by Superhero Genes, and some xenotypes and gene randomizers that make it easier to quickly make a super. It also adds a new scenario that makes everyone other than the Villain fac...
Fortification Industrial - Frontier
Created by AOBA
yes another fortification mod is out, with new mechanic added. And as usual, Combat Extended is fully supported, so don't ask me again. https://i.imgur.com/O2v1IPC.png if you have any issue using the mod please report in https://i.ibb.co/CHY91mx/discord-Ic...
Ruined Eggs Become Unfertilized Eggs
Created by dead
Transforms ruined eggs by temperature into unfertilized eggs, for eggs that don't have unfertilized counterparts this mod also creates them with c#, so ALL eggs will be converted. What is the difference between this and Animals Logic or Ruined Is Unfertili...
VPE Auto Cast Buffs
Created by Netzach Sloth
Some changes to Vanilla Psycasts Expanded to reduce Micro Management and add functional autocasts. Only autocasts above 50% psyfocus, not yet configurable. Steal Vitality: Autocasts in this order, Prisoner, Slave, Colonist (disables the default autocast fu...
Star Wars : The Force-Psycast
Created by Lee
5/28/24. New Update requires a new save. If not possible, delete all lightsabers already spawned before updating. Should help fix any issues you may have. This mod adds the force to Rimworld. Includes several new psycaster paths, 2 force wielding factions,...
Ship Chunk Finder
Created by tikubonn
Overview Adds a notification letting you know where spaceship debris is located, if any. This eliminates the need to search around the map every time you run out of components. This MOD was developed as a successor MOD after the update of "Ship Chunk Tab" ...
OgreStack
Created by Ogre
Mod for customizing stack sizes. As well as the ability to target specific items. Improvements for v1.0 Stack changes now do NOT require a game reload, if a stack is modified below a set stack size the stack is split up into smaller stacks. Should still sa...
Stack gap
Created by Andromeda
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim? Maybe you don't need 80 med kits around your prisoner patients, maybe 5 will do? Maybe divide your deficit shells among the artillery cannons equally? W...
Veggie Mix
Created by someonesneaky
Updated for 1.5! A new recipe for mixing all your veggies into one compact pile. Produced at the butchering table by your chef. 5 vegetarian products = 5 Veggie Mix - 250 work 20 vegetarian products = 20 Veggie Mix - 900 work (10% faster) 50 vegetarian pro...
Meat Blend
Created by someonesneaky
1.5 is here! A recipe for mixing all your meats into one compact pile. Produced at the butchering table by your chef. 5 raw meat = 5 Meat Blend - 250 work 20 raw meat = 20 Meat Blend - 900 work (10% faster) 50 raw meat = 50 Meat Blend - 2125 work (15% fast...
ColorBlind Clearer Spots
Created by Nick
The default Sleeping spots and various markers can sometimes be hard to make out as can be seen in the above graphic. This mod replaces various markers and changes the altitude layer so they are presented in the foreground rather than behind vegetation. Th...
Shelf Quality Matters [1.4]
Created by Madara Uchiha
Shelf Quality Matters This small mod makes it so shelves' quality informs the number of items that can be stored in it Synergizes well with mods like Quality Builder or Improve This Do NOT add/remove this mod in the middle of a save with Shelfs built I hav...
Mood Alerts
Created by Deadmano
Ensure the emotional well-being of your colonists with Mood Alerts, a comprehensive mod designed to keep you in tune with your colony's collective mood. Swiftly respond to issues before they escalate, as Mood Alerts vigilantly notifies you of debuffs affec...
VFE - Ancients: Computers Not Junk
Created by Farx
Description Don’t you think it’s strange what the ancients were doing in their bunkers on these old computers? I think returning functionality to these old machines won't do any harm. This mod makes ancient computer desks work again, allowing you to do res...
Gestalt Engine
Created by Helixien
https://i.imgur.com/bVhysiO.png https://i.imgur.com/IKjHkEj.png A detailed record of all changes can be found in the “Changelog” tab. Please check there Current mod version: 1.1.1-Specter-rev1 Supports Rimworld version: 1.4 https://i.imgur.com/NuczGAx.png ...
Linked collections (1)
Load Order Mod Series
Contains 16 items