RimWorld

RimWorld

74 ratings
FindAGunDamnIt! (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
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494.693 KB
8 May, 2020 @ 11:56am
1 Jun @ 12:11pm
19 Change Notes ( view )

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FindAGunDamnIt! (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
845 items
Description

Update of AliceTries mod
https://steamproxy.net/sharedfiles/filedetails/?id=1541795572

- Added setting to select how pawns shall look for a weapon
- Added support for Simple Sidearms
- Added support for Android Tiers
- Added an option to only switch to a weapon with similar accuracy-type (long/medium/short/close)

- Reported to not work with Awesome Inventory



[dsc.gg]
[github.com]



I just want my pawns to find a dang weapon and not ask me about it, ESPECIALLY IF THEY ARE A HUNTER.
That alert makes me so mad when they are standing on a bow.

How this mod works ?
eXtend job giver for getting a weapon from JobGiver_PickUpOpportunisticWeapon
A patch for Thought Tree for the job driver
Conditional Checks for the thought tree for if the weapon is in your outfit



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


140 Comments
Thiago Kadooka 3 Jun @ 1:38pm 
oh nice! :D

THX!
Mlie  [author] 1 Jun @ 12:13pm 
@Thiago Kadooka Should now ignore any weapon using the heavy weapon modextension. Will work better with warcaskets.
Thiago Kadooka 1 Jun @ 4:24am 
if you have a wacasket (from pirates of vanilla expanded), pawns automatically can equip foribdden warcasket weapons.
(just reporting this bug, but its not a big deal really)
_林_娘_哩_老_肌_掰_ 27 Apr @ 10:02pm 
Nice update
_林_娘_哩_老_肌_掰_ 27 Apr @ 10:02pm 
Nice update
Mlie  [author] 27 Mar @ 10:46pm 
@Snues I may, if I find the time to work on this again
Snues 27 Mar @ 4:48pm 
@Mlie Hey man you can probably ask the Dubs team in their discord , they are extremely helpful
Mlie  [author] 18 Feb @ 10:39am 
@Sunny Yes, its tricky. The way to know if a pawn is a temporary pawn that Ive found is if they have any quest-tags defined. However, these seem to not be removed on recruiting the pawn. Not sure how to solve that
Sunny 9 Feb @ 2:05am 
hello found a error, right now if you have no temp colonist equip on, after you recruit the visitors through some means they still wont equip weapons. tested by unticking the thing and they equip weapons again
Mlie  [author] 3 Feb @ 1:22pm 
@Hyndis Sorry, I still dont see anything relevant for this mod in your log-file. The only mod referenced in the errors that I can see is Minimal Light Control. Other than that its the vanilla game-code that fails.