RimWorld

RimWorld

173 ratings
Easy Upgrades (Continued)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
880.269 KB
20 Dec, 2022 @ 11:24am
5 Apr @ 2:26pm
22 Change Notes ( view )

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Easy Upgrades (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
840 items
My Current ModList
264 items
Description

Update of ToyWalruss mod
https://steamproxy.net/sharedfiles/filedetails/?id=2134505728

- Should now update graphics on update or downgrade to better work with mods like Quality Of Building
- Added support for the workbenches in VGP Garden Gourmet and VGP Garden Fabrics
- Added support for Vanilla Furniture Expanded - Production
- Added support for Vanilla Furniture Expanded - Architect
- Added possibility for multiple research requirements when upgrading.
- Added increase quality-designator to designate multiple items at once
- Max quality to upgrade is now selectable in the mod-settings
- The cost for things not made of "stuff" is now based on tech-level and value of item. No longer 10x wood to upgrade a recon armor.



[dsc.gg]
[github.com]


Note: this mod is no longer under active development. I'll potentially come back to this in the future but for now I have my time filled with other things. Thank you for your understanding!

(Thanks to @Mlie for the 1.3 update!)

What it do??
(a horrible misuse of the colloquial phrase, I know)

With this mod, you can:
  1. Easily upgrade or downgrade buildings without needing to deconstruct them first. The resource cost remains the same. (e.g. a fueled stove normally takes 80 steel, while an electric stove takes 80 steel plus 2 components. So in order to upgrade from a fueled stove to an electric stove, all you need is the difference, which in this case is 2 components.) When downgrading a building, it refunds the difference. Additionally, if there's any remaining fuel left in a building when you upgrade it, that fuel will also be refunded.
  2. Attempt to increase the quality of items, apparel, and sculptures. This will depend on the pawn's skill level in the given category. With every attempt there's a chance of success, failure, and nothing happening. These chance values can be modified in the mod settings. To increase the quality of weapons and apparel, the item must be on the ground. Simply click on the item and an option to upgrade the quality will appear. To upgrade sculpture quality the sculpture must be uninstalled before the option to upgrade its quality will appear as well.

What you can upgrade/downgrade
  • Fueled stove -- Electric stove
  • Fueled smithy -- Electric smithy
  • Hand tailoring bench -- Electric tailoring bench
  • Wood generator -- Chemfuel generator
  • Door -- Autodoor
  • Possibly more in the future...

Things you can increase quality for
  • Weapons
  • Apparel
  • Sculptures
  • Buildings (like beds) that have a quality to them

Known bugs
  • Sometimes when increasing the quality of an item, the resources used don't actually get used. (I like to think of this as a "happy accident")


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


141 Comments
𝘼𝙮𝙖𝙨 11 May @ 10:37am 
Thank you for all your work @Mlie This one specially is of my favourite mods in any playthrough. I was just wondering, do you think it would be possible/easy to add bionics from Quality Bionics to the compatible items to upgrade?
Mlie  [author] 27 Apr @ 5:54am 
@wuhu~pilot Please see the Reporting Issues section described above
wuhu~pilot 27 Apr @ 3:30am 
I'm not upgrading any item when these codes comes out
wuhu~pilot 27 Apr @ 3:27am 
@Mlie Could you please check these error codes?
{LINK REMOVED}
Mlie  [author] 7 Apr @ 10:49am 
@Dax Please see the Reporting Issues section described above
Dax 7 Apr @ 9:46am 
I've changed some mod settings, like awful to poor chance to be 100%, but it says there's 50% chance and it sometimes fails. Did settings not apply?
有电脑 2 Apr @ 5:46am 
Not what I expected, but well, all solutions are good solutions, not to say it's a general solution.
Thanks a lot
Mlie  [author] 2 Apr @ 2:17am 
@有电脑 For exact values for any slider, this mod may be useful:
https://steamproxy.net/sharedfiles/filedetails/?id=2218078784
有电脑 2 Apr @ 2:06am 
the cost slider in mod-settings may be toooooo smooth, hard to access an inter factor. Percentile is enough I suppose.
saintbrutal 2 Mar @ 12:53pm 
im blind under the command/order and not in the right click context menu.. lol works